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Author Topic: Balance changes  (Read 30553 times)
0 Members and 12 Guests are viewing this topic.
brn4meplz Offline
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Posts: 6952


« Reply #60 on: November 29, 2010, 11:41:09 am »

I use Treadbreaker and AT grenades. Works nicely and is dirt cheap.

I love my LATHT
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He thinks Tactics is a breath mint

Wow I think that was the nicest thing brn ever posted!  Tongue

the pussy of a prostitute is not tight enough for destroy a condom Wink
Artekas Offline
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« Reply #61 on: November 29, 2010, 11:42:37 am »

95 munitions is not dirt cheap...
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NightRain Offline
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Posts: 3908



« Reply #62 on: November 29, 2010, 11:44:33 am »

I use Treadbreaker and AT grenades. Works nicely and is dirt cheap.

I love my LATHT

Replays of it being effective pl0x

P.S non-stomp ones
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Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
Smokaz Offline
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Posts: 11418



« Reply #63 on: November 29, 2010, 11:44:50 am »

Must be a slip, there's a patch note that says its reduced to 75.

Couldn't find the official post about how TB works currently sadly. Anyone else found it?
« Last Edit: November 29, 2010, 11:46:32 am by Smokaz » Logged

SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
shockcoil Offline
griefer & spammer
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Posts: 1566



« Reply #64 on: November 29, 2010, 11:47:14 am »

IF does count if your hypothetical is having the bare necessity of AT on the field, which you should. Again I'm not saying treadbreaker is good by itself but then why does it have to be? It's a force multiplier for AT, use it as the 3rd piece of AT
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Artekas Offline
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« Reply #65 on: November 29, 2010, 11:48:02 am »

Ah nevermind, it's 75mu now. Don't know how I missed that change.
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nugnugx Offline
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« Reply #66 on: November 29, 2010, 11:49:02 am »

Allies afraid of having fair fight vs PE ?   Why PE has to be UP so allies can fight it ?
When it's on equal terms allies say PE is OP.

Maybe it's a l2p issue?   maybe don't send neverending waves of inf on ist  and wonder why you die when you send troops on a dedicated anti-inf ONLY platform that i have to spend as much almost as on normal p4 that can also attack tanks.
Maybe don't send vehicles  circling around my 50mm which are a dedicated AT platform and cry that your tank/veh died , when it is supposed to die.
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NightRain Offline
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Posts: 3908



« Reply #67 on: November 29, 2010, 11:50:18 am »

Quote
you will almost definitely get 6-7 kills each time the cooldown is up. Generally my LATHTs get vet 1 in one game, they die of course but there are by no means useless.

Exactly how cost effective this was? If it was rofls that was 1 single squad and there'd be many more in the reserve.

AB usually one volleys it with it getting apporx 1-2 kills. Rangers, idk probably the same as AB.
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shockcoil Offline
griefer & spammer
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Posts: 1566



« Reply #68 on: November 29, 2010, 11:56:30 am »

LATHTs can actually kite ab and yes they are fragile but what PE unit isn't? Just gotta learn to handle them like everything else in PE. And tbh you're doing the opposite of nug, just looking at focus fire in itself when the LATHT is a utility unit which provide both AT and AI support. It isn't a main damage dealer and it isn't supposed to be.
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #69 on: November 29, 2010, 11:57:35 am »

I hit ATG's with my AT nades, I hit Fireflies, Churchills, sometimes shermans if I can get close enough. You just can't hit fast vehicles or tanks from your max throw range.

20 Munitions for 2 uses of 100-150 dmg grenades is damn good.

I'd use more LATHT's but the 60 fuel is pretty limiting on them. Of course any cheaper and spam becomes an issue/


Tread Breaker currently slows for 2 minutes if it his Frontal armour and the Tank is in the Green. If it hits Rear armour(or rolls a rear hit on the sides) it will cause Engine damage.

If it hits a Tank in the yellow it's 50% chance of Engine destroyed or Immobilized
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Smokaz Offline
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Posts: 11418



« Reply #70 on: November 29, 2010, 11:58:20 am »

Are you 100% sure its 2 minutes?
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nugnugx Offline
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« Reply #71 on: November 29, 2010, 12:02:14 pm »

2 minutes is pretty much nothing compared to sticky/button.

I certainly won't risk my AT to chase after full hp escaping tank to get ambushed.
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #72 on: November 29, 2010, 12:06:48 pm »

You only get the temporary timer under the worst circumstances. And it's justified aswell, you shouldn't be able to drive up to a tank at max range and just engine damage it like that since we changed how repair works. It's not that hard to flank it or damage it a little bit before you treadbreak it honestly.
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
nugnugx Offline
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« Reply #73 on: November 29, 2010, 12:08:15 pm »

you shouldn't be able to drive up to a tank at max range and just engine damage it like that

but a rifle can stickie me just like that and get engine damage, and  brits can button me like that  nullifying fully my movement  ?


ok Roll Eyes


 lower range on treadbreaker ?
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #74 on: November 29, 2010, 12:09:18 pm »

Yes Smokaz it's 2 mins. Reduces speed by 60%

And I wouldn't chase a tank either unless it was something like a Pershing or Churchill croc that still had a repair.

But it's good at keeping a Tank in your kill zone for longer. Or in my case Using AT grenades. It still doesn't beat Magnetic AT nades, but those are a little more expensive.
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Smokaz Offline
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Posts: 11418



« Reply #75 on: November 29, 2010, 12:10:04 pm »

your build sounds like its high on casualties, brn!
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EliteGren Offline
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Posts: 6106


« Reply #76 on: November 29, 2010, 12:10:53 pm »

but a rifle can stickie me just like that and get engine damage, and  brits can button me like that  nullifying fully my movement  ?


ok Roll Eyes


 lower range on treadbreaker ?

Listen what you say. A rifle can just sticky you like that? Rofl what, no it can not, the AT HT can because it's super fast and mobile and has longer range.
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brn4meplz Offline
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Posts: 6952


« Reply #77 on: November 29, 2010, 12:11:00 pm »

Button and Sticky have terrible range, most times a player loses a Tommy squad attempting to get a button off and even then he only holds you on the edge of it for a briefest of times. If he's right beside you when he gets it off your tank was dead anyway. The only real Button you need to worry about is Bren Carriers and MMG's
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nugnugx Offline
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« Reply #78 on: November 29, 2010, 12:11:48 pm »

Listen what you say. A rifle can just sticky you like that? Rofl what, no it can not, the AT HT can because it's super fast and mobile and has longer range.

lower the range then, so you have to move up close
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Mgallun74 Offline
EIR Veteran
Posts: 1478


« Reply #79 on: November 29, 2010, 12:14:06 pm »

PE doesnt need a MBT, its fine the way it is, i have used them a bit and never had AT issues with Mardar, 50mm, and LATHT combo with Treadbreaker..

and if i wanted to go Big Tank shit i just get 2 Panthers, supported by a bunch of Inf or scout cars..

again, i played limited PE, but had no issues.. i think alot of people just want some of the PE coolness and have a big ole tank to bumrush stuff, they are used to playing Wehr and want to make PE usefull the same way.

just my ob.. thats all.
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