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[Beta] 6p Abbotsford
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Topic: [Beta] 6p Abbotsford (Read 11904 times)
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salan
Synergies TL2 mod!
Posts: 6290
Re: [Beta] 6p Abbotsford
«
Reply #20 on:
November 12, 2010, 10:24:05 pm »
updated first post with pics and download file
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www.synergiesmod.com
LeoPhone
Honoured Member
Posts: 0
Re: [Beta] 6p Abbotsford
«
Reply #21 on:
November 13, 2010, 03:31:09 am »
why did u select that AWEFUL oob area? at your spawn you instantly see those horrible textures and if u rotate the camera u see some random hills while the entire map is flat....
Logged
salan
Synergies TL2 mod!
Posts: 6290
Re: [Beta] 6p Abbotsford
«
Reply #22 on:
November 13, 2010, 03:50:15 am »
Quote from: LeoPhone on November 13, 2010, 03:31:09 am
why did u select that AWEFUL oob area? at your spawn you instantly see those horrible textures and if u rotate the camera u see some random hills while the entire map is flat....
z map is not flat..
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LeoPhone
Honoured Member
Posts: 0
Re: [Beta] 6p Abbotsford
«
Reply #23 on:
November 13, 2010, 04:14:08 am »
it is compared to those hills lol...
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salan
Synergies TL2 mod!
Posts: 6290
Re: [Beta] 6p Abbotsford
«
Reply #24 on:
November 13, 2010, 03:09:39 pm »
yay its in the module now, no more need to rename to betamap
we are playing a game now, will post up a replay and critique it some so people can get a feel for it.
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salan
Synergies TL2 mod!
Posts: 6290
Re: [Beta] 6p Abbotsford
«
Reply #25 on:
November 13, 2010, 04:56:59 pm »
so for some odd reason there are yellow boxes in the starting map locations, i'll fix that ... also going to add more detail to spawn areas, left that a bit less detailed atm. And add more vehicles to the town and more stuff around the houses.
any other comments?
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smurfORnot
EIR Veteran
Posts: 4715
Re: [Beta] 6p Abbotsford
«
Reply #26 on:
November 13, 2010, 05:10:02 pm »
rly liked the map,most of the action tooks part in the urban area,stuhs would be awesome on this map!
better than paris and venice
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LeoPhone
Honoured Member
Posts: 0
Re: [Beta] 6p Abbotsford
«
Reply #27 on:
November 13, 2010, 05:35:01 pm »
Quote from: salan on November 13, 2010, 04:56:59 pm
any other comments?
change OOB area LOL
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: [Beta] 6p Abbotsford
«
Reply #28 on:
November 14, 2010, 08:06:07 am »
Moar splats
Splats are important:
Logged
LeoPhone
Honoured Member
Posts: 0
Re: [Beta] 6p Abbotsford
«
Reply #29 on:
November 14, 2010, 08:24:29 am »
oh, and fix the walls: you can make them go normal even on sloped terrain.
go to spline tool -> objects -> add the wall to the list -> click the box at the top to make the OK arrow appear -> select wall mode & adjustable to terrain -> place
Logged
TheLastArmada
EIR Veteran
Posts: 215
Re: [Beta] 6p Abbotsford
«
Reply #30 on:
November 14, 2010, 08:43:23 am »
Quote from: smurfORnot on November 13, 2010, 05:10:02 pm
rly liked the map,most of the action tooks part in the urban area,stuhs would be awesome on this map!
better than paris and
Venezia
Looks nice salan very quaint
Logged
salan
Synergies TL2 mod!
Posts: 6290
Re: [Beta] 6p Abbotsford
«
Reply #31 on:
November 14, 2010, 10:49:52 am »
wish people wouldn't compare against the other maps, everyone is doing their best to contribute in their own ways..
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smurfORnot
EIR Veteran
Posts: 4715
Re: [Beta] 6p Abbotsford
«
Reply #32 on:
November 14, 2010, 11:12:52 am »
well,just said that I liked it more than other new maps I played,I didnt mean nothing bad against anyone,but you will like some things more than others,with a bit work Venezia can be very good one...have to try it 2v2...
Logged
salan
Synergies TL2 mod!
Posts: 6290
Re: [Beta] 6p Abbotsford
«
Reply #33 on:
November 14, 2010, 11:22:37 am »
fix walls
fix yellow boxes
add underbrush to forest
moar splats (i haven't splatted much yet)
Logged
RoyalHants
EIR Veteran
Posts: 2109
Re: [Beta] 6p Abbotsford
«
Reply #34 on:
November 14, 2010, 11:32:24 am »
yeah 3v3 was a stupid idea on it its much better as 2v2
Logged
Quote from: Mysthalin on May 27, 2013, 09:05:15 am
Yeah calbanes, I mean - some people like smokaz are still yet to win a single game, even though they've been around here for years.
COHCommando
EIR Veteran
Posts: 274
Re: [Beta] 6p Abbotsford
«
Reply #35 on:
November 14, 2010, 12:23:46 pm »
i think its total fine as a 3v3 i love it
Logged
RoyalHants
EIR Veteran
Posts: 2109
Re: [Beta] 6p Abbotsford
«
Reply #36 on:
November 14, 2010, 12:26:08 pm »
much to small
spaw buff rampage
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: [Beta] 6p Abbotsford
«
Reply #37 on:
November 14, 2010, 04:44:01 pm »
Ok, so opened it in the WB for feedback
Size
Mapsize is somewhat same as RTCs, I reckon this is probably too big for a 3vs3. 2vs2 would be more appropriate.
Gameplay
I haven't played it yet but it reminds me a lot of St. Lambert, except that it has more buildings. Now these buildings, in this amount seem a little too abundant. This usually has negative effects on gameplay. If you look at any relic or EIR map really, you'll generally note that most, if not all, maps have a number of intact buildings that gameplay resolves around.
If you insist on keeping all these buildings around, I would still very much advice you to turn it into a war torn city.
Looks & Feel
This is almost as important as the gameplay part to be honest.
First off, the road selection seems a bit odd. You're using a highway type road that goes straight to some unimportant town. I would very much advice to go with a more rural type of road. The one you have currently is usually only used in industrial maps.
Your map feels 'dead', there's not much going on in general. There's very few objects on it detailing a story. At times mapping is really about telling a story as well. Make it come alive. Add cars, bikes, dead stuff, cows, tractors, whatever
In the looks department, the forest comes to mind as one of the biggest things that still needs work. Even if it's a park of some sorts, I've never seen a park with just grass and a few random trees cluttered around in it. And I've definitely never seen a forest like that.
That's about it in short, keep up the mapping!
Logged
tank130
Sugar Daddy
Posts: 8889
Re: [Beta] 6p Abbotsford
«
Reply #38 on:
November 14, 2010, 07:37:57 pm »
Quote from: Unkn0wn on November 14, 2010, 04:44:01 pm
You're using a highway type road that goes straight to some unimportant town.
LOL...... welcome to Canada ( that's where abbostford is) The whole freaking country is like that. The number one highway in the country runs right through the middle of shit box, one horse towns.
This map could not be more accurate to it's name......roflmao
Logged
Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
Quote from: Hicks58 on June 05, 2013, 02:14:06 pm
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: [Beta] 6p Abbotsford
«
Reply #39 on:
November 14, 2010, 08:50:32 pm »
Quote from: tank130 on November 14, 2010, 07:37:57 pm
LOL...... welcome to Canada ( that's where abbostford is) The whole freaking country is like that. The number one highway in the country runs right through the middle of shit box, one horse towns.
This map could not be more accurate to it's name......roflmao
Yeah, except for cottage country and the golden belt, it really is like that
Logged
Quote from: Sachaztan on March 24, 2013, 03:49:43 pm
Yes that's me, the special snowflake.
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