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Author Topic: Saturation mine field.  (Read 5022 times)
0 Members and 11 Guests are viewing this topic.
11on2d6 Offline
EIR Veteran
Posts: 193


« on: December 01, 2010, 11:54:49 am »

Does anyone know what this is exactly? ive heard its a patch of mines...but what types and how many uses the ability is are still mysteries to me. So ive decided to ask my fellow forumites, incase any of you know?
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #1 on: December 01, 2010, 12:01:46 pm »

It drops a bunch of Vehicle slow mines and a Bunch of Anti-infantry mines. The slow mines stack on vehicles and leaves them easy targets for AT support. and the Anti infantry mines are Firecrackers. They pin and burn the area.

Saturation minefields are the best investment for slowing someones progress down
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He thinks Tactics is a breath mint

Wow I think that was the nicest thing brn ever posted!  Tongue

the pussy of a prostitute is not tight enough for destroy a condom Wink
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #2 on: December 01, 2010, 12:06:10 pm »

They are amazing and definitely worth it. I'd still buy it even if they bumped the price 60 munis...
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1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6294


« Reply #3 on: December 01, 2010, 12:07:07 pm »

they can be horribly effective if you have them covered by some AI like snipers or mg but if you don't, then they are the viscus pray of the minesweeper.
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Quote from: Grundwaffe
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gj icelandic i am proud of u  Smiley
Sometimes its like PQ doesnt carrot all.

Work Harder
11on2d6 Offline
EIR Veteran
Posts: 193


« Reply #4 on: December 01, 2010, 12:12:41 pm »

they sound pretty nasty, pitty it stops you using goliaths or regular mines....i expected it to allow me all the options Sad
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TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6294


« Reply #5 on: December 01, 2010, 12:17:34 pm »

they sound pretty nasty, pitty it stops you using goliaths or regular mines....i expected it to allow me all the options Sad

well you can allways just team up with another axis and tell him to make some golls to protect it or attack  pinned enemys
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11on2d6 Offline
EIR Veteran
Posts: 193


« Reply #6 on: December 01, 2010, 01:13:32 pm »

ah it wasnt so much that I need goliaths, its that blow the bridges buffs all types of mines...im just trying to figure out a balance to include them all in order to maximise the t4 benefits...having 3/5 things buffed by the t4 on the munition halftrack would have made my life simpler.
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #7 on: December 01, 2010, 01:17:03 pm »

Blow the Bridges doesn't affect the minefield.
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Mgallun74 Offline
EIR Veteran
Posts: 1478


« Reply #8 on: December 01, 2010, 01:18:22 pm »

its pretty damn cool, i played a game a while back where somebody started with like 5 or so HT with the mines in them.. layed them all along one area of the map... and it was even cooler when i landed a bunch of AB and AB rilfes, motar, 57mm and hmg on it..  
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11on2d6 Offline
EIR Veteran
Posts: 193


« Reply #9 on: December 01, 2010, 01:19:16 pm »

it says it makes firecrackers better.... +1m radius and 33% more damage, and 50% build time reduction?... or does that not work at all? ;(


are the other mine options for the munition halftrack, the m8 mines effected by blow the bridges?
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #10 on: December 01, 2010, 01:19:51 pm »

It works on everything except the minefield because that one spawns special mines.
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11on2d6 Offline
EIR Veteran
Posts: 193


« Reply #11 on: December 01, 2010, 01:26:06 pm »

ok cool Cheesy, so it defo effects m8 mines from the munihalftrack? man those are gonna be some naasty mines.
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #12 on: December 01, 2010, 02:14:48 pm »

they can be horribly effective if you have them covered by some AI like snipers or mg but if you don't, then they are the viscus pray of the minesweeper.

Lol, minesweeper blow themselves up 90% of the time on concentrated minefield
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Yes that's me, the special snowflake.
TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6294


« Reply #13 on: December 01, 2010, 02:18:45 pm »

Lol, minesweeper blow themselves up 90% of the time on concentrated minefield



Lol i have never seen that.  only seen them sweep those dam mines and then getting killed by some storms.
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #14 on: December 01, 2010, 02:20:51 pm »

they cant blow themselves up because detected mines cant be set off.
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #15 on: December 01, 2010, 02:24:54 pm »

You can throw a Grenade or drop a mortar round on the Minefield to guarantee you'll set it off. Chances are you can set off 60% of the minefield with a single explosion given how it drifts(looking into changing that) I try not to use Minesweepers for Clearing a Saturation Minefield but rather for crossing it. Your units don't set off detected mines. Once your troops are across it they can be the screen for the minesweepers which can then safely clear the field.

Of course if my enemy were to actually set off the minefield I'd be fucked.
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