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Author Topic: Luft "Elites" vs AB  (Read 3419 times)
0 Members and 3 Guests are viewing this topic.
Smokaz Offline
Honoured Member
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Posts: 11418



« on: August 20, 2010, 02:42:58 pm »

Seriously, I hope next patch aims to fix some of the discrepancy in the EIRR paratroopers. I had 3 vet 3 montecasino fsj FG42 squads sitting in ambush, a vet 3 easy company RR squad walks right past them, all 3 squads of mine open up on it, they fire for several seconds before the AB squad fires up and runs away, a single man lost.

This stinks. Ambush or FSJ needs to be stronger if airborne are going to remain such a ridiculous force on the field, not only do their grenades seem to oneshot vetted squads more often now, but they are all but impregnable to small arms.

"Smart play" isnt awarded anymore against airborne, before you could get them at close range by surprise with FSJ you could actually put the hurt on them, but now its all AB all the time in terms of being cool. It was possible to beat them.

Seeing as how both the AI and AT ability of the Luft "Elite" infantry is now completely lackluster, I suggest we ditch the AT aspect completely (the current implentation of FSJ-TB are a joke) and let them at least be good at anti-infantry elite duty. Or please reduce their pool cost down to just above panzergrenadier/mp44 levels, airborne and FSJ sharing the same pool cost doesnt make any sense at all atm.

Note: I know they are good against regular rifles and tommies. However they do not stand up to rangers or airborne at all. 
« Last Edit: August 20, 2010, 02:49:19 pm by Smokaz » Logged

SlippedHerTheBigOne: big penis puma
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #1 on: August 20, 2010, 03:11:50 pm »

And you've wondered why they are called Failschrimjägers?

Be a man and get manhandled by them
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Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
AmPM Offline
Community Mapper
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Posts: 7978



« Reply #2 on: August 20, 2010, 03:15:11 pm »

Yeap.

That is why we call it Luftrofls and Failschirmjager.

Bad doctrine is Bad.
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #3 on: August 20, 2010, 03:17:57 pm »

Yeap.

That is why we call it Luftrofls and Failschirmjager.

Bad doctrine is Bad.

I thought it was Luftwaffles
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Yes that's me, the special snowflake.
Grundwaffe Offline
EIR Veteran
Posts: 1128



« Reply #4 on: August 20, 2010, 03:21:02 pm »

Not only this, alot of else also.. The only thing good about the waffe is 88 and ... nothing more.. lmao.
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Tymathee Offline
Donator
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Posts: 9741



« Reply #5 on: August 20, 2010, 03:21:55 pm »

tbh, Luft should be more of the anti infantry paratrooper and aB anti tank but luft just doesn't seem to be able to cut it in their "job"
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
MorkaandBorka Offline
EIR Veteran
Posts: 1464



« Reply #6 on: August 20, 2010, 03:43:11 pm »

You better not have posted this after the 4v4 we played smokaz.. Your fails, raped all of our troops on numerous occasions, although I did notice that even under fire from 10 different types of guns my airborne were still be to lose 4-5 men, but still run away home safe, AND throw a nade at your falls killing 4 of them in return. 

I dont know if they should be buffed or changed at all, although it really does seem kinda lame that they cant destroy a squad of airborne in less then 3 seconds.
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I'm really bad  - Smokaz
Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #7 on: August 20, 2010, 03:49:11 pm »

Dont buff FSJ... Its AB Doctrine is broken. FIx that before we start buffing luft
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Nevergetsputonlistguy767
AmPM Offline
Community Mapper
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Posts: 7978



« Reply #8 on: August 20, 2010, 04:27:53 pm »

Demon, tbh, both are broken.

AB is too good. Luft is just a bad doctrine setup.
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panzerman Offline
EIR Veteran
Posts: 689


« Reply #9 on: August 23, 2010, 12:56:32 am »

watever they tried to do with luft put me off them lol

better off with pzgrens atm they at least need a health buff or like they used to be, hard hitting out of ambush cause thats wat they where good at.
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Grundwaffe Offline
EIR Veteran
Posts: 1128



« Reply #10 on: August 23, 2010, 11:45:22 am »

tbh, Luft should be more of the anti infantry paratrooper and aB anti tank but luft just doesn't seem to be able to cut it in their "job"
Approved, that's how it should be and they suck.. Sad / Falls.
« Last Edit: August 23, 2010, 11:51:13 am by Grundwaffe » Logged
Malgoroth Offline
Donator
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Posts: 960


« Reply #11 on: August 23, 2010, 04:24:48 pm »

I have a theory...

Now stay with me here, but does anyone remember back in the days of OF's release? Does anyone remember the fiasco that occurred when relic changed infantry targeting priorities?

It used to be that every member of the squad would target the same member of an enemy squad, reducing a squads effectiveness one man at a time. This meant a squad you gradually lose effectiveness the longer it was in a fight. Relic, in their.. infinite wisdom.. changed this. When OF came out they made it so that your units would individually target multiple members of an enemy squad. This fucked gameplay up immensely. This made it so that your units would have only a sliver of health, then they would all drop at almost the same time. It made it very hard to gauge how long your units could stay in a fight. It also made it so that elite units (like AB, Rangers, and Storms) would remain at full or near full capacity for way longer than they should have, killing more than they could have with the old target system.

People bitched and moaned and demanded relic fix their fuck up (which they denied doing at first). Eventually they relented and said they reverted the targeting system back to MOSTLY what it was before.

I hypothesize that part of that targeting system remains. Perhaps that's partly why elite units either totally suck ass, or rape total face escaping from situations with all or almost all of their members when they either should have died, or been forced to retreat.

Does my theory hold water?
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #12 on: August 23, 2010, 04:26:45 pm »

better than your mom can thats for sure
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #13 on: August 23, 2010, 05:00:11 pm »

Very true Mal, I think it would help gameplay if we reverted that back to pre-OF.
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #14 on: August 23, 2010, 05:31:17 pm »

The old damage method makes Healing less effective by nature. The FSJ also receives an indirect buff because Ambush mechanics and how enemies are forced to fire at a different target each time.

The OF system was a shock but I prefer it. It makes more sense from a realism standpoint for me. The new system actually prolongs firefights. CoHo actually functions under the old system if you feel overly nostalgic.
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Wow I think that was the nicest thing brn ever posted!  Tongue

the pussy of a prostitute is not tight enough for destroy a condom Wink
Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #15 on: August 23, 2010, 05:33:41 pm »

The old damage method makes Healing less effective by nature. The FSJ also receives an indirect buff because Ambush mechanics and how enemies are forced to fire at a different target each time.

The OF system was a shock but I prefer it. It makes more sense from a realism standpoint for me. The new system actually prolongs firefights. CoHo actually functions under the old system if you feel overly nostalgic.

Must agree im with burn.

And Luft rapes from cover
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