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Aspects of Persistence
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Topic: Aspects of Persistence (Read 4623 times)
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AmPM
Community Mapper
Posts: 7978
Aspects of Persistence
«
on:
August 19, 2007, 04:54:34 am »
Alright, we all love EiR or we wouldn't be here, so I'm just want to discuss things in persistence we would like to see.
My first topic will be about units, and creating a more personal attachment to them that is really the mark of any persistent game. We already grow attached to their veteran status, but what about beyond that, where do you go past that level? What happens when you have your vet 3, and you keep it alive. It gains nothing.
I'm thinking of a system where you can trade in XP (which is kept track of by the database on this site) over the required amount for vet 3, in exchange for cooldown based abilities for that unit in game. For example, making a Tiger Ace.
Tiger Ace gains vet 3, then continues on to get to 100 xp over what is needed for that level. You go into your upgrades section, or perhaps skills section if a separate one is made for this. You turn in 90 XP for the ability of "Hurry up Gunner!" in which the unit gains a 25% RoF bonus for 30 seconds or so.
Of course, once you get to these levels you need a suitable way to differentiate units. Naming. Vet 3 units gain a name. Something minor, but adds that sense of ownership to your units that is lacking.
Another thing might be a break down of units killed by unit. Nothing super detailed, but infantry killed, guns killed, tanks killed, etc.
Perhaps also medals that are historically accurate, Armored Assault Badges, Infantry Assault Badges, Bronze Stars, etc.
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Compact Flash
EIR Veteran
Posts: 757
Re: Aspects of Persistence
«
Reply #1 on:
August 19, 2007, 04:58:48 am »
This idea is awesome. It would add so much to the mod if the company was unique to each player.
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Apex
Honoured Member
Posts: 2971
Re: Aspects of Persistence
«
Reply #2 on:
August 19, 2007, 05:00:39 am »
I think trading xp or transforming units will be difficult to realize.
What i think would be a big factor to keep on playing is the implemention of ranks and awards.
Maybe i can work out something good for an award system.
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AmPM
Community Mapper
Posts: 7978
Re: Aspects of Persistence
«
Reply #3 on:
August 19, 2007, 05:07:52 am »
Why so Apex? XP in kept track of by the EiR server, and can be changed on that server. ALL the information for the units that is not based on their base stats is mutable by the dev team.
Its no different than the way mines and such work now. Its just XP would be kept track of and be spendable like a resource. If anything it would basically require the same structure as the normal purchase upgrade system, but using the XP available to that unit to purchase the ability.
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Unkn0wn
No longer retired
Posts: 18379
Re: Aspects of Persistence
«
Reply #4 on:
August 19, 2007, 05:11:36 am »
I like this idea but you need to keep in mind that a vet 3 unit already gets powerful bonusses.
Veterancy is only one of the persistency factors in EiR that should keep people playing, in fact veterancy is only on a company level anyway.
There will be a rank system, there's going to be a real war running, award system, etc.
Btw, the rank system will also be based on your unit experience, so if your vet 3 unit gains even more XP it'll help towards you gaining your next rank.
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AmPM
Community Mapper
Posts: 7978
Re: Aspects of Persistence
«
Reply #5 on:
August 19, 2007, 05:36:14 am »
Unknown wants me to make a list of abilities or some such, so onward I go!
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fldash
Founder
Posts: 9755
Re: Aspects of Persistence
«
Reply #6 on:
August 19, 2007, 09:43:06 am »
You can make a list, but that doesn't mean the idea will be used. So you could be wasting you time... I just want to make you aware of that.
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AmPM
Community Mapper
Posts: 7978
Re: Aspects of Persistence
«
Reply #7 on:
August 19, 2007, 09:46:17 am »
I know, it was kinda a sarcastic reply to what Unknown told me in TS =)
Just me babbling late at night while looking for a game.
The abilities would mostly just be an extension of the resources, using XP as the resource.
Since you have coded in abilities already like mines, I thought the basic framework for purchasable abilities was pretty well laid already.
And to make it clear, its just rewards and something to make a unit you've had for a long time unique. I was figuring the subsequent upgrades would cost double of those before them, so the first would be 100xp, second 200xp, third 400xp. If you can get a vet 3 tiger, and have 700xp extra, you deserve something nice =)
Just a little something extra to make people more attached to their company.
«
Last Edit: August 19, 2007, 09:49:22 am by AmPM
»
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TheDeadlyShoe
Weapon of Math Destruction
EIR Veteran
Posts: 1399
Re: Aspects of Persistence
«
Reply #8 on:
August 19, 2007, 10:23:01 am »
If you really wanted to go nuts, you could make LOTS abilities that are unlocked through experience... and have you choose them for your units
For example, this is what I get off a few minutes musing for Riflemen.
Rifle squad:
vet1 - nothing. Basic infantry, after all. Would be a pain.
vet 2:
Supression Fire - unlinked from BARs, and can be used without em.
or
Well Stocked - additional uses of grenades/stickies.
Vet 3:
Fire Up
or
Scavengers - random free BARs or LMG or Bazookas every fight
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Jazlizard
EIR Veteran
Posts: 691
Re: Aspects of Persistence
«
Reply #9 on:
August 19, 2007, 03:04:12 pm »
I think it's a cool idea if it can be properly balanced and hopefully not super dreadful for fldash to code.
Any in game bonuses for trading xp or just vetting up even further should be minor I think, but fluff stuff would also be pretty dam cool.
There are some neat things like adding the black tiger ace model that would rock I think once your tiger got super vetted.
Anyways there are tons of cool things you could probably do with this, and I'd like to see more on this as perhaps a side project we can work on, as we get the main part of the game setup.
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Quote from: Phil
The MOD is over. The war is over. We're too lazy to restart it. You can all go fuck pickles mom, I hear she's easy.
salan
Guest
Re: Aspects of Persistence
«
Reply #10 on:
August 20, 2007, 03:52:46 pm »
id really like to see something keep track of units you kill, and get a TIGER HUNTER AWARD for my 1 pershing getting 3 kill shots on tigers, and tag the award to the unit with a symbol or something
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