AmPM
Community Mapper
Posts: 7978
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« Reply #20 on: December 04, 2010, 06:38:20 pm » |
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Actually, side item about STuGs. Would increasing their range to 45 really be an issue? Right now they get raped in the face by everything.
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nugnugx
Donator
Posts: 4051
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« Reply #21 on: December 04, 2010, 06:40:49 pm » |
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Actually, side item about STuGs. Would increasing their range to 45 really be an issue? Right now they get raped in the face by everything.
Nah won't happen, imagine stugs kitting shermans, would be nerfed faster than you could say lolmystugsarepwningshermans
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Demon767
Warmap Betatester
EIR Veteran Posts: 6190
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« Reply #22 on: December 04, 2010, 06:44:44 pm » |
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maybe give stug range increase with the mg42 gun upgrade similar to hetzer
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Generalleutnant of The Reichs Wolves Nevergetsputonlistguy767
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smurfORnot
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« Reply #23 on: December 04, 2010, 06:45:03 pm » |
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still,this need to be fixed!!! cuz it's rly STUPID to have demo charge in the middle of road,and u can't do shit about it...this is just bomb waiting to go off,since sooner or later someone will step on it,or pass by it...
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AmPM
Community Mapper
Posts: 7978
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« Reply #24 on: December 04, 2010, 06:47:57 pm » |
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Nah won't happen, imagine stugs kitting shermans, would be nerfed faster than you could say lolmystugsarepwningshermans
Different than M10 vs P4 how?
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Illegal_Carrot
Global Moderator
Posts: 1068
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« Reply #25 on: December 04, 2010, 06:59:21 pm » |
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still,this need to be fixed!!! cuz it's rly STUPID to have demo charge in the middle of road,and u can't do shit about it...this is just bomb waiting to go off,since sooner or later someone will step on it,or pass by it...
You should make an Academy award winning movie about it.
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Rifle87654: Give me reward points. Brn4meplz: I'm drunk.
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11on2d6
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« Reply #26 on: December 04, 2010, 07:28:59 pm » |
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demo's are useless if not for this bug tbh, people see them from miles away and boom...dead demo....you would need to be blind to walk into one. its like walking into a white circle you can see from anywhere on your screen....should give them a y1 explosion troll face with the audio "go get your eyes checked" if someone actually gets hit by them....
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EliteGren
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« Reply #27 on: December 04, 2010, 07:31:01 pm » |
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They get detected at their max splash range (16). So if you are paying attention you might still get off some damage before he realizes this and pulls back
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
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Artekas
Donator
Posts: 784
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« Reply #28 on: December 04, 2010, 07:41:37 pm » |
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11on2d6, you can hide these things rather well. You just have to be smart with them. For example, at the start of the match somebody planted one under a truck where I couldn't see it, and I still had my anti-tank blobbed up because I wasn't fighting enemies yet... my dual vet 2 double schrecks were just minding their own business and BOOOOM goes the dynamite. Then some kind of vehicle, I don't remember what, moves in and rapes the rest of my start because my anti-tank is dead.
Also, if you think they're useless after changes, propose some changes, because they're very obviously fucking stupid while being indestructible AND giving LoS.
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8thRifleRegiment
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« Reply #29 on: December 04, 2010, 08:30:55 pm » |
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i have NEVER seen anyone spam golis before. now the charges are ridiculous. it all comes down to the fact when allies bitch about something the axis have which is "OP" it gets either nerfed or totaly removed very quick rather when the allies have something genuinly OP it takes days upon days to get changed becuase people complain. Now this is quite the issue, these charges arent a joke, they insta-gib sqauds and light tanks. they are like. explosive invulnerable scouts. you can put em somwhere get some LOS and wait for the person to forget and boom. or just use em to block a spot therefore preventing anything from moving there.
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I will never forget the rage we enduced together Ohh Good, AmPm can pay in Doubloons.
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EliteGren
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« Reply #30 on: December 04, 2010, 08:48:02 pm » |
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bbsmith
The Brain and Muscle
Posts: 2778
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« Reply #31 on: December 04, 2010, 11:56:31 pm » |
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ohhh I miss that.
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prove it and you'll win
I win.
k u win.
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smurfORnot
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« Reply #32 on: December 05, 2010, 04:20:32 am » |
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and it took whole 1.5 pages for them to be nerfed
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RoyalHants
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« Reply #33 on: December 05, 2010, 05:33:45 am » |
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11on2d6, you can hide these things rather well. You just have to be smart with them. For example, at the start of the match somebody planted one under a truck where I couldn't see it, and I still had my anti-tank blobbed up because I wasn't fighting enemies yet... my dual vet 2 double schrecks were just minding their own business and BOOOOM goes the dynamite. Then some kind of vehicle, I don't remember what, moves in and rapes the rest of my start because my anti-tank is dead.
That was me apart from the shermie that was hicks
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Yeah calbanes, I mean - some people like smokaz are still yet to win a single game, even though they've been around here for years.
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smurfORnot
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« Reply #34 on: December 05, 2010, 05:36:14 am » |
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right now I have fobia of buildings cuz of them,and after I lost 2 falls in 1 building,I never entered building with them after that...lol
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #35 on: December 05, 2010, 11:18:44 am » |
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This is more of a bug than anything else really. Demo's and goliaths are great.
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RoyalHants
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« Reply #36 on: December 05, 2010, 11:22:04 am » |
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has the invulnerabillity been fixed yet?
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11on2d6
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« Reply #37 on: December 05, 2010, 12:13:42 pm » |
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doesnt seem to be, in the game we just played I couldnt kill any of the ones placed...I simply couldnt score a direct hit..which was frustrating.
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RoyalHants
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« Reply #38 on: December 05, 2010, 12:17:10 pm » |
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all 6 of them were killed
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RoyalHants
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« Reply #39 on: December 05, 2010, 01:08:19 pm » |
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i think the main problem with them is they automaticlly get targeted by stuff as soon as theyve been spotted there killed out side the effective range even my best hiding spots are useless the autotarget works with mines because you require minesweepers to find them but on demos its the worst ting that could happen
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