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0.7.9F Bugs
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Topic: 0.7.9F Bugs (Read 5217 times)
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bbsmith
The Brain and Muscle
Posts: 2778
0.7.9F Bugs
«
on:
November 25, 2010, 09:55:20 pm »
Alright post all of the new doctrine bugs here. Please include the following:
1. A Description of what the problem is.
2. A Screenshot or explanation of the situation.
3. All of your doctrine abilities.
The bug forum is not for discussion, please refrain from posting anything not bug related.
«
Last Edit: November 28, 2010, 03:23:37 am by bbsmith
»
Logged
Quote from: aloha622 on March 28, 2010, 07:11:18 pm
prove it and you'll win
Quote from: bbsmith on March 28, 2010, 07:21:29 pm
I win.
Quote from: aloha622 on March 28, 2010, 07:30:53 pm
k u win.
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: 0.7.9F Bugs
«
Reply #1 on:
November 25, 2010, 09:59:08 pm »
Since two patches ago, 25 pdrs broke, and now won't let you fire
--To be fixed in hotfix.
«
Last Edit: November 27, 2010, 06:22:25 pm by bbsmith
»
Logged
Quote from: Sachaztan on March 24, 2013, 03:49:43 pm
Yes that's me, the special snowflake.
Jodomar
EIR Veteran
Posts: 734
Re: 0.7.9F Bugs
«
Reply #2 on:
November 25, 2010, 11:16:15 pm »
Suppression training takes away button from tomies and bren mmgs,
the 25 pounder bugging out not firing or only firing one shot, 30s me deploy time for the enemy on defensive does not seem to be working
, cromwell 95mm i've seen bounce off grens/land once and i've seen it bounce of house's multiple times.
It also seems to be plagued with the same bug as the jagtiger where it doesn't really kill anyone in the squad just does damage. Thats all i have noticed for now and if i find anymore i'll post in here.
--To be fixed in hotfix.
«
Last Edit: November 27, 2010, 06:23:17 pm by bbsmith
»
Logged
3rdCondor
Donator
Posts: 1536
Re: 0.7.9F Bugs
«
Reply #3 on:
November 26, 2010, 12:36:24 am »
Tier 3 ability: Crew Efficiency for Armored Doctrine doesn't work. I'm not sure about the sight or speed buff (that may work) but the firing while repairing doesn't.
--To be fixed in hotfix.
«
Last Edit: November 27, 2010, 11:13:39 pm by bbsmith
»
Logged
Quote from: Alpha TIG on August 08, 2012, 11:55:14 pm
No tits, but i will bake a cake then eat it in honour of Sir Condor The 3rd
Quote from: Smokaz on August 14, 2012, 04:15:58 pm
fuck the pgren rifle, fucking dogshit weapon
Quote from: TheIcelandicManiac on November 28, 2012, 04:04:22 pm
My beautiful black pussy won
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: 0.7.9F Bugs
«
Reply #4 on:
November 26, 2010, 01:19:34 am »
Reminder: Saturation mines
--To be fixed in hotfix.
«
Last Edit: November 27, 2010, 06:23:33 pm by bbsmith
»
Logged
Generalleutnant of The Reichs Wolves
Nevergetsputonlistguy767
brn4meplz
Misinformation Officer
Posts: 6952
Re: 0.7.9F Bugs
«
Reply #5 on:
November 26, 2010, 03:36:06 am »
-P4IST Lockdown does not give +5 Range with Long Range Destruction
-Panzer Pio's don't sprint at vet 2. Looks like All PE units don't gain sprint
-On Board Mechanics doesn't let tanks repair. the Upgrade doesn;t display and hotkey doesn't work
--To be fixed in hotfix.
«
Last Edit: November 27, 2010, 11:38:09 pm by bbsmith
»
Logged
He thinks Tactics is a breath mint
Quote from: Unkn0wn on July 31, 2012, 03:50:15 am
Wow I think that was the nicest thing brn ever posted!
Quote from: Bear on June 19, 2013, 01:24:59 pm
the pussy of a prostitute is not tight enough for destroy a condom
smurfORnot
EIR Veteran
Posts: 4715
Re: 0.7.9F Bugs
«
Reply #6 on:
November 26, 2010, 04:49:26 am »
covering fire for fg42 still doesnt work!
--To be fixed in hotfix.
«
Last Edit: November 27, 2010, 11:37:55 pm by bbsmith
»
Logged
brn4meplz
Misinformation Officer
Posts: 6952
Re: 0.7.9F Bugs
«
Reply #7 on:
November 26, 2010, 09:35:53 am »
- Sappers don't get Demo charges with Demo+Mine Upgrade
--To be fixed in hotfix.
«
Last Edit: November 27, 2010, 07:11:08 pm by bbsmith
»
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: 0.7.9F Bugs
«
Reply #8 on:
November 26, 2010, 06:16:23 pm »
Assault engineers have a 'mine' ability (icon, hotkey and everything) showing up on their UI.
You can't actually place mines though, so it's not a big issue but figured Id post this here.
Also I don't think they can cap.
(And can support grenadiers cap yet?)
Oh and don't forget cooldown on the British V1 thing
--To be fixed in hotfix.
«
Last Edit: November 27, 2010, 07:11:02 pm by bbsmith
»
Logged
bayarea510
EIR Veteran
Posts: 338
Re: 0.7.9F Bugs
«
Reply #9 on:
November 27, 2010, 01:26:13 am »
P4 ist loses lock down ability after repair, or did you guys fix that already?
--To be fixed in hotfix.
«
Last Edit: November 28, 2010, 03:24:34 am by bbsmith
»
Logged
00:00:28 [Team] imnotsoisoisoi: they're noobish
00:01:07 [Team] imnotsoisoisoi: this is gonna be gg in 15 mins
...
00:28:50 [Team] RonnMercy: bring something on
00:29:04 [Team] imnotsoisoisoi: im out
00:29:05 [Team] RonnMercy: ur terrible lol
Gg in 30, half right at least
brn4meplz
Misinformation Officer
Posts: 6952
Re: 0.7.9F Bugs
«
Reply #10 on:
November 27, 2010, 01:43:43 am »
-Radio Triangulation Radioman can't place the devices
--To be fixed in hotfix.
«
Last Edit: November 28, 2010, 12:06:06 am by bbsmith
»
Logged
bayarea510
EIR Veteran
Posts: 338
Re: 0.7.9F Bugs
«
Reply #11 on:
November 27, 2010, 02:26:51 am »
Ostwind still repairs even though it already finished repairing.
--To be fixed in hotfix.
«
Last Edit: November 28, 2010, 01:51:42 am by bbsmith
»
Logged
bayarea510
EIR Veteran
Posts: 338
Re: 0.7.9F Bugs
«
Reply #12 on:
November 27, 2010, 02:34:18 am »
Fatherland fortification doesn't work.
Logged
brn4meplz
Misinformation Officer
Posts: 6952
Re: 0.7.9F Bugs
«
Reply #13 on:
November 27, 2010, 03:47:30 am »
-We need to revert gamesguys Tank Trap spacing. All my British tanks can move through Axis tank traps
--To be fixed in hotfix.
«
Last Edit: November 27, 2010, 07:12:18 pm by bbsmith
»
Logged
panzerman
EIR Veteran
Posts: 689
Re: 0.7.9F Bugs
«
Reply #14 on:
November 27, 2010, 06:37:00 am »
add onto my last post anti-building incendary grenade does not appear in game...not sure if it work have not tried the hotkey...
does anyone know them?
--To be fixed in hotfix.
«
Last Edit: November 27, 2010, 11:38:34 pm by bbsmith
»
Logged
brn4meplz
Misinformation Officer
Posts: 6952
Re: 0.7.9F Bugs
«
Reply #15 on:
November 27, 2010, 08:52:28 am »
- Suppress and Manouvre prevents Full package on Rangers(does not grant Bazooka)
- Oversupplied gives Rangers 6 Thompsons
- Oversupplied isn't granting an Additional use of Field Dressings, infact it seems to be subtracting 1 use
--To be fixed in hotfix.
«
Last Edit: November 27, 2010, 07:12:38 pm by bbsmith
»
Logged
deadbolt
Probably Banned
EIR Veteran
Posts: 4410
Re: 0.7.9F Bugs
«
Reply #16 on:
November 27, 2010, 10:07:25 am »
stuh carries on repairing even when it's at 100%
--To be fixed in hotfix.
«
Last Edit: November 28, 2010, 01:51:54 am by bbsmith
»
Logged
DERDBERT
Quote from: jackmccrack on August 03, 2014, 01:58:51 pm
Like Jesus, Keeps died for us
He made a funny thread for bear, and got banned.
Now bear makes his own funny thread. It's unsurprisingly not funny.
Keeps died for our funny threads.
nugnugx
Donator
Posts: 4051
Re: 0.7.9F Bugs
«
Reply #17 on:
November 27, 2010, 10:39:36 am »
posting again just in case someone deleted this by accident
- p4 ist lockdown does not work after repair
- vet 2 pgs sprint is not there
- hummel don't have repair kits when bought
- on one map hummel couldn't fire into fog of war , it worked later on other maps so idk what was that.
--To be fixed in hotfix.
«
Last Edit: November 27, 2010, 07:13:04 pm by bbsmith
»
Logged
brn4meplz
Misinformation Officer
Posts: 6952
Re: 0.7.9F Bugs
«
Reply #18 on:
November 27, 2010, 10:52:59 am »
-If you fire the Hummel Incendiary barrage it removes the Regular barrage
--To be fixed in hotfix.
«
Last Edit: November 28, 2010, 03:40:37 am by bbsmith
»
Logged
shockcoil
griefer & spammer
EIR Veteran
Posts: 1566
Re: 0.7.9F Bugs
«
Reply #19 on:
November 27, 2010, 04:08:42 pm »
RCA tommy nades doesn't show up on some squads even if you buy it (seems to be only some squads though for some reason). I checked and I definitely bought nades for all my squads.
Some of them had riflenades but most of them were just normal tommies. Didn't notice any difference
--To be fixed in hotfix.
«
Last Edit: November 28, 2010, 04:08:02 am by bbsmith
»
Logged
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