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Leohphone + Saljentin Castle
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Topic: Leohphone + Saljentin Castle (Read 7221 times)
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Smokaz
Honoured Member
Posts: 11418
Leohphone + Saljentin Castle
«
on:
September 20, 2010, 01:19:06 pm »
Hey man. Contact me if its possible for you to make some small adjustments on your map for the campaign, alternatively a campaign version.
If you want to open for it to be changed altered by someone else, you should suggest who could do it. I guess a mapper needs more than the .sga file that everyone gets in their archive folder through the autoupdater to actually edit it right?
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
LeoPhone
Honoured Member
Posts: 0
Re: Leohphone + Saljentin Castle
«
Reply #1 on:
September 20, 2010, 01:37:30 pm »
sure no problem. pm me what needs to be done.
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Smokaz
Honoured Member
Posts: 11418
Re: Leohphone + Saljentin Castle
«
Reply #2 on:
September 20, 2010, 01:40:40 pm »
Great leophone! Good thing that your horrible experience of the previous game doesnt dishearten you, lol.
I will post it here soon(tm)
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LeoPhone
Honoured Member
Posts: 0
Re: LeoPhone + Salentein Castle
«
Reply #3 on:
September 20, 2010, 01:59:31 pm »
Horrible match. so much factors that cause it to fail
My origonal teammates abandon me and im left with kettenkrads and paks covering our spawn.
playing defense with a LW account?
restarting the game over and over again untill the game actually starts deep in the night.
the fact that we are playing VS lvl 9 allies? calliopes that also fight, super pershings that repair their full hp in half a minute, bombing runs, CCT crushing schreckstorms, kangaroos(a single roo stopped and destroyed a LW blitzkrieg assault of 3 tanks driving over a road), being able to instantly call in a pershing and respond to a threat like you are LW yourself. not to mention the abuse of spawnbuff reload multiplied by experienced loaders reload buff. its like allies get everything.
getting stuck in a building with your tank............
why I eventually dropped was because after my sniper got instantly killed coz my teammate thought it was smart to lure the enemy to the sniper using his nebel all I had left were volks with medkits and hmgs. btw, the shoutcaster in the video says i have german engineering, but this is not the case. only allied players can get every single OP doctrine ability.
lets just not talk about it anymore.
also leth me know when the map needs to be done btw.
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Baine
Steven Spielberg
Posts: 3713
Re: Leohphone + Saljentin Castle
«
Reply #4 on:
September 20, 2010, 02:40:19 pm »
Don't talk to much leohohphoeohone! But i like your map Sljijenjtin Castle aswell!
This parody of Smokaz thread title was sponsored by Baine Inc.
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Smokaz
Honoured Member
Posts: 11418
Re: LeoPhone + Salentein Castle
«
Reply #5 on:
September 20, 2010, 03:11:49 pm »
Quote from: LeoPhone on September 20, 2010, 01:59:31 pm
Horrible match. so much factors that cause it to fail
My origonal teammates abandon me and im left with kettenkrads and paks covering our spawn.
playing defense with a LW account?
restarting the game over and over again untill the game actually starts deep in the night.
the fact that we are playing VS lvl 9 allies? calliopes that also fight, super pershings that repair their full hp in half a minute, bombing runs, CCT crushing schreckstorms, kangaroos(a single roo stopped and destroyed a LW blitzkrieg assault of 3 tanks driving over a road), being able to instantly call in a pershing and respond to a threat like you are LW yourself. not to mention the abuse of spawnbuff reload multiplied by experienced loaders reload buff. its like allies get everything.
getting stuck in a building with your tank............
why I eventually dropped was because after my sniper got instantly killed coz my teammate thought it was smart to lure the enemy to the sniper using his nebel all I had left were volks with medkits and hmgs. btw, the shoutcaster in the video says i have german engineering, but this is not the case. only allied players can get every single OP doctrine ability.
lets just not talk about it anymore.
also leth me know when the map needs to be done btw.
Your feedback is appreciated
Logged
Smokaz
Honoured Member
Posts: 11418
Re: Leohphone + Saljentin Castle
«
Reply #6 on:
September 21, 2010, 08:56:51 am »
Ok Leophone, here's the list. You dont have to destroy the original to do this. Only do what you think is reasonable to do.
1 - Try to size down the farmland areas around the main building areas, yes i mean by reducing the map a little
2 - Add Night/Rain
3 - Please try to remove some stuff that might make this map lag less, cause usually when I play its very CPU-intensive
4 - If you can, I want the spawns behind the castle moved more closely together.
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LeoPhone
Honoured Member
Posts: 0
Re: Leohphone + Saljentin Castle
«
Reply #7 on:
September 21, 2010, 09:07:15 am »
u mean like this?
ill see what i can do about the lag, note that rain adds even more lag
If u mean something different, use this image to edit
note that i can also add stuff like sandbags, mines, trenches, bunkers and weapons. even troops actually.
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Smokaz
Honoured Member
Posts: 11418
Re: Leohphone + Saljentin Castle
«
Reply #8 on:
September 21, 2010, 09:42:02 am »
ABOVE^ The ideal way to resize the map
http://yfrog.com/4jsalentincampaign2j
Above^ your way of resizing it, with suggestions for more defenses. If you can make it more fortress like, go ahead.
If theres something like a missile silo you can use, put on in the middle and most inaccessible area for the allies.
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LeoPhone
Honoured Member
Posts: 0
Re: Leohphone + Saljentin Castle
«
Reply #9 on:
September 21, 2010, 10:17:33 am »
resizing is A LOT of work, and since it will only be played once not really worth it.
so all the areas in the 1st picture of urs will become impassable, the allies spawn a bit lower perhaps? and i will place bunkers, sandbags and all that shit. just 1 question: do u wanna go for the pretty sandbags that cannot be crushed by halftracks or go for the ugly ones that can be crushed(the ones u build with engis)?
i will see what i can do with the rocket thingy
«
Last Edit: September 21, 2010, 10:20:39 am by LeoPhone
»
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Smokaz
Honoured Member
Posts: 11418
Re: Leohphone + Saljentin Castle
«
Reply #10 on:
September 21, 2010, 11:27:37 am »
Keep in mind there will be almost no vehicles other some tetrarches and 2 flammenwerfer hts
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LeoPhone
Honoured Member
Posts: 0
Re: Leohphone + Saljentin Castle
«
Reply #11 on:
September 21, 2010, 12:26:01 pm »
so i will make the bunkers owned by the axis so the allies cant occupy them? (note this will NOT cost population for the axis)
«
Last Edit: September 21, 2010, 12:34:13 pm by LeoPhone
»
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Smokaz
Honoured Member
Posts: 11418
Re: Leohphone + Saljentin Castle
«
Reply #12 on:
September 21, 2010, 12:30:57 pm »
I dont think that will be neccessary. Bunkers should be usable by all. Try to use as much concrete as possible around the castle
«
Last Edit: September 21, 2010, 12:41:00 pm by Smokaz
»
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LeoPhone
Honoured Member
Posts: 0
Re: Leohphone + Saljentin Castle
«
Reply #13 on:
September 21, 2010, 03:57:41 pm »
here is the map: check it out in the game or in WB to see if its allright.
OLD DL:
http://www.filefront.com/17309036/Betamap.sga
also see if the lag is ok. I actually didnt edit quite a lot about that. if it's still bad, its time for drastic measures (it probably is, il make a new version)
«
Last Edit: September 25, 2010, 09:49:44 am by LeoPhone
»
Logged
Smokaz
Honoured Member
Posts: 11418
Re: Leohphone + Saljentin Castle
«
Reply #14 on:
September 23, 2010, 02:34:44 am »
We will do it this saturday if less than 3 people announce that saturday is a problem for them. If not we will move this event to next weekend, giving you more time.
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Grundwaffe
EIR Veteran
Posts: 1128
Re: Leohphone + Saljentin Castle
«
Reply #15 on:
September 23, 2010, 05:13:15 am »
Really, do it less laggy, its like my pc can run this map but something is sucking the memory like hell.
Its like you did more then the editor could handle..
This map looks fun..
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SublimeHauken - Back from the dead - Since 2007'
EliteGren
EIR Veteran
Posts: 6106
Re: Leohphone + Saljentin Castle
«
Reply #16 on:
September 25, 2010, 08:38:34 am »
Please remove all the unneccesary stuff that might cause lag. I plan on doing a little project with the game, and it requires a non laggy map.
Logged
Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
LeoPhone
Honoured Member
Posts: 0
Re: Leohphone + Saljentin Castle
«
Reply #17 on:
September 25, 2010, 09:44:39 am »
oh crap, i still need to upload new version. almost forgot LOL
NO TIME!!
«
Last Edit: September 25, 2010, 09:46:39 am by LeoPhone
»
Logged
LeoPhone
Honoured Member
Posts: 0
Re: Leohphone + Saljentin Castle
«
Reply #18 on:
September 25, 2010, 09:50:55 am »
OLD:
http://www.filefront.com/17319465/Betamap.sga
ok, here is the latest version. it already plays a bit smoother. i need to go in a few mins. il see if i still have time to make it lag even less
«
Last Edit: September 25, 2010, 02:57:38 pm by LeoPhone
»
Logged
LeoPhone
Honoured Member
Posts: 0
Re: Leohphone + Saljentin Castle
«
Reply #19 on:
September 25, 2010, 09:53:05 am »
btw, i made the map a 3v3 now. is that allright?
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