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Bren Carriers and Teller Mines
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Topic: Bren Carriers and Teller Mines (Read 3915 times)
0 Members and 6 Guests are viewing this topic.
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: Bren Carriers and Teller Mines
«
Reply #20 on:
December 01, 2010, 02:11:02 pm »
Thats not true at all.
Better players not communicating can be destroyed by weaker players who communicate.
But back on topic, mines like so much in ww2 were often modified by the users, so that can be imagined in.
Logged
Quote from: Sachaztan on March 24, 2013, 03:49:43 pm
Yes that's me, the special snowflake.
Artekas
Donator
Posts: 784
Re: Bren Carriers and Teller Mines
«
Reply #21 on:
December 01, 2010, 02:14:17 pm »
I consider the ability to work well with teammates a part of being good at the mod, given that it is a team-oriented mod. Do you not? I would say that the scenario you provided, the team you call the weaker team is actually the better team, because they accept that the mod is a teamgame and don't try and lone wolf with their elite skills.
Logged
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: Bren Carriers and Teller Mines
«
Reply #22 on:
December 01, 2010, 02:16:27 pm »
Quote from: Artekas on December 01, 2010, 02:14:17 pm
I consider the ability to work well with teammates a part of being good at the mod, given that it is a team-oriented mod. Do you not? I would say that the scenario you provided, the team you call the weaker team is actually the better team, because they accept that the mod is a teamgame and don't try and lone wolf with their elite skills.
No i do not. In my long experience with RTS's Teamplay and Personal Skill are 2 different things.
Logged
Artekas
Donator
Posts: 784
Re: Bren Carriers and Teller Mines
«
Reply #23 on:
December 01, 2010, 02:18:02 pm »
In mine too, but this is not your typical RTS. This is literally the only RTS I've played where 1v1 isn't even a thing. Good teamwork skills in a mod that's half teamwork is, IMO, a big contributing factor to personal skill for this mod.
«
Last Edit: December 01, 2010, 02:19:51 pm by Artekas
»
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brn4meplz
Misinformation Officer
Posts: 6952
Re: Bren Carriers and Teller Mines
«
Reply #24 on:
December 01, 2010, 02:22:33 pm »
I consider Team play separate to being a good player. One is a measure of personal skill and the other is a cumulative assessment.
I hate to piss on Mysthalin and Shockcoil but it;s the most recent example. Mysthalin and Shockcoil lost a 2v2 against Herrklik and KingtigerLT. I think the community would universally agree Myst and Shock are the better players.
They didn't have a lapse in skill, they had a lapse in teamwork and communication.
Logged
He thinks Tactics is a breath mint
Quote from: Unkn0wn on July 31, 2012, 03:50:15 am
Wow I think that was the nicest thing brn ever posted!
Quote from: Bear on June 19, 2013, 01:24:59 pm
the pussy of a prostitute is not tight enough for destroy a condom
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: Bren Carriers and Teller Mines
«
Reply #25 on:
December 01, 2010, 02:41:58 pm »
Quote from: brn4meplz on December 01, 2010, 02:22:33 pm
I consider Team play separate to being a good player. One is a measure of personal skill and the other is a cumulative assessment.
I hate to piss on Mysthalin and Shockcoil but it;s the most recent example. Mysthalin and Shockcoil lost a 2v2 against Herrklik and KingtigerLT. I think the community would universally agree Myst and Shock are the better players.
They didn't have a lapse in skill, they had a lapse in teamwork and communication.
It was the day EIRR stood still (then laughed)
Logged
RoyalHants
EIR Veteran
Posts: 2109
Re: Bren Carriers and Teller Mines
«
Reply #26 on:
December 01, 2010, 02:43:09 pm »
Quote from: brn4meplz on December 01, 2010, 02:22:33 pm
I consider Team play separate to being a good player. One is a measure of personal skill and the other is a cumulative assessment.
I hate to piss on Mysthalin and Shockcoil but it;s the most recent example. Mysthalin and Shockcoil lost a 2v2 against Herrklik and KingtigerLT. I think the community would universally agree Myst and Shock are the better players.
They didn't have a lapse in skill, they had a lapse in teamwork and communication.
BAHAHHAHHAHAHAAH
there must be SOME reason why they lost
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Quote from: Mysthalin on May 27, 2013, 09:05:15 am
Yeah calbanes, I mean - some people like smokaz are still yet to win a single game, even though they've been around here for years.
3rdCondor
Donator
Posts: 1536
Re: Bren Carriers and Teller Mines
«
Reply #27 on:
December 01, 2010, 02:46:02 pm »
Quote from: CrazyWR on December 01, 2010, 12:05:33 pm
They just run over them and keep going like nothing happened, but the mine goes off...
I wuz there
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Quote from: Alpha TIG on August 08, 2012, 11:55:14 pm
No tits, but i will bake a cake then eat it in honour of Sir Condor The 3rd
Quote from: Smokaz on August 14, 2012, 04:15:58 pm
fuck the pgren rifle, fucking dogshit weapon
Quote from: TheIcelandicManiac on November 28, 2012, 04:04:22 pm
My beautiful black pussy won
Mysthalin
Tired King of Stats
Posts: 9028
Re: Bren Carriers and Teller Mines
«
Reply #28 on:
December 01, 2010, 03:01:52 pm »
There was. We coordinated like shit, our companies were absolutely unsuited for what we were fighting (double tankhunters versus massed infantry on bergen) and I did in fact have a lapse of skill in that game, so shockcoil was essentially the only one pulling it. We only barely lost still, lol.
Logged
EliteGren
EIR Veteran
Posts: 6106
Re: Bren Carriers and Teller Mines
«
Reply #29 on:
December 01, 2010, 03:15:30 pm »
Every weapon in the game can miss, even mines. I've seen Goliaths explode next to an M8 and they took no damage at all, simply because of the received accuracy modifiers that you can gain through either Veterancy, Passive doctrine choices or just using vehicle cover.
Logged
Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Artekas
Donator
Posts: 784
Re: Bren Carriers and Teller Mines
«
Reply #30 on:
December 01, 2010, 03:22:46 pm »
Mines have 1.75 accuracy against vehicles, I don't think anything will make them miss.
But I noticed teller mines only have 1 accuracy, maybe it would be a good idea to give them 2x accuracy so that they don't go full retard and miss units.
Logged
CrazyWR
EIR Veteran
Posts: 3616
Re: Bren Carriers and Teller Mines
«
Reply #31 on:
December 01, 2010, 11:05:00 pm »
It was vs jodomar and his buddy, I don't know, maybe Condor, and their bren carrier spam company, I had my company with 20 tellers. That was somehow the only time all game a bren carrier hit a teller, and it exploded, but the bren carrier kept going like nothing happened. No damage at all. I've seen it before with bren carriers, but I didn't save the replay, sorry. And no, spawn buff was not a factor. I think it had already repaired at that point. But it definitely had lost a little bit of health before hitting the teller, which is why it shocked me so much.
Logged
Quote from: Ununoctium on September 03, 2009, 07:45:25 am
1. New tactics? it's like JAWS, first one in the water dies
Quote from: jackmccrack on February 09, 2012, 12:47:54 pm
RCA-land where shells fall like raindrops and the Captain is an invincible god
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