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Author Topic: Monte Cassino - Luftwaffe vs Infantry, Armor.  (Read 6503 times)
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CommanderHolt Offline
EIR Veteran
Posts: 600


« Reply #20 on: July 29, 2010, 02:13:44 pm »

Rifle Grenades I think work better on Luftwaffe squads then Fallschrimjagers because of more men with regular rifles to keep dealing consistent damage and more mans to replace the fallen Rifle grenadiers. Paratroop squads are just too small for my taste to have them armed with a somewhat inconsistent weapon (That doesn't have its normal smoke option).

Now for the replay....

No offense, but the way the Fallschrimjagers were used in that game, they should be called the "Sacrifices of Monte Cassino" really. Paradropping without even Panzerfaust to make your time worth while made them die in vain more or less without achieving the envelopment of their forces, most of them died without able to make up their cost of their expensive weaponry. Make sure you have EVERY Fallschrimjager armed with something and paradrop more then just one squad. When in combat try to stay behind cover, that when they shine as most of their available weaponry make them good stand-off troops and while Falls/ FG42s can double as an Assault troops, Assault Grenadiers could of done that for a cheaper cost.

Hope you find this useful.
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Grundwaffe Offline
EIR Veteran
Posts: 1128



« Reply #21 on: July 29, 2010, 03:23:38 pm »

Rifle Grenades I think work better on Luftwaffe squads..
True i forgot to mention, i basically dont know why but the effect is better.

And, as i said i used them for the sacrifice, but now as i have levelled a bit more i got 2x Fausts on all FJ troopers! Smiley
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SublimeHauken - Back from the dead - Since 2007'
Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #22 on: July 29, 2010, 04:08:15 pm »

Id say fsj riflenades are extremely good due to

1. low hp soldiers
2. more soldiers to hit

it really does hurt when they get one volley on your rifles
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Generalleutnant of The Reichs Wolves

Nevergetsputonlistguy767
BARBAK Offline
EIR Regular
Posts: 13


« Reply #23 on: July 30, 2010, 11:35:13 am »

first to say (before my criticism) thx for posting replays

that describe the game pretty much
the players seems to be dead or asleep most of time
im wondering why they didn't complete overrun u the first 15 minutes because of that units you had on the field
you should realy work on your core, panther and 2 falls with riflenades WTF
after the falls died you had with panther hotchkiss stuka and a tankbuster a completely useless units for 15 minutes on the field
and don't drop falls behind enemy lines without any AT support or any afford to support them by making a push from the frontline

actually the hotchkiss stuka was one of the most fail units (and fail used) in that game
on the field 40 minutes dealing no damage to vehicles at all and managed to kill 17 infantry guys (6 where from some half dead rifles at the end)
during the whole game that stukka hotchkiss where sitting arround in the back doing nothing except waiting for next barrage and eating pop
that unit is no nebelwerfer or something it has a maingun

no offense just some advices

+1 Monte Cassino siesta
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