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The Biggest Issue
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Topic: The Biggest Issue (Read 21996 times)
0 Members and 12 Guests are viewing this topic.
lionel23
Donator
Posts: 1854
Re: The Biggest Issue
«
Reply #20 on:
November 25, 2010, 04:06:02 pm »
As smokaz said, its just riflemen and ATGs... what's so hard about that? Riflemen are easily suppressable and fragile, and ATGs are a 3 man crew that you simply focus fire and deman... its not like say a ranger or KCH with godly armor or a KT or Jadg with shit loads of health... if riflemen are really a problem, hell let's cap jeeps, we all know how powerful they can be!
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Congratulations, dear sir...I must say, never before have I seen such precise gunnery displayed. - CrazyWR (on Leaderboard Howitzers)
tank130
Sugar Daddy
Posts: 8889
Re: The Biggest Issue
«
Reply #21 on:
November 25, 2010, 04:09:29 pm »
What part do you not understand..........
We are not asking for a counter. We are not asking for your advice on how to handle it.
The point is, spamming is bullshit. A mod designed to allow it is broken. People who spam have no real skills.
There is a very simple fix to this problem. Cap all units.
This does not limit peoples ability to build companies that suit their style, unless their style is SPAM.
Wake up and smell the coffee dumbasses. If you have a problem with balanced caps, it is because you like to spam and grief.
READ WHAT I SAID... I did not say cap at 3, or 4 , or 5 rifles; I said cap at 12 to 14. If you can not build a good company with 12 to 14 rifles as your max, you need to learn to play. Get some skill or go play VCoH.
You people seriously need to get your heads out of your asses..... fuck me!!
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Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
Quote from: Hicks58 on June 05, 2013, 02:14:06 pm
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
salan
Synergies TL2 mod!
Posts: 6290
Re: The Biggest Issue
«
Reply #22 on:
November 25, 2010, 04:11:53 pm »
in coh there is a on map capability... would be an interesting way to handle it in eirr, but im not sure how it would work.
allows you to have as many as you want, but only field so many at a time...
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LeoPhone
Honoured Member
Posts: 0
Re: The Biggest Issue
«
Reply #23 on:
November 25, 2010, 04:17:01 pm »
spam wasnt so bad in eirr. but it is getting worse
1st rifles got zooks, now they get boys AT rifles, engis get shotguns, mandos get rifles and piats. all this does is giving more options to the inf blobber....
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AmPM
Community Mapper
Posts: 7978
Re: The Biggest Issue
«
Reply #24 on:
November 25, 2010, 04:18:26 pm »
Tanks are the past, just spam infantry + support and use offmaps.
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Smokaz
Honoured Member
Posts: 11418
Re: The Biggest Issue
«
Reply #25 on:
November 25, 2010, 04:23:30 pm »
This is borderline bad manners. You are saying that people who spam have no skills or are you know, abusing the game or whatever specificly you guys are getting at. The truth is that this isn't some established truth. Having to make do with fewer unit types normatively means that you have to get more out of them. If you are "spamming" rifles and at guns, light vehicles and upgraded infantry or flamers and a lot of other units objectively have a bigger chance of a run for their money.
If you spam handheld AT you are weaker against supression etc etc. You guys turn down opposing view to hard caps labeling it unwarranted "advice" but its actually arguments for why this "spam" thing isn't negative because of "no skill". It takes tons of skill to pull off some types of spam. Spam is certainly limited by the player's skill. Objectively 3 mg42s are better than any combination of 9 pop of infantry but it's pretty hard to micro 3 mg42s at once.
I have a problem with balanced caps becaus it limits my ability to make the company I want. It's bad enough with the soft-limting of oversupply. Old EIR didn't have this kind of shit you guys suggest and it was great too just like the new EIR
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Artekas
Donator
Posts: 784
Re: The Biggest Issue
«
Reply #26 on:
November 25, 2010, 04:37:02 pm »
If you think 12 to 14 rifles is enough for US you have obviously not played them, I've only played them a few times but always had 20+ squads without my objective being spam at all. Rifles are your only infantry unit, and they're quite fragile ones, so you need them in good numbers. Not to mention, with armoured units taking up around 2000-2500 manpower before you run out of fuel, and 14 rifles taking 3000, that leaves you a shitload of manpower you can't put into infantry or more vehicles - so from there you're just spamming support weapons as US whether you want to or not.
«
Last Edit: November 25, 2010, 04:39:47 pm by Artekas
»
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Mysthalin
Tired King of Stats
Posts: 9028
Re: The Biggest Issue
«
Reply #27 on:
November 25, 2010, 05:10:10 pm »
I can only reply in one way to Tank :
Learn to play, and you won't find spam a an issue. Whether you like it or not, company building is PART of the game. If you build a more efficient company than the enemy, at equal micro skill levels you're SUPPOSED to win. If you're utilising less unit variety to achieve your goals - you have just that fewer ways of coming to an end(For instance, a "balanced company" can mortar an HMG42, or it can use a sherman, or it can use flamethrowers covered by smoke, etc.. A rifle-spam company can ONLY rely on charging it with grenades).
So really, man up and learn to play. If you can't deal with someone using certain units, then boo hoo.
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Killer344
The Inquisitor
Posts: 6904
Re: The Biggest Issue
«
Reply #28 on:
November 25, 2010, 05:13:57 pm »
I see rifle spam as zerglings, and rangers spam as zealots, it's pretty much the same crap; you just need different units, they're quite meh without the help of the other stuff.
Their point seems to be the unlikelihood of the scenario from a realistic point of view, but who gives a shit about that, this is a game.
«
Last Edit: November 25, 2010, 05:15:28 pm by Killer344
»
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Quote from: brn4meplz on April 18, 2013, 01:23:05 am
If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: The Biggest Issue
«
Reply #29 on:
November 25, 2010, 06:16:44 pm »
Quote from: 8thRifleRegiment on November 25, 2010, 10:24:12 am
Mrhammus or whatever it is lmao, yea it was implied going both ways, like Gren spam, volks spam, KCH. but it happens alot more with allies
Yah for nebels being non-doctrine
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Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
smurfORnot
EIR Veteran
Posts: 4715
Re: The Biggest Issue
«
Reply #30 on:
November 25, 2010, 06:18:04 pm »
nebels dont work always...,you might get lucky,but when they hear nebel fire,they will usually just move away...
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Scotzmen
EIR Veteran
Posts: 2035
Re: The Biggest Issue
«
Reply #31 on:
November 25, 2010, 07:13:41 pm »
Hmm, all intresting points.
If someone wants to spam rifles, then let them. Its there company, if they want an all rifle spam company, by all means they can. Find a way to counter it.
I really hate how axis playes spam KCH volks, and the like. I dont complain though... well i really hate it becuase my commandos really suffer for it. But i have adapted to such spam units. Its all you can do.
Didn't see hitler complainging to churchill about d-day, becuase all we spammed were infantry on the beaches. I'm not saying EIR:R is based on real life. Its based to persistency. The only reason i play EIR:R is becuase i can build my own, very customisable company. Its brilliant! very few games actually let you do this.
If are a good player youll get attached to your company, becuase its exactly how you want it to be. So if someone just wants spam rifleman squads and atgs that may be what they want. Thats my number one conclusion.
Number 2 conclusion. Some people dont like the idea of having so many units for so many jobs. They like to keep it real simple. Its probarly the reason i dont play axis, to much choice, as if i was a child in a sweet shop. Probarly why, you see me spam so many things commandos. Becuase i know what they can do, and there easy to handel. And the player may not be very good at the game to begin with. Not everyone is as good as you.
Or number 3 they actually want to win against axis and its the only less risk way to do it...
«
Last Edit: November 25, 2010, 07:31:16 pm by Scotzmen
»
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Unkn0wn
No longer retired
Posts: 18379
Re: The Biggest Issue
«
Reply #32 on:
November 25, 2010, 07:57:44 pm »
Quote
There is a very simple fix to this problem. Cap all units.
I'm pretty sure we still have a (soft) cap system in place...
Also, elitegren needs to stop smurfing lol
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8thRifleRegiment
EIR Veteran
Posts: 2210
Re: The Biggest Issue
«
Reply #33 on:
November 25, 2010, 08:10:48 pm »
yea but, we shouldt have to specfically waste units on COUNTER SPAM, its just stupid.
Logged
I will never forget the rage we enduced together
Quote from: brn4meplz on March 08, 2013, 12:46:54 pm
Ohh Good, AmPm can pay in Doubloons.
AmPM
Community Mapper
Posts: 7978
Re: The Biggest Issue
«
Reply #34 on:
November 25, 2010, 08:15:02 pm »
The problem with spam:
It's simple, some types of it require a specific counter spam build, which is retarded.
Spamming units should be an option, but an option that is within the reasonable range of a balanced company to defeat.
Logged
8thRifleRegiment
EIR Veteran
Posts: 2210
Re: The Biggest Issue
«
Reply #35 on:
November 25, 2010, 08:15:48 pm »
exactly.^^ i shouldnt have to totally change my company to deal with an american who likes to spam his doc specials.
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CrazyWR
EIR Veteran
Posts: 3616
Re: The Biggest Issue
«
Reply #36 on:
November 25, 2010, 08:28:08 pm »
You don't...its really not that complicated. If you see a playstyle and you're short on counters, adapt to the situation instead of stubbornly trying to force a certain playstyle that won't work that particular game.
«
Last Edit: November 25, 2010, 08:30:26 pm by CrazyWR
»
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Quote from: Ununoctium on September 03, 2009, 07:45:25 am
1. New tactics? it's like JAWS, first one in the water dies
Quote from: jackmccrack on February 09, 2012, 12:47:54 pm
RCA-land where shells fall like raindrops and the Captain is an invincible god
AmPM
Community Mapper
Posts: 7978
Re: The Biggest Issue
«
Reply #37 on:
November 25, 2010, 08:33:49 pm »
Quote from: CrazyWR on November 25, 2010, 08:28:08 pm
You don't...its really not that complicated. If you see a playstyle and you're short on counters, adapt to the situation instead of stubbornly trying to force a certain playstyle that won't work that particular game.
Ok, so, lets say you are getting light armor spammed, they have Mobility. You are running low or out of AT because you had to fight through swarms of stuff.
They are also spamming TR ATGs to back this up, hence the destruction of your AT.
Also, since you are not one of the massive offmap companies you have lost the two mortars you can afford to take.
Yea, fun stuff!
Spam is a problem, not because the unit is OP, but because the units price is balanced vs its counter already, so if you just keep overwhelming the counter with hordes of the unit until there is no counter left, you win.
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Smokaz
Honoured Member
Posts: 11418
Re: The Biggest Issue
«
Reply #38 on:
November 25, 2010, 08:35:58 pm »
Hey if there are units which you can pick to counter spam what's the purpose of the other units you are sacrificing to get these?
Also in your example the team fighting mobilty and TR.. they dont have anything nice of their own?
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AmPM
Community Mapper
Posts: 7978
Re: The Biggest Issue
«
Reply #39 on:
November 25, 2010, 08:41:36 pm »
No, because they are Axis and Axis got assraped in this build =)
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