*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 29, 2024, 03:13:56 pm

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: [1] 2 3   Go Down
  Print  
Author Topic: 0.7.9D Patchnotes  (Read 15218 times)
0 Members and 3 Guests are viewing this topic.
bbsmith Offline
The Brain and Muscle
*
Posts: 2778


« on: October 06, 2010, 05:32:18 am »

Commonwealth
- Tommies/Canadian infantry recapture 6pdr now correctly cloaks
- Hulldown now has a timer similar to PE P4 IST lockdown
- Sapper and Commando Democharge can now be placed anywhere with cloaking similar to Goliath.(This is simply a trial phase and changes may propagate to other similar mechanics or be altered)
-Tetrarch Target Priorities should be correct now.

American
- Easy Company provides 20% hp boost
- Easy company sight penalty for fireup reinstated
- Barrage fixed on 60mm mortar

-Fixed bug with Airborne HMG's

Whermacht
- Pak 36 gun to 300hp
- Pak 36 to 4 Pop
-280mm Neb to 6 pop
-280mm Veterancy to:
Vet 1:0.85 Received Accuracy
Vet 2: 0.1hp/sec, Sight +10
Vet 3: Health 1.1 Damage 1.2
-Ambulance healing to 2hp/sec

Panzer Elite
- Luft riflenade smoke fixed
- Luft Weapons training now works correctly on all infantry(captured pak/57/ AB 57/6 Pdr)
- 50mm Halftrack deals .75 dmg vs 57mm's and 6pdr's

- fixed an exploit with the Panzer elite mortar halftrack

General
- Some reward units tweaked for use in Campaign
Americans:
M20 Recon Vehicle: Light Recon Vehicle with 50 Cal
Sherman Jumbo: Sherman with Heavy Armor
M36 Jackson: Hellcat Like TD with Stug Armor/HVAP Pershing Like Gun, Lower Splash

British: Achilles, Comet, 95mm Churchill dont receive buffs from Command Tank
95mm Churchill: Churchill with StuH like gun
Achilles: Firefly Like with m10 Like Gun 50 Range, no close range penalty, slow turret rotation
Comet: Panther like Tank

Wehrmacht:
Jagdpanzer IV: StuG Like Tank with Panther like Gun
Sturmpanzer IV: StuG Like Tank with AVRE like Ability
Pak 40: Slow ATG that fires AP 57mm Shots with high penetration

Panzer Elite:
Jagdpanzer IV: StuG Like Tank with Panther like Gun
Sturmpanzer IV: StuG Like Tank with AVRE like Ability
Jagdtiger: Giant Tank with Giant Gun.


Next Patch Reward Units: (Aren't Completed yet)
Marines: 4 Man Grenadier like squad with Johnson LMG upgrade
ANZAC Infantry: Tommies with Thompsons and Grenades
Elite Grenadiers: Grenadiers with 4 G43s and Panzerfausts
Support Grenadier: 3 man LMG42 squad that Suppresses well but doesn't Pin
« Last Edit: October 06, 2010, 11:12:26 am by EliteGren » Logged

Nijo Offline
EIR Veteran
Posts: 625



« Reply #1 on: October 06, 2010, 05:37:03 am »

FINALY!!! Mortars are usefull again
Logged
kwiatekkek Offline
okultysta, mistyk, szachista i alpinista.
*
Posts: 702



« Reply #2 on: October 06, 2010, 05:39:04 am »

yay  ze patch!
Logged


"L2P" is like a Auswitcz tattoo on your arm, a mark of the survivor.
*cough* Team Lead is Allied bias, just FYI
Kaleunt Offline
EIR Veteran
Posts: 91



« Reply #3 on: October 06, 2010, 06:25:03 am »


Quote
Pak 40: Slow ATG that fires AP 57mm Shots with high penetration
Hope that's only a typing error and that stats match the reality...Pak 40 is 75mm...
Logged

NightRain Offline
EIR Veteran
Posts: 3908



« Reply #4 on: October 06, 2010, 06:46:19 am »

Wait what?

Why PE gets JTigers? D: They already have JagdPanthers...
Logged

Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #5 on: October 06, 2010, 06:50:05 am »

Kaleunt - what it means is that it will fire the same shells as the 57mm AT gun does when it has AP rounds on - which deal a whooping 187.5 damage per shot (compare to pak 50mms 115) and always penetrate.

Of course, we could set it to what all the other 75mm guns have in this game : 87.5 damage (look at Sherman, StuG etc.)...

Also - I dislike Easy Company change. What you're doing is avoiding the issue - 1.2 health from 1.25 health will not fix vet 3 Easy Coy AB surviving tank shots. Set it to 1.1 already!
Logged

EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #6 on: October 06, 2010, 06:51:46 am »

Quote
Next Patch Reward Units:
Elite Grenadier: Grenadiers with 4 G43s and Panzerfausts

I sincerely hope that only the finest Axis Commanders will get their hands on these guys. They shall come, fight, and push the Ami-schweine back into the sea!

Logged

i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #7 on: October 06, 2010, 06:53:10 am »

Ohh.. Elite grenadiers.. Now, I understand they are reward units, but they should still remain balanced - 4 G43s AND panzerfausts is just overkill.
Logged
shockcoil Offline
griefer & spammer
EIR Veteran
Posts: 1566



« Reply #8 on: October 06, 2010, 06:53:49 am »

Elite Grenadier: Grenadier with 4 G43s and Panzerfausts

*drool*... time to game spam some more
Logged

Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #9 on: October 06, 2010, 07:07:18 am »

Jagdpanzer IV gun is a direct copy of the StuG gun, just upped to 112.5 damage per shot from 87.5
Logged
LeoPhone Offline
Honoured Member
*
Posts: 0


« Reply #10 on: October 06, 2010, 08:33:29 am »

- Tommies/Canadian infantry recapture 6pdr now correctly cloaks
Thanks, is the bug when canadian inf caps the 25 pdr fixed too?
Logged
Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #11 on: October 06, 2010, 08:43:59 am »

Fucking Win!

Thanks bob and devs!
Logged

Latest Shoutcast:
EIRR Groundcast 11 "The Super Dev Showdown!!"
http://www.youtube.com/watch?v=IOGm79rXWhU (full version)

Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #12 on: October 06, 2010, 08:50:54 am »

damm im ami, i wont be able to use anzacs Sad
Logged


Generalleutnant of The Reichs Wolves

Nevergetsputonlistguy767
Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #13 on: October 06, 2010, 11:48:18 am »

I love the Jumbo, but should it really be so vulnerable to 50 mil halftracks Sad
Logged

Yes that's me, the special snowflake.
AmPM Offline
Community Mapper
*
Posts: 7978



« Reply #14 on: October 06, 2010, 11:52:10 am »

Yes, because if we were doing things historically, those wouldn't be 50mm HTs, they'd be packing PaK 40 7.5cm guns.
Logged


.
.
.
.
.
.
.
.
.
.
.
Mgallun74 Offline
EIR Veteran
Posts: 1478


« Reply #15 on: October 06, 2010, 12:06:43 pm »

Yes, because if we were doing things historically, those wouldn't be 50mm HTs, they'd be packing PaK 40 7.5cm guns.

thats what they look like anyways.. but at 115dmg per shot? they are still performing better than the 75mm of the iv and stugs, so its all a wash anyways.
Logged

Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #16 on: October 06, 2010, 12:10:07 pm »

afaik, the jumbo just has an armor change.

the effect should just be more deflections of incoming shots.
Im curious to what armor change it got. Should be changed to Tiger armor or something.
Logged
Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #17 on: October 06, 2010, 12:23:33 pm »

Sherman Jumbo :
836 health (regular 636)
Pershing Armour.
Direct-fire StuH gun(same one sherms get with the HE rounds T4).


Ok... How much does it cost again?
« Last Edit: October 06, 2010, 12:26:22 pm by Mysthalin » Logged
Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #18 on: October 06, 2010, 12:25:49 pm »

should be slow as hell too.
Logged
Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #19 on: October 06, 2010, 12:27:43 pm »

Officially slowest POS in the game, at 2.8 speed.
Logged
Pages: [1] 2 3   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.063 seconds with 37 queries.