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Author Topic: (US) artiliry saturation  (Read 10966 times)
0 Members and 3 Guests are viewing this topic.
TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6294


« on: December 02, 2010, 10:38:11 am »

this is what you guys need to do to make it alot less useful.
A) It needs red smoke and a longer delay.
B) It needs a louder sound and make the delay like the V1.  <---- Best in my opinion.
C) It needs smoke and alot lower damage.
D) Needs longer delay and lower damage.



you guys need to figure out witch 1 you choose or you can just ignore my ideas but it needs to be buffed down.
currently i can just led the enemy into a m10 and then bombard it with it and they would have never heard it coming.
and ofcourse that i allmost killed a tiger in 1 barrage.




of course this is just my opinion.

http://www.youtube.com/watch?v=5MZ6ZHfLx70
« Last Edit: December 03, 2010, 05:33:54 am by TheIcelandicManiac » Logged

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Sometimes its like PQ doesnt carrot all.

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11on2d6 Offline
EIR Veteran
Posts: 193


« Reply #1 on: December 02, 2010, 11:02:28 am »

ah is this that offmap that I keep getting hit with.... I thought I kept not seeing the smoke.
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sheffer Offline
EIR Veteran
Posts: 593



« Reply #2 on: December 02, 2010, 11:07:12 am »

i think its just a start of AlliedOFFmapCompaning threads. alot of balancing needed here
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Senseless and ruthless.
Mgallun74 Offline
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Posts: 1478


« Reply #3 on: December 02, 2010, 11:13:12 am »

pfft, if i had it my way, there would be no offmaps! Cheesy
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NightRain Offline
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Posts: 3908



« Reply #4 on: December 02, 2010, 11:21:59 am »

pfft, if i had it my way, there would be no offmaps! Cheesy

If you had your way Allies would get all their offmaps on 2 minute cooldown as tier 1s
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #5 on: December 02, 2010, 11:25:22 am »

yea,it can kill your vet in second,even if u put them on retreat just when in lands  Roll Eyes...and u dont know where will it land,and it covers quite a big area...smoke is needed definatelly...
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #6 on: December 02, 2010, 11:27:28 am »

Reminds me of the Terror Rocket Arty off map, which is even faster covers more area and does more damage.

But yet no one complained.
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TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6294


« Reply #7 on: December 02, 2010, 11:28:25 am »

Reminds me of the Terror Rocket Arty off map, which is even faster covers more area and does more damage.

But yet no one complained.



i have never seen that before,
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nugnugx Offline
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« Reply #8 on: December 02, 2010, 11:36:59 am »

rocket arty has smoke
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Mgallun74 Offline
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Posts: 1478


« Reply #9 on: December 02, 2010, 12:21:15 pm »

If you had your way Allies would get all their offmaps on 2 minute cooldown as tier 1s

uhhh, did you read what i said fudgeball?  i said no offmaps..

 Roll Eyes
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #10 on: December 02, 2010, 12:26:38 pm »

He meant Terror Officer single rocket saturation barrage that stunned every single soul that was too near it. I rofld those times. Anyone who got too close to terror officer got slowed. Ranger blobs going chaaaarge only to get mown down by MP44 Terror officer with a medkit. That single guy was like a KCH squad. He was nice and mowed down everything.

Ohhh yes mg I read your post Grin and I still keep saying it
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Tymathee Offline
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« Reply #11 on: December 02, 2010, 02:17:22 pm »

it does come with red smoke the last I remember using it unless they fudged it with the patch.

why does it need a longer delay? its the most random artillery in the game, it can be just as dangerous to the allies as it is to the enemy.
Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Demon767 Offline
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Posts: 6190



« Reply #12 on: December 02, 2010, 02:22:32 pm »

yellow smoke comes down.
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nugnugx Offline
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« Reply #13 on: December 02, 2010, 02:23:07 pm »

yellow smoke comes down.

thats creeping barrage
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TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6294


« Reply #14 on: December 02, 2010, 02:54:29 pm »

it does come with red smoke the last I remember using it unless they fudged it with the patch.

why does it need a longer delay? its the most random artillery in the game, it can be just as dangerous to the allies as it is to the enemy.


there is a new version of the barrage.


the old one hunted units down when running while this one kills everything in a small area.
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Demon767 Offline
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EIR Veteran
Posts: 6190



« Reply #15 on: December 02, 2010, 03:03:01 pm »

This artillery is devestating when it hits. although very funny when allied units walk straight into it and lose all there vets in one hit mwahaha
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #16 on: December 02, 2010, 03:08:17 pm »

when it hit's u will loose any wet that is there(atleast inf one)...and u won't know where will it land...
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TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6294


« Reply #17 on: December 02, 2010, 03:10:30 pm »

when it hit's u will loose any wet that is there(atleast inf one)...and u won't know where will it land...

its still funny as hell watching the storms Flee from the fires of the allied forces.
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Tymathee Offline
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« Reply #18 on: December 02, 2010, 04:08:51 pm »


there is a new version of the barrage.


the old one hunted units down when running while this one kills everything in a small area.

hmm, i thought only the brit version did it, but yeah i have that for my rca and it does pop smoke but it doesn't hit as hard as earth shaker used to
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TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6294


« Reply #19 on: December 02, 2010, 04:22:07 pm »

hmm, i thought only the brit version did it, but yeah i have that for my rca and it does pop smoke but it doesn't hit as hard as earth shaker used to


its sorta like the captain barrage but more effective.
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