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PE Marder 3
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Topic: PE Marder 3 (Read 8936 times)
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Spartan_Marine88
EIR Veteran
Posts: 4838
Re: PE Marder 3
«
Reply #20 on:
November 30, 2010, 07:56:33 pm »
Quote from: SX23 on November 30, 2010, 07:50:01 pm
Does that sound like a marder to you?
sounds like exageration
Logged
Quote from: Sachaztan on March 24, 2013, 03:49:43 pm
Yes that's me, the special snowflake.
Artekas
Donator
Posts: 784
Re: PE Marder 3
«
Reply #21 on:
November 30, 2010, 09:49:52 pm »
Let's look at what he's posted as his problems:
Infantry getting swatted
ATG killed from max range
M10 killed
The Marder is capable of doing all of these. With a lot of luck it could pick a couple of rangers off. No matter how much luck is given, a PzIV could not outshoot an ATG from 60 range or kill an M10.
In addition, he's posted that the Marder is a tank hunter IRL, the thread title is Marder 3, and he says it fires fast for an ATG.
You can't say for a fact that he's 100% talking about a PzIV, so please stop.
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Spartan_Marine88
EIR Veteran
Posts: 4838
Re: PE Marder 3
«
Reply #22 on:
November 30, 2010, 11:08:11 pm »
Quote from: Artekas on November 30, 2010, 09:49:52 pm
kill an M10.
Not completely true, an IST can penetrate an M10's rear if the person using it isn't that smart/skilled/experience and if he gets really lucky or creative and locks down behind the m10 it can be gg quite fast
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Artekas
Donator
Posts: 784
Re: PE Marder 3
«
Reply #23 on:
November 30, 2010, 11:59:05 pm »
Well, I didn't really think a PzIV even shooting the rear could realistically kill an M10 before the M10 would kill it. But I just did a test and a locked down PzIV will kill the M10 with rear shots before it can get 2 shots off.
Still, that leaves the ATG incident, a PzIV most certainly does not have 60 range.
Edit: I recorded this because I intended to prove that even against rear armour PzIV fails, but it didn't.
http://www.youtube.com/watch?v=nlBGUEqoI34
«
Last Edit: December 01, 2010, 12:40:39 am by Artekas
»
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Spartan_Marine88
EIR Veteran
Posts: 4838
Re: PE Marder 3
«
Reply #24 on:
December 01, 2010, 02:12:59 am »
Quote from: Artekas on November 30, 2010, 11:59:05 pm
Well, I didn't really think a PzIV even shooting the rear could realistically kill an M10 before the M10 would kill it. But I just did a test and a locked down PzIV will kill the M10 with rear shots before it can get 2 shots off.
Still, that leaves the ATG incident, a PzIV most certainly does not have 60 range.
Edit: I recorded this because I intended to prove that even against rear armour PzIV fails, but it didn't.
http://www.youtube.com/watch?v=nlBGUEqoI34
The only thing i think i would be careful of about that stuff (since it seemed recorded in vcoh) is how the doc buggs can make that less/more effective. How about m10 frontal?
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Artekas
Donator
Posts: 784
Re: PE Marder 3
«
Reply #25 on:
December 01, 2010, 02:31:55 am »
It's pointless to try and account for all of the doctrinal buffs available to the M10, and not everyone plays armour anyways.
I didn't test M10 frontally, but I think the stats say enough there. 16% chance for PzIV to penetrate, instead of 90%. But hey, there's still an 0.0001 chance to penetrate five times in a row and kill the M10! Although without a doubt the M10 would win frontally, it might still do some damage depending on luck. I would like to test an M10 circling a PzIV but I am doing this in a testing mod for CoH and M10s can misfire.
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11on2d6
EIR Veteran
Posts: 193
Re: PE Marder 3
«
Reply #26 on:
December 01, 2010, 02:51:24 am »
in an actual game ive only ever seen the IST defeat an m10 onces, and it was in a similar sitution to that video....m10 backed into the IST, in most other circumstances m10 destroys the IST with hardly a scratch.
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Spartan_Marine88
EIR Veteran
Posts: 4838
Re: PE Marder 3
«
Reply #27 on:
December 01, 2010, 09:16:53 am »
Quote from: 11on2d6 on December 01, 2010, 02:51:24 am
in an actual game ive only ever seen the IST defeat an m10 onces, and it was in a similar sitution to that video....m10 backed into the IST, in most other circumstances m10 destroys the IST with hardly a scratch.
Had 2 m10s going after one of my marders.
Enter p4, of course its never a stand up fight.
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kainhall
EIR Regular
Posts: 12
Re: PE Marder 3
«
Reply #28 on:
December 01, 2010, 01:40:35 pm »
im talkign about the marder tank hunter
NOT THE pz4E (aka pz4 inf suport tank)
i have used mroe at guns with mutch more luck as i have done in the past. i dont know what heppened but they jsut started to own. lock down makes them harder to hit so that might be the problem i had.
my 2 m10s called in can kill one marder with out a problem. they can kill 2 marders but one will die and the otehr will be engine damage or main gun down.
when they have 3 marders vs my 2 m10's my kill ratio fails. i kill one of them and they get both my tanks.
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brn4meplz
Misinformation Officer
Posts: 6952
Re: PE Marder 3
«
Reply #29 on:
December 01, 2010, 01:43:01 pm »
You gotta stay moving with M10's. Close the distance quickly and circle the Marder.
You'll only get shot once or twice on the approach and if you have an unobstructed path around his Marder you'll take no more shots.
If he spaces 2 Marders out you can still kill both and not lose a tank but it becomes harder to manage.
Also if he's on a Road his rotation speed is increased by alot
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Quote from: Unkn0wn on July 31, 2012, 03:50:15 am
Wow I think that was the nicest thing brn ever posted!
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kainhall
EIR Regular
Posts: 12
Re: PE Marder 3
«
Reply #30 on:
December 01, 2010, 01:52:27 pm »
see, i did not know the speed was incresed on a road. i saw a post about a thing that opens the files and can tel lyou that but its coded (not hard to "decode" but anoying, especally when i jsut wrote 1200 liens of code for men fo war)
link me to a stats form pelase !
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Artekas
Donator
Posts: 784
Re: PE Marder 3
«
Reply #31 on:
December 01, 2010, 01:59:59 pm »
Try googling coh stats, it's for vanilla company of heroes so not all of the stats are accurate to what's in the mod but most of them are.
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LeoPhone
Honoured Member
Posts: 0
Re: PE Marder 3
«
Reply #32 on:
December 01, 2010, 02:07:42 pm »
Quote from: kainhall on December 01, 2010, 01:52:27 pm
see, i did not know the speed was incresed on a road. i saw a post about a thing that opens the files and can tel lyou that but its coded (not hard to "decode" but anoying, especally when i jsut wrote 1200 liens of code for men fo war)
link me to a stats form pelase !
the topic you were linked to also contains the link to coh stats website.
Logged
Twitchy
EIR Regular
Posts: 4
Re: PE Marder 3
«
Reply #33 on:
December 01, 2010, 03:56:37 pm »
Right, I'm the one Kainhall complained all of this to over Steam after our match, since it was infact my Marders (Not the IST) that did those things.
When he retreated his Infantry off the map, those Marders only had the 1-2 Infantry kills in total.
The "Splash" is existant when the round hits the ground, as an effect, meaning it doesn't do any splash damage at all, and it's just your neat-o tank shell hitting the ground effect.
As I've told you before Kainhall, my Marders are cheap and in the same regard weak. They don't have a rotating turret, and I suggest you use that to your advantage, since both your Shermans AND M10s have Rotating turrets.
(Told you this would happen if you came on here, but I guess you had to hear it from the community. Read those stats. ^_^)
~Twitch
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SX23
EIR Veteran
Posts: 356
Re: PE Marder 3
«
Reply #34 on:
December 01, 2010, 05:38:52 pm »
Quote from: Twitchy on December 01, 2010, 03:56:37 pm
(Not the IST)
Logged
With Courage shall we Rise,
With Might shall we Fight,
With Glory shall we Stand,
With Honor shall we Falter,
For the Fatherland shall we Prevail.
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