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Author Topic: 0.8 Warmap specifics  (Read 17006 times)
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #20 on: November 03, 2010, 09:44:17 am »

I would suggest getting ahold of Roflmao for some prelim art. The flash warmap he was gonna create for me looked pretty fucking good till we quit the campaign.

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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #21 on: November 23, 2010, 06:01:55 pm »

Updated.

First screenshot of the Global map - very empty looking, but theres a lot under the hood.

Thank Tank130 for his contribution - Hes the one who has made the progress on the Warmap a reality (and, sped up development again ;p)
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Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
Tymathee Offline
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« Reply #22 on: November 23, 2010, 06:40:56 pm »

very nice.
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
nugnugx Offline
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Posts: 4051



« Reply #23 on: November 24, 2010, 02:36:31 am »

Looking good , I'm sure the final version will be even better  Cool
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jak1010 Offline
EIR Regular
Posts: 1


« Reply #24 on: May 11, 2012, 09:58:19 am »

maybe it will come out in 2013
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Tymathee Offline
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Posts: 9741



« Reply #25 on: May 11, 2012, 10:02:40 am »

Quit with the necro threads already.
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Nug Offline
EIR Veteran
Posts: 394



« Reply #26 on: May 11, 2012, 11:33:14 am »

Anyway,  Eirmod what are you changing for the rework?
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Tymathee Offline
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Posts: 9741



« Reply #27 on: May 11, 2012, 03:48:59 pm »

fucking lock this shit already.
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EIRRMod Offline
Administrator / Lead Developer
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« Reply #28 on: May 11, 2012, 06:24:01 pm »

Anyway,  Eirmod what are you changing for the rework?
Unlocked due to new info requested.

The new warmap will basically do away with the Sector units and commanding those units.
It was over and above what was required - and would work well for another game/system, but not for what we are going to do.

So, each sector now has Defence points and Support points, and a Defence modifier.
For example:
Lille
5000 Defence points
100% Defence modifier
2000 Support points

You can reduce the defence points of a sector that you attack (and win), or increase them by defending said sector.
Support points are used for every attack, and every defend action - so will be required to choose the support option from time to time.
Support will also grant 'bonus' attack points for a successful battle if you have neighbouring sectors that can also reach your target sector (Subtracting support from those sectors, and adding to your attack value for that battle).

Once a sector reaches 0 defence points, the sector is taken over, and now in the enemies hands (with a minor buff of say 10% of what the normal defence would be, so 500 in this example).

Each sector held, provides MP, MU, FU or a warmap mechanic bonus.  Hold more of these than the enemy for a bonus in resources for your side.  This will replace the Advantages screen.

This is the basic premise for the Beta of the warmap.
Further enhancements after beta release will contain:
- Airports to allow Airborne and Luftwaffe to attack 2 sectors away (or, defend)
- Factories which produce 'units' which buff either Attack, Support or Defend actions (like, an infantry unit which provides +5% Defence and +5 Support per unit stationed in sector)
- Doctrine progression AND Tech progression (To be confirmed by SDT)
- Warmap mechanic cards

I hope this answers your question, and, once our internal alpha is released, I will (or Groundfire will) update the main post with screenshots Wink
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Ahnungsloser Offline
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« Reply #29 on: May 12, 2012, 03:19:33 am »

@EIRRMOD:
Sounds awesome!  Smiley
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9th Armoured Engineers
Nug Offline
EIR Veteran
Posts: 394



« Reply #30 on: May 12, 2012, 12:51:55 pm »

Thx Eirmod Wink  you also said we will receive some info about launcher in the works? Wink
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #31 on: May 12, 2012, 09:17:55 pm »

Thx Eirmod Wink  you also said we will receive some info about launcher in the works? Wink
You mean like launcher patch notes - upcomming notes?

Yeah I can do that, but at the moment they're all just notes to do with warmap and misc fixes.
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