Unkn0wn
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« Reply #140 on: November 20, 2010, 05:37:17 pm » |
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Recompile all files and make sure it shows up in EIR. Maybe you've got the folder structure wrong for the compilation with Corsix.
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Groundfire
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« Reply #141 on: November 20, 2010, 05:43:11 pm » |
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This is what it looks like: I cant work on it now cause im going out, but if anyone sees an immediate fix from this picture just post it here 
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LeoPhone
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« Reply #142 on: November 20, 2010, 06:11:04 pm » |
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map_slots not slots.
and how comes none of ur files have extensions except for the .sgb?
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Groundfire
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« Reply #143 on: November 20, 2010, 06:18:03 pm » |
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because I assigned a program to open most of those files with. It remove the file extention in the name but doesnt effect the file.
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MultiDoc
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« Reply #144 on: November 20, 2010, 06:19:51 pm » |
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I think that you should have either all of the files with extension shown or none. Maybe check the folder options for that.
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Artekas
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« Reply #145 on: November 20, 2010, 06:26:44 pm » |
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That's not possible to my knowledge, at least not on Windows 7. By default anything with a program assigned to it doesn't show the file extension, and anything it doesn't know how to open does show the file extension. This is most likely done so that you'll always be able to see what type of file something is at a glance, without having unnecessary clutter.
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Unkn0wn
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« Reply #146 on: November 20, 2010, 06:29:32 pm » |
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The extensions not showing is fine, I doubt thats the problem.
The likely root cause is the way you compiled it in Corsix, or perhaps something just went wrong with compiling, it can happen. Try compiling again and upload it or test it in EIR.
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LeoPhone
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« Reply #147 on: November 20, 2010, 06:53:48 pm » |
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That's not possible to my knowledge, at least not on Windows 7. By default anything with a program assigned to it doesn't show the file extension, and anything it doesn't know how to open does show the file extension. This is most likely done so that you'll always be able to see what type of file something is at a glance, without having unnecessary clutter.
lies. works fine for me.
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Groundfire
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« Reply #148 on: November 21, 2010, 02:08:55 pm » |
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K, recompiled map and tested it in EIRR. Runs fine, was able to call in stuff and everything. Added in atmospheric settings for stormy night, dusk, midday etc. http://www.filefront.com/17541981/6p_Hill_60.sgaThis one is good to go, fo'sho. 
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LeoPhone
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« Reply #149 on: November 21, 2010, 02:40:09 pm » |
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nice, but... map_base and map_slots images must be square. add some alpha channel or black areas to make it square. and its probably a better idea to have modname in mapname.info be RelicCoH instead of europeinruins modname = "RelicCoH",
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Smokaz
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« Reply #151 on: January 02, 2011, 02:16:39 am » |
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Diet
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SlippedHerTheBigOne: big penis puma SlippedHerTheBigOne: and i have no repairkits SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
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Unkn0wn
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« Reply #152 on: January 04, 2011, 11:56:44 am » |
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This good to go in then?
What is .7z?
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LeoPhone
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« Reply #153 on: January 04, 2011, 12:15:55 pm » |
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it is in already, .7z is like .zip and .rar http://www.7-zip.org/
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Grundwaffe
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« Reply #154 on: January 04, 2011, 12:18:28 pm » |
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*cough*Winrar*cough*
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SublimeHauken - Back from the dead - Since 2007'
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Groundfire
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« Reply #155 on: January 04, 2011, 12:20:41 pm » |
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Good to go Unknownz
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Unkn0wn
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« Reply #156 on: January 05, 2011, 07:49:40 am » |
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In the autoupdater
Had to fix map name though, Hill 60 (6)
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