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Author Topic: coh:o SGA extractor  (Read 26358 times)
0 Members and 5 Guests are viewing this topic.
salan Offline
Synergies TL2 mod!
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Posts: 6290


« on: August 04, 2010, 01:32:51 am »

here is the extractor for COH:O sga

http://forums.relicnews.com/showthread.php?t=251494

or directly:

http://www.filefront.com/17161567/SGA-Extractor.zip/
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #1 on: August 04, 2010, 02:16:39 am »

The files hint at Demolitions Volksgrenadiers. They also have the RR jeep and 'Stormtroopers_grenadier_brute' which sounds appealing
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He thinks Tactics is a breath mint

Wow I think that was the nicest thing brn ever posted!  Tongue

the pussy of a prostitute is not tight enough for destroy a condom Wink
deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« Reply #2 on: August 04, 2010, 04:53:27 am »

my guess is thats a fancy name for bundle nade assault nade spam!
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DERDBERT
Like Jesus, Keeps died for us

He made a funny thread for bear, and got banned.

Now bear makes his own funny thread. It's unsurprisingly not funny.

Keeps died for our funny threads.
nugnugx Offline
Donator
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Posts: 4051



« Reply #3 on: August 04, 2010, 04:57:28 am »

lets 'borrow' some units? lol
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #4 on: August 04, 2010, 07:04:44 am »

the 76mm sherman also has a new model for the gun.
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #5 on: August 04, 2010, 08:57:25 am »

Kt has 1000 hp vanilla, Tiger has 1082.  Cheesy
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Tymathee Offline
Donator
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Posts: 9741



« Reply #6 on: August 06, 2010, 03:05:07 pm »

the 76mm sherman also has a new model for the gun.

Yup, it looks nice. The normal one is just a longer barrel but the new one has the splayed end.
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Tymathee Offline
Donator
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Posts: 9741



« Reply #7 on: August 06, 2010, 03:12:11 pm »

ok, so how do i view these rgds?
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Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #8 on: August 06, 2010, 03:38:00 pm »

Kt has 1000 hp vanilla, Tiger has 1082.  Cheesy
but the kt can be buffed to 2000 and the tiger is in a shitty doctrine tree.
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Quote from: shockcoil
Quote from: CrazyWR
My tigers get penetrated by everything.  Its really really frustrating.
Your tiger is a whore
brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #9 on: August 06, 2010, 04:25:25 pm »

and the Tiger costs a minimum of 1150mp to bring on(and gets very shitty buffs
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MittinsKittens Offline
Donator
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Posts: 916



« Reply #10 on: August 06, 2010, 04:37:40 pm »

Yeah, the amount of manpower needed to pull on a tiger, specially when you don't want the supporting tank is retarded :/
Really turnt me off Blitz, going to play Terror, only costs 1000mp for it and you can get double the tank, more supression, and you can even use it to f' up the enemy supplies by plonking it in a enemy sector (I think its like 25% of the sector income or something :3)
Also, black out will be EPIC in 1v1. Use it, start an assult and he wouldn't he know what hit him unless he's watching the map awesomely :3
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EiRNames:- MittinsKittens & FlutterShyPegasus
brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #11 on: August 06, 2010, 04:49:51 pm »

It's actually worse in a 1v1. It costs so much munitions for not much gain. Also in a 1v1 typically the player knows the layout of a small map and knows where his few troops are on the map so finding and controlling them isn't a huge deal. Also you can still access the tactical map so it's like nothing ever changed
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #12 on: August 06, 2010, 04:58:36 pm »

one thing i dont understand. in this video you can see blackout: http://www.xfire.com/video/2d5b0d/
i have seen the ability once ingame myself and i noted a difference: the minimap doesnt flip around anymore. only the colors change.
this ability is now quite useless if you ask me.
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MittinsKittens Offline
Donator
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Posts: 916



« Reply #13 on: August 06, 2010, 06:14:21 pm »

Can't see the video seeing as I'm in work on my phone, but there goes the awesome idea of being able to secretly rape stuff.
Looks like I will have to take something useful, like err...I don't know Sad
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #14 on: August 06, 2010, 06:56:50 pm »

one thing i dont understand. in this video you can see blackout: http://www.xfire.com/video/2d5b0d/
i have seen the ability once ingame myself and i noted a difference: the minimap doesnt flip around anymore. only the colors change.
this ability is now quite useless if you ask me.

Leo you should read the Ability tree before posting things. You can upgrade it to tilt the Minimap around, just like you can upgrade sounds to not play etc.
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winisez Offline
EIR Veteran
Posts: 400


« Reply #15 on: August 06, 2010, 08:50:53 pm »

OFT: will be funny in conjunction with the v1, for surprise v1.

Can anyone find the actual abilties? im trying to figure out what overdrive and defensive maneuvers are for the tiger but I cant find them, are they called something else?

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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #16 on: August 06, 2010, 08:53:03 pm »

It doesn't seem to work with V1s.
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winisez Offline
EIR Veteran
Posts: 400


« Reply #17 on: August 07, 2010, 02:55:17 am »

my god that website is fucking agrevating, I click download... SO IT TAKES ME TO FUCKING NEWS?! AGAIN AND AGAIN AND AGAIN!>!>!>!!!

anyways, im having some trouble getting the extractor, and I just want to check two things anyways... can someone please tell me what overdrive and defensive maneuvers are for the tiger tank please?
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #18 on: August 07, 2010, 03:44:14 am »

Overdrive grants a 50% bonus to maximum speed for 15 seconds(but no acceleration/deceleration boost)

Defensive manouvres grants 4 things. Duration 15 seconds

Speed -1(immobile)
Range 1.25(so 50 range)
Sight 1.25(so 43/44 sight)
Recevied Accuracy 1.25(25% easier to hit)

Considering the name of the skill it's pretty far off base. All in all I say it's useless but I've never really found myself wanting to sit there immobile for 15 seconds.
Both abilities share cooldown so using 1 puts the other into a 1 minute cooldown.

I'd stick with Overdrive and not spend any points into the other stuff.

Honestly it's a bland game. vCoH has better balance and CoHo gets old fast. Grinding your face off for a chance ad crappy drops isn;t worth it. I tried it, enjoyed it briefly(there is a fraction of a fraction of challenging players) EiRR is still the superior game by far.
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winisez Offline
EIR Veteran
Posts: 400


« Reply #19 on: August 07, 2010, 04:58:35 am »

Thanks Brn.
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