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Author Topic: Cover  (Read 11288 times)
0 Members and 6 Guests are viewing this topic.
101stGG Offline
EIR Veteran
Posts: 88



« on: November 14, 2010, 10:24:02 am »

Units don't go into cover when they are near bushes. In coh they adjust, saves lot of mouse hassle. Why remove feature?

Also, tank traps don't provide cover. Why?
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Artekas Offline
Donator
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Posts: 784


« Reply #1 on: November 14, 2010, 10:42:33 am »

Units don't auto-seek cover because it takes control of your units away from you, basically. If you want a squad to fight with auto-seek on, half the time they won't because the cover-seeking AI would rather that they do a nice dance around cover than shoot things. That's what I think the reason is anyhow, I don't speak for the people who decided to remove it.
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #2 on: November 14, 2010, 10:45:09 am »

It caused more problems than it was worth, that is all.
Logged

i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
RoyalHants Offline
EIR Veteran
Posts: 2109



« Reply #3 on: November 14, 2010, 10:45:29 am »

it would be nice , but then you would have even less controll over a unit and i recentley lost a vet2 anzac unit due to some un responsive clicking of the retreat button belive me less control = disaster
Logged

Yeah calbanes, I mean - some people like smokaz are still yet to win a single game, even though they've been around here for years.

Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #4 on: November 14, 2010, 10:47:11 am »

Like Elitegren said, in actuality the auto-seek cover was actually putting your units out-of-cover more than it put them into cover. With proper micro you have more control over your units now.

Try it ingame, it may seem problematic on paper but it's really not that bad.

Also AFAIK tank traps still give cover.
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101stGG Offline
EIR Veteran
Posts: 88



« Reply #5 on: November 14, 2010, 11:02:28 am »

I understand now. Makes sense.

About the tank traps, I build with para-troop. There is no green cover status indicator near tank trap.
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #6 on: November 14, 2010, 11:57:06 am »

I understand now. Makes sense.

About the tank traps, I build with para-troop. There is no green cover status indicator near tank trap.

like in vcoh? tank traps are no sandbags.
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #7 on: November 14, 2010, 02:35:40 pm »

like in vcoh? tank traps are no sandbags.

Actually, a tank trap would provide pretty decent cover. No nearly as good as a Sandbag, but you are at least partially covering your body with a thick steel frame.
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Yes that's me, the special snowflake.
AmPM Offline
Community Mapper
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Posts: 7978



« Reply #8 on: November 14, 2010, 03:09:46 pm »

You know what provides really good cover, the ground...aka, any little dip and depression.
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #9 on: November 14, 2010, 03:54:58 pm »

Tanktraps never provided any sort of cover AFAIK.
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #10 on: November 14, 2010, 04:12:57 pm »

Tanktraps never provided any sort of cover AFAIK.

did in vcoh

did in rl, only cover on d-day

You know what provides really good cover, the ground...aka, any little dip and depression.

true, and World in Conflict tried it. worked somewhat.
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Artekas Offline
Donator
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Posts: 784


« Reply #11 on: November 14, 2010, 04:33:35 pm »

Actually craters made good cover too on beach assaults, as AmPM noted depressions in the ground make for really good cover.
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #12 on: November 14, 2010, 04:35:26 pm »

It's ok, CoH and EIR are not meant to be realistic. Otherwise tanks would die very very fast and infantry would die faster =)
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #13 on: November 14, 2010, 04:38:09 pm »

It's ok, CoH and EIR are not meant to be realistic. Otherwise tanks would die very very fast and infantry would die faster =)

Depends on the infantry, tactics used etc.

Tanks greatest enemy was an up close infantryman.
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Tymathee Offline
Donator
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Posts: 9741



« Reply #14 on: November 14, 2010, 05:34:45 pm »

roadblocks provide greeen cover, and i do remember in vcoh if u put ur cursor over tank trakps the'd provide a small bit of green cover, its justnot that wide
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
AmPM Offline
Community Mapper
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Posts: 7978



« Reply #15 on: November 14, 2010, 05:59:07 pm »

Depends on the infantry, tactics used etc.

Tanks greatest enemy was an up close infantryman.

Yes, but if this were realistic your mans would die in one shot from ambushing infantry they couldn't see until they were too close, and artillery would do rather little damage overall to dug in forces.

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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #16 on: November 14, 2010, 06:27:31 pm »

Yes, but if this were realistic your mans would die in one shot from ambushing infantry they couldn't see until they were too close, and artillery would do rather little damage overall to dug in forces.



Men of war ! Tongue
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101stGG Offline
EIR Veteran
Posts: 88



« Reply #17 on: November 15, 2010, 09:05:08 am »

Is EIR:R based on vCOH or based in the latest patch available?

AFAIK tank traps give cover in the latest version.
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Tymathee Offline
Donator
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Posts: 9741



« Reply #18 on: November 15, 2010, 11:26:46 am »

we always have to patch
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101stGG Offline
EIR Veteran
Posts: 88



« Reply #19 on: November 15, 2010, 02:53:31 pm »

EIRR (mod) involves modification so that answer was redundant.

What I meant to ask was what ground base version did EIRR start with?

It would be nice to have tank trap provide cover. Makes all the sense.
« Last Edit: November 15, 2010, 02:55:58 pm by 101stGG » Logged
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