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[CW] Stag Vet
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Topic: [CW] Stag Vet (Read 1409 times)
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Tymathee
Donator
Posts: 9741
[CW] Stag Vet
«
on:
December 04, 2010, 05:55:04 pm »
now c'mon, we've had like 2-3 reworks and this thing's been bugged, when will you get around to fixing this? I know it doesn't seem like much of a priority but it'd be nice to not just have them be throw away vehicles and actually WANT to keep them.
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Scotzmen
EIR Veteran
Posts: 2035
Re: [CW] Stag Vet
«
Reply #1 on:
December 04, 2010, 05:59:15 pm »
Quote
just have them be throw away vehicles
lol i do that
I'm sure i got vet on couple ingame but then got taken by a tiger after my tanks charged it. Needless to say the tiger died.
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Tymathee
Donator
Posts: 9741
Re: [CW] Stag Vet
«
Reply #2 on:
December 04, 2010, 06:02:10 pm »
well, as of now they're kinda useless to keep alive unless u want to deny vet.
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Scotzmen
EIR Veteran
Posts: 2035
Re: [CW] Stag Vet
«
Reply #3 on:
December 04, 2010, 06:05:11 pm »
Hmm, i havnt played the new update yet,
By denying vet do you mean yours or the enemies?
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Tymathee
Donator
Posts: 9741
Re: [CW] Stag Vet
«
Reply #4 on:
December 04, 2010, 08:43:41 pm »
Quote from: Scotzmen on December 04, 2010, 06:05:11 pm
Hmm, i havnt played the new update yet,
By denying vet do you mean yours or the enemies?
theirs. dont let them kill ur vehicle, they get no xp.
but yeah, this is a bug thats just been passed over n over, is it unfixable or wut?
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8thRifleRegiment
EIR Veteran
Posts: 2210
Re: [CW] Stag Vet
«
Reply #5 on:
December 04, 2010, 08:45:05 pm »
you can get em vet 2, just not any higher becuase the exp goes like -109585460
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I will never forget the rage we enduced together
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Ohh Good, AmPm can pay in Doubloons.
brn4meplz
Misinformation Officer
Posts: 6952
Re: [CW] Stag Vet
«
Reply #6 on:
December 04, 2010, 09:39:40 pm »
Not un-fixable Tym just a non issue for when we remove Vet purchasing. Which we've planned for a bit. It's the system we use that causes the mix up in Veterancy, when we longer have purchasing all units will vet properly and see no Vet spikes or pitfalls
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Wow I think that was the nicest thing brn ever posted!
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the pussy of a prostitute is not tight enough for destroy a condom
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