*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 14, 2024, 11:54:56 pm

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: [1] 2 3 ... 5   Go Down
  Print  
Author Topic: Reward Unit Stats  (Read 28946 times)
0 Members and 6 Guests are viewing this topic.
Tymathee Offline
Donator
*
Posts: 9741



« on: November 12, 2010, 12:33:23 pm »

Just thought i'd post some stuff. I'll just be posting base stuff. If you want more in-depth just ask.

I didn't include the ANZAC, Gren Units or Ambush squad because there's no unique entry and are basically copies of current units and i was starting to feel lazy and didn't want to dig deeper to figure it all out.

Hope this is useful to anyone. If I've got anything wrong, just let me know and I'll fix it.

LMS = Long/Medium/Short

[US]

M20 Recon
Health - 270
Pop - 4
Speed - 4
Accel - 4.75
Decel - 4.25
Rotation - 50
Crush - Light
Sight - 50
Detection - 20/0
Armor Type - Greyhound
Crit Type - Vehicle
Weapon - Sherman .50 Cal

M36 Jackson
Health - 450
Pop - 13
Speed - 6
Accel - 1.5
Decel - 3.8
Rotation - 38
Crush - Medium
Sight - 46
Detection - 0/0
Armor Type - Stug
Crit Type - Armor
Damage - 165
Range - 45
Accuracy LMS - .75/1/1
Reload - 6
Penetration LMS - .9/.95/1

Marines - 4 Men
Cap Rate - 1.5
Health - 60 (240 Total)
Pop - 5
Sight - 35
Detection - 7/0
Armor Type - Soldier
Crit Type - Infantry
Damage - 12
Range - 35
Accuracy LMS - .4725/.6825/.8925
Reload Max/Min/Freq - 2/1.5/5

[CW]
Comet
Health - 745
Pop - 14
Speed - 5
Accel - 2.2
Decel - 4.4
Rotation - 35
Crush - Medium
Sight - 35
Detection - 0/0
Armor Type - Sherman
Crit Type - Armor
Damage - 137.5
Range - 45
Accuracy LMS - .85/1/1
Reload - 7
Penetration LMS - .8/.87/.95

Achilles
Health - 480
Pop - 12
Speed - 6.8
Accel - 1.7
Decel - 3.8
Rotation - 38
Crush - Medium
Sight - 35
Detection - 0/0
Armor Type - M-10
Crit Type - Armor
Damage - 125
Range - 50
Accuracy LMS - .9/1/1
Reload - 4.6
Penetration LMS - .85/.92/1


[PE]
Jagdpanzer IV
Health - 600
Pop - 10
Speed - 5
Accel - 1.7
Decel - 2
Rotation - 30
Crush - Medium
Sight - 35
Detection - 0/0
Armor Type - Stug
Crit Type - Armor
Damage - 112.5
Range - 45
Accuracy LMS - .85/1/1
Reload - 6
Penetration LMS - .81/.93/1.05

Jagdtiger
Health - 2000
Pop - 16
Speed - 3
Accel - 1.2
Decel - 2
Rotation - 20
Crush - Heavy
Sight - 35
Detection - 0/0
Armor Type - Jagdpanther
Crit Type - Armor
Damage - 250
Range - 50
Accuracy LMS - .75/1/1
Reload Max/Min - 12/10
Penetration LMS - .9/.95/1

[WM]
Jagdpanzer IV
Health - 600
Pop - 10
Speed - 5
Accel - 1.7
Decel - 2
Rotation - 30
Crush - Medium
Sight - 35
Detection - 0/0
Armor Type - Stug
Crit Type - Armor
Damage - 112.5
Range - 45
Accuracy LMS - .85/1/1
Reload - 6
Penetration LMS - .81/.93/1.05

Sturmpanzer IV
Health - 700
Pop - 7
Speed - 5
Accel - 1.2
Decel - 3
Rotation - 35
Crush - Medium
Sight - 35
Detection - 0/0
Armor Type - Stug
Crit Type - Armor
Damage - 500
Range - 45 - 10 min
Accuracy LMS - .85/1/1
Reload - 120
Penetration LMS - .5/.75/1
« Last Edit: June 26, 2011, 11:27:02 pm by Tymathee » Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #1 on: November 12, 2010, 12:55:31 pm »

Awesome job

Oh and Marines are 5 pop
Logged
Tymathee Offline
Donator
*
Posts: 9741



« Reply #2 on: November 12, 2010, 02:33:46 pm »

Awesome job

Oh and Marines are 5 pop

cool thanks.
Logged
Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #3 on: November 12, 2010, 06:48:15 pm »

Stickied
Logged
LeoPhone Offline
Honoured Member
*
Posts: 0


« Reply #4 on: November 12, 2010, 07:30:47 pm »

cool list!

my 2 cents:
penetration doesnt rly say anything. it totally depends on the target_tables. better just say penetration: M10 like, or Firefly like etc.

also, is rotation the tank rotation or turret rotation? perhaps also add the price, pool cost and amount of units per RW?
Logged
bbsmith Offline
The Brain and Muscle
*
Posts: 2778


« Reply #5 on: November 12, 2010, 07:32:19 pm »

Cap rate also does nothing.
Logged

Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #6 on: November 12, 2010, 07:48:40 pm »

Marines could use a cooldown.. because reload is pretty vague for multiple fire weapons...

You might wanna add up the wind-down and wind-up, as well as fire aim times for the pak 40. 2.5 reload would be pretty damn TOO awesome ;P.
Logged

Tymathee Offline
Donator
*
Posts: 9741



« Reply #7 on: November 13, 2010, 12:35:44 am »

cool list!

my 2 cents:
penetration doesnt rly say anything. it totally depends on the target_tables. better just say penetration: M10 like, or Firefly like etc.

also, is rotation the tank rotation or turret rotation? perhaps also add the price, pool cost and amount of units per RW?

True, but really going into the penetration values will be real time consuming. But i get your idea.

The rotation is the turret and for tanks without turrets, the speed they turn.
Cap rate also does nothing.

so rifles dont cap faster than grens? 1.5 vs 1.0 cap rate?

Marines could use a cooldown.. because reload is pretty vague for multiple fire weapons...

You might wanna add up the wind-down and wind-up, as well as fire aim times for the pak 40. 2.5 reload would be pretty damn TOO awesome ;P.

True, I'll look into adding that, maybe tomorrow, kinda late now and dont feel like goin thru all that atm
Logged
salan Offline
Synergies TL2 mod!
*
Posts: 6290


« Reply #8 on: November 15, 2010, 08:04:42 pm »

anzac aren't in here
Logged

bbsmith Offline
The Brain and Muscle
*
Posts: 2778


« Reply #9 on: November 15, 2010, 11:00:06 pm »

Honestly we should just have a Wiki so we can put the stats and notes about units in a organized and easy to access place.
Logged
Tymathee Offline
Donator
*
Posts: 9741



« Reply #10 on: November 16, 2010, 12:38:50 am »

anzac aren't in here

cuz they're not a separte unit but a copy and i was to lazy to put that in.
Logged
jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #11 on: June 26, 2011, 11:54:51 am »

What are Anzacs a copy of, just so we have a basic idea of what they are
Logged

Let's talk about PIATs in a car.
TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
*
Posts: 6294


« Reply #12 on: June 26, 2011, 12:00:25 pm »

They are tommys with Tomsons.
Royal hants can tell you more for i think he had some videos showing his vet3 Aznas.




Do elite grens gain the +1 from the Elite armor Bonus and what are the stats for the elite grens?
« Last Edit: June 26, 2011, 12:07:22 pm by TheIcelandicManiac » Logged

Quote from: Grundwaffe
Soon™
gj icelandic i am proud of u  Smiley
Sometimes its like PQ doesnt carrot all.

Work Harder
Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #13 on: June 26, 2011, 12:20:40 pm »


Do elite grens gain the +1 from the Elite armor Bonus and what are the stats for the elite grens?

Don't think so, AFAIK no reward units are currently being affected by doctrine bonuses, but I could be wrong.
(Either way, it'd be good that we don't have them affected by doctrine buffs for now, so we can get a good idea of how each unit functions and where/what changes may be necessary)

Elite grenadiers are just grenadiers with G43s AFAIK. They're likely a placeholder unit until we can implement something more thrilling Tongue.
Logged
TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
*
Posts: 6294


« Reply #14 on: June 26, 2011, 12:22:57 pm »

So they dont get affected by Elite armor?
lame, waste of 2 reward points tbh.
Logged
Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #15 on: June 26, 2011, 12:23:37 pm »

 Cool Should've asked before you bought them.
Logged
TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
*
Posts: 6294


« Reply #16 on: June 26, 2011, 12:31:58 pm »

well there is not much else i can buy that i havent used before tbh
Logged
DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #17 on: June 26, 2011, 12:33:42 pm »

Don't think so, AFAIK no reward units are currently being affected by doctrine bonuses, but I could be wrong.
(Either way, it'd be good that we don't have them affected by doctrine buffs for now, so we can get a good idea of how each unit functions and where/what changes may be necessary)

Elite grenadiers are just grenadiers with G43s AFAIK. They're likely a placeholder unit until we can implement something more thrilling Tongue.
Actualy, alot of stuff can use bonuses. For example jagdtiger is affected by my APCR rounds.

If you want to check whether a unit is buffed or not look at his abilities/other RGD stuff.
Logged

two words
atgs and fireflies
Looks who's butthurt
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear  Cool Cool Cool
TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
*
Posts: 6294


« Reply #18 on: June 26, 2011, 01:14:36 pm »

Well 4 things i have to say about Elite grens


1 60 mun for g43s that dont have slow?
2 the Pool they take for being just normal Pgrens
3 Not being affected by elite armor and +1 bundle
4 Why is this even a reward unit?
Logged
Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #19 on: June 26, 2011, 01:15:10 pm »

They get 4 G43s, the g43 upgrade gives only 2.
Logged
Pages: [1] 2 3 ... 5   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.102 seconds with 35 queries.