*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 25, 2024, 05:19:57 am

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: 1 [2]   Go Down
  Print  
Author Topic: [US] Raid + Easy company  (Read 6529 times)
0 Members and 1 Guest are viewing this topic.
AmPM Offline
Community Mapper
*
Posts: 7978



« Reply #20 on: August 20, 2010, 10:35:16 pm »

I don't care, I just think they need to get rid of the BARs, and Garands are the default. Either that or better Carbines...
Logged


.
.
.
.
.
.
.
.
.
.
.
Smokaz Offline
Honoured Member
*
Posts: 11418



« Reply #21 on: August 20, 2010, 11:30:45 pm »

Idk, as much as I like weapons drops and how cool little niche systems like that are, remember how broken it was when luftwaffe could airdrop 200+ munis worth of support weapons and upgradables?

also, being able to overload 4-5 BARs on one AB squad and babying it is no better. Even more so, just use the airdrops for normal AB and forgoe AB rifles all together.

Naw, I think that we should stick to the system of upgrading units with weapons in the launcher for a set price so they can be regulated and balanced.

Id much rather face 1 x 6 bar squad than 3 x 2 bar squads

That said its a dumb idea but I think most people agree that AB needs to be toned down to edible levels

Logged

SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #22 on: August 21, 2010, 12:24:59 am »

There's nothing wrong with AB that cant be fixed with supply cost and resource costs.

Your beef is with Easy company, not AB rifles. Nerf them too much and there will be no reason to take them over BAR rifles.

AB rifles have been in since the first AB doctrine implementation, a good 6 or so months and now all of a sudden you people cant deal with them? Comon, its the doctrine, not the unit.
Logged

Latest Shoutcast:
EIRR Groundcast 11 "The Super Dev Showdown!!"
http://www.youtube.com/watch?v=IOGm79rXWhU (full version)

AmPM Offline
Community Mapper
*
Posts: 7978



« Reply #23 on: August 21, 2010, 12:31:17 am »

lol, they were broken when they first hit too =)

All you had to run was AB blob and Medics.
Logged
Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #24 on: August 21, 2010, 02:15:24 am »

Ground fire is right. i stated aswell before, its the doctrine. fix the doctrines than we'll start discussing balancing units (AB-FSJ)
Logged


Generalleutnant of The Reichs Wolves

Nevergetsputonlistguy767
BigDick
Guest
« Reply #25 on: August 21, 2010, 02:31:11 am »

the power of the doctrine is fine it looks just so overpowered because there are many other doctrines which are just crap

additional i think doctrine branches should be more themed
that e.g. one branch buffs AI capabilities and an other one AT capabilities and one Indirect Fire/Offmaps or one Support etc.

currently the airborne is themed to buff everything with doctrine branches like e.g. easy company
Logged
Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #26 on: August 21, 2010, 02:41:32 am »

everything's been toned down smalldick. Airborne just didnt get hit by it. They want everything easier for casual gamers.
Logged
Pages: 1 [2]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.054 seconds with 36 queries.