Second of all - quad in a town map? how the flying fuck am i supposed to know that we are going to play a town map? i havent tried 95% of the maps yet, and i was not in on deciding the map before i set my sh.t up - IMO would be a waste to have 2x25 pop squads (one for urban and one for rural) when i can have 1 allround that can be adapted to all situations no?
Well, you don't have to have 24-25pop Core callin. Maybe you should split up your Core into maybe 3 parts? Have one as your "Absolutely Necessary Units" core and then the two other ones can be added in depending on the situation, Map is mostly open fields? Quad HT. Mostly Built-up area? Flamethrower Engineers and/or other units that are good against entrenched enemies (Assuming that your 'Core' units of your Core is 2 Para RR Squads with a Mortar.)
Gives you added versatility by mixing and matching and only adding a few seconds penalty to the Call-in timer at the start.