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Author Topic: Balance changes  (Read 30427 times)
0 Members and 3 Guests are viewing this topic.
nugnugx Offline
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« on: November 29, 2010, 04:09:25 am »

When would be a good time to start talking about balance changes,,, because right now there are mostly bug fixes.
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AmPM Offline
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« Reply #1 on: November 29, 2010, 04:12:46 am »

Probably once we have a good pool of level 9 companies rolling around.
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brn4meplz Offline
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« Reply #2 on: November 29, 2010, 04:15:53 am »

We intended to be tweaking the Doctrines as we go with bug fixes and the Implementation of the final 4 doctrines. Balance is always an ongoing issue
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Unkn0wn Offline
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« Reply #3 on: November 29, 2010, 07:15:09 am »

What brn said, don't hesitate to post balance issues as you come across them.
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Speigass Offline
banzai
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« Reply #4 on: November 29, 2010, 07:39:00 am »

Increase reload of PE ATtracks or make them 5 pop or increase price or decrease their turn rate. Currently 3 of them are 12 pop amazing, fast, long range, huge damage burst killer group. ATtracks blobs makes tanks and vechicles cry and u cant avoid them like ATGs, because they are very fast to redepoy.
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Artekas Offline
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« Reply #5 on: November 29, 2010, 07:43:05 am »

They also cost more, get raped by your ATGs, handheld AT, etc.  Stop trying to send tanks to circle them? That's what it sounds like you're doing. Also, you know, having 3 ATGs on the field SHOULD pretty much shut your shit down, I know when I was Wehrmacht I had tons of fun killing Pershings and Shermans when I had sent a wave of volks to recrew 2 PaKs and a 57mm.
« Last Edit: November 29, 2010, 08:00:08 am by Artekas » Logged
LeoPhone Offline
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« Reply #6 on: November 29, 2010, 07:48:29 am »

normal atgs also get raped by ATGS, handheld AT? the only difference is that there is usually a bar squad or hmg covering the atg and the 50mm not.
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Artekas Offline
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« Reply #7 on: November 29, 2010, 07:50:41 am »

ATGs and handheld AT hit 50mm AT Halftracks more than they hit ATGs.
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nugnugx Offline
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« Reply #8 on: November 29, 2010, 08:18:17 am »

speigas ATGs and paks are the same  you can get   3 of them for 12 pop and cover half map with them.

Not mentioning that US atg rapes tanks more than pak does with amer/brit tanks.



l2p
« Last Edit: November 29, 2010, 08:21:20 am by nugnugx » Logged
Speigass Offline
banzai
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« Reply #9 on: November 29, 2010, 08:59:16 am »

What matters is speed of relocation and positioning. If i see pak or atg i can change flank. In case of AT tracks, this wont help as they are uber fast to relocate. ATGs are slow.

BTW I'm mainly PE player, so I'm not ally fanboy Cheesy I want balance
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Smokaz Offline
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« Reply #10 on: November 29, 2010, 09:02:30 am »

They do very well against shermans imo

What matters is speed of relocation and positioning. If i see pak or atg i can change flank. In case of AT tracks, this wont help as they are uber fast to relocate. ATGs are slow.

BTW I'm mainly PE player, so I'm not ally fanboy Cheesy I want balance

Some people would say penetration and the ability to buy AP rounds or perma-heal your at gun with a triage matters too
« Last Edit: November 29, 2010, 09:15:23 am by Smokaz » Logged

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nugnugx Offline
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« Reply #11 on: November 29, 2010, 09:19:23 am »

Quote
What matters is speed of relocation and positioning. If i see pak or atg i can change flank. In case of AT tracks, this wont help as they are uber fast to relocate. ATGs are slow.

BTW I'm mainly PE player, so I'm not ally fanboy Cheesy I want balance

pe is lacking in AT compared to other factions , it doesn't have a medium tank and it's only atg option is marder that is 6 pop.

If devs reduce marder to 5 pop , you won't see 50mm ever on field again , trust me.

It's damn expensive to pay MU and FU for an atg.
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Spartan_Marine88 Offline
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Posts: 4838



« Reply #12 on: November 29, 2010, 09:20:48 am »

pe is lacking in AT compared to other factions , it doesn't have a medium tank and it's only atg option is marder that is 6 pop.



EIRRMOD was asking us to find him a medium tank for PE

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Artekas Offline
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« Reply #13 on: November 29, 2010, 09:45:21 am »

The only feasible option is to give PE a second PzIV that is like the Wehrmacht one but with more AT less AI. If you just give PE a Wehrmacht PzIV it doesn't really work for anti-tank and because this is a mod based on a historical game the only other tank that could even possibly be included is a PzIII, which will definitely not solve the problem.
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nugnugx Offline
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« Reply #14 on: November 29, 2010, 09:47:23 am »

nah just drop the pop on marder,  medium AT tank would have to be like m10 , fast nimble with good gun and pen.


it means allies would cry its OP.
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Smokaz Offline
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« Reply #15 on: November 29, 2010, 09:47:55 am »

Why cant they just stick the marder gun on a PIV chassis ?
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nugnugx Offline
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« Reply #16 on: November 29, 2010, 09:50:22 am »

Why cant they just stick the marder gun on a PIV chassis ?

whats the point if there is marder already lol
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Artekas Offline
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« Reply #17 on: November 29, 2010, 09:51:59 am »

It would be better armoured, have a turret, not have lockdown, and be more expensive. Different, at least.
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nugnugx Offline
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« Reply #18 on: November 29, 2010, 09:54:19 am »

PE is mobility , fast moving units so i would be for smth like this


model of Pz4 J



(we have the pz4 model , so just make the barrel longer )

and make it a m10 type destroyer for AT purpose.
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Artekas Offline
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« Reply #19 on: November 29, 2010, 09:55:22 am »

So... a pziv with a marder gun on it is what you're saying.
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