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Author Topic: What do the Allies have that's better than the Axis?  (Read 59497 times)
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #40 on: December 05, 2010, 09:24:55 pm »

I agree with the point on Button.

 Realistically there is no reason why a tank should be unable to move just because it's vision slits have been bombarded by weapon fire. At best they would be unable to fire with the least bit of accuracy, but there is nothing stopping them from hitting the gas in any direction.

 It makes no sense and is poor gameplay.

 -Wind

It makes every sense, since the british really did use the tactic.

For a tank moving blind is suicide, as you can throw a tread off of objects that normally you would be able to see and avoid.

Although tbh, if it was realism mode, someone would just walk up to the tank and toss a stick of dynamite under it.
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #41 on: December 05, 2010, 09:31:19 pm »

That, and the moment your Tommies started charging out of cover to button it they'd get mowed down by the hull and coaxial MGs....

Anyway, ignore realism since EIR and COH do.

Allies have a lot more utility currently, as well as better specialist units outside of MG42 and arguably the mortar.
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TheWindCriesMary Offline
The Ethics Police
EIR Veteran
Posts: 2630


« Reply #42 on: December 05, 2010, 09:33:25 pm »

It makes every sense, since the british really did use the tactic.

For a tank moving blind is suicide, as you can throw a tread off of objects that normally you would be able to see and avoid.

Although tbh, if it was realism mode, someone would just walk up to the tank and toss a stick of dynamite under it.

 That is true Spartan, but if your getting hit by ATG fire and piats... you're going to gun the engine and drive rather than freeze and not move.

 It is a real tactic, but it's been exaggerated for game play. In EiR though, it could use a bit of fine tuning.

 -Wind
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shockcoil Offline
griefer & spammer
EIR Veteran
Posts: 1566



« Reply #43 on: December 05, 2010, 09:51:30 pm »

Look my 2 cents
 
Myst is vain. Wind is vain

But it doesnt fucking matter because you guys fucking pwn eir. pros have have to right to be vain tbh
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TheWindCriesMary Offline
The Ethics Police
EIR Veteran
Posts: 2630


« Reply #44 on: December 05, 2010, 09:53:23 pm »

Look my 2 cents
 
Myst is vain. Wind is vain

But it doesnt fucking matter because you guys fucking pwn eir. pros have have to right to be vain tbh

 amen brother.

 Vanity is the new black.

 Embrace your true nature Myst. You need not run from yourself any longer! Join us!

-Wind
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #45 on: December 05, 2010, 10:15:44 pm »

That is true Spartan, but if your getting hit by ATG fire and piats... you're going to gun the engine and drive rather than freeze and not move.

 It is a real tactic, but it's been exaggerated for game play. In EiR though, it could use a bit of fine tuning.

 -Wind

True, if anything i would say just disable the cannon while being buttoned, as no tank will fire when they can't see anything as its a complete waste of a shot
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TheWindCriesMary Offline
The Ethics Police
EIR Veteran
Posts: 2630


« Reply #46 on: December 05, 2010, 10:17:29 pm »

 Yeah I agree with that 100%

 -Wind
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #47 on: December 05, 2010, 10:53:22 pm »

Thread going downhill, time to lobby the removal of myst and wind
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Illegal_Carrot Offline
Global Moderator
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Posts: 1068


« Reply #48 on: December 05, 2010, 11:47:24 pm »

Have the tank's LoS reduced to 0, and it's max speed/accel reduced by ~40%. The tank can still fire if other units are spotting for it.

This would represent the crew's cautiousness while operating under these conditions.
It would also turn Button from 'I have you Buttoned, therefore you are dead' to 'I have you Buttoned, now you better back off and support your armor better next time,' while still even allowing the Allies to get some hits in on the tank.
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #49 on: December 05, 2010, 11:50:51 pm »

'I have you Buttoned, now you better back off and support your armor better next time,' while still even allowing the Allies to get some hits in on the tank.

Thats how it is tbh right now. If a tank is properly supported, a squad thats doing the buttoning is vulnerable to everything out there, kill the button squad and tank is back in the action.
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Illegal_Carrot Offline
Global Moderator
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Posts: 1068


« Reply #50 on: December 06, 2010, 12:07:55 am »

No it isn't. Killing a Tommy squad isn't as easy as "it's out of cover and somewhat vulnerable, so it's guaranteed to die, and quickly." Even if you properly support your armor, there's almost never a way to kill off the Tommies fast enough to keep your tank from getting utterly owned. Even if it costs you the entire squad, losing a single Tommy squad to take out an entire tank is always worth it.
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #51 on: December 06, 2010, 12:23:44 am »

bull shit, you support your tank and its no problem Tommies out of cover are rediculously easy to kill. I didn't state what support your tank has, but if your facing a brit enemy you gotta have some AI just incase.
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bayarea510 Offline
EIR Veteran
Posts: 338


« Reply #52 on: December 06, 2010, 01:46:48 am »

Greyhound/T17/Staghound > Puma/Puma 50mm/Hotchkiss
I thought Hotchkiss rapes light veh.
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Illegal_Carrot Offline
Global Moderator
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Posts: 1068


« Reply #53 on: December 06, 2010, 01:48:34 am »

I thought Hotchkiss rapes light veh.
That's the Hotchkiss upgun, and only if it can stay at range. Still, the M8/T17/Staghound are much better overall vehicles, both in killing capacity and utility.
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #54 on: December 06, 2010, 02:43:52 am »

Allied tanks > Axis tanks.

That's the biggest problem imo. Not only are they cheaper but they are damn tough and too STRONG compared to Axis ones. The only Axis tanks that relatively does something costs over 500 fuel.

Sticky bombs are total fear for every axis player same is the button. Button is often a dead tank no matter how you look at it. ATGs ahead and buttoned- gg.

PIATs. Nothing more than these. They are the perfect Anti infantry and Anti tank tool EVER! 2 Squads that can nearly alpha strike a P4 from Ambush. Can shoot over hedges and other shotblockers. They are literally the BEST handheld AT in EIRR. Their only weakness is a light vehicle. Their strenght is everything else. KCH some other crap charging at you? Unload your volley of 2-4 PIATs into them. You are ensured to kill at least 1 of the charging inf before you bolt off to safety. Panzershrecks? Shit, PIATs? Awsome.


The only thing that makes Axis stand vs Allied is the HMG42. You lose engagements without it. If you don't have it you will lose most of your matches. The HMG42 is the key. Nothing else stops the endless hordes of vet 2 infantry rushing at your unupgraded infantry cause you spent your 70% of your munition on Anti tank to counter the vast ammount of medium armor the allies threw in and your infantry loses most of the short range engagements. The HMG then saves everything. It prevents attacks. It helps in attacks. In short: It is the best tool Axis has and will always have. The Axis Mortar is iffy, good or bad it is good ranged lil toy that pops shells randomly at things. Its good yes but not as good as the HMG42.
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sheffer Offline
EIR Veteran
Posts: 593



« Reply #55 on: December 06, 2010, 03:12:00 am »

The only thing that makes Axis stand vs Allied is the HMG42.

What about double triple PE teams?
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Senseless and ruthless.
NightRain Offline
EIR Veteran
Posts: 3908



« Reply #56 on: December 06, 2010, 03:14:53 am »

What about double triple PE teams?

They're fuck'd.
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lionel23 Offline
Donator
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Posts: 1854


« Reply #57 on: December 06, 2010, 03:19:48 am »

Mass clown cars with AI infantry inside and the clown car's MG42... rapes anything that isn't elite infantry, and especially flamers of death, ranger cookfest =(

Axis tanks > Allied Tanks. Moving ISTs, P4s with defensive upgrades to negate Infantry AT that isn't doctrine buffed, Panthers that are non-doctrine and will generally spank most allied armor when used right (driving into 3 M10s is a big no no).

Axis Support > Allied Support.  30cal is so unreliable as compared to an MG42 in terms of suppression. Sure it does more damage but that's what my infantry is for! Axis mortar totally stomps the heck out of an allied one due to range AND suppression, makes things go boom fast. Also I find the pak's cloak infinitely more useful than AP rounds.  AP rounds only works on original crew, and I myself don't really take them as there is so much anti-ATG mortar rounds flying everywhere that the original crew is usually forced off... especially by flame rounds/flame air strikes of doom. Give me a british gun I can hide anyday! Or a german 17lber (Is that the Pak40?), love stealing those.

Allied Infantry = Axis Infantry.  I see things on par now, with tons of powerful anti-elite options for axis, especially PE with assault flamen grens, support gren squads that can lay waste and pretty much instant suppress fire-up rangers from inside a HT.  That's some nasty stuff there.  And especially with the doctrine buffs for Storms/Grens with Elite armor and the Update on Progress Thread about Fatherland Defense giving +1 mans! I may need to go back to Defensive to try that out!

In regards to Piats, they aren't as great as you make them, as they have already been hit in the accuracy department and 3-man piat teams are gone.  So the only way a Brit is able to field them is on 6 man squads with Commandoes or the 'engineer' piat squads by non-doctrine.
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #58 on: December 06, 2010, 03:53:07 am »

Quote
Axis tanks > Allied Tanks. Moving ISTs, P4s with defensive upgrades to negate Infantry AT that isn't doctrine buffed, Panthers that are non-doctrine and will generally spank most allied armor when used right (driving into 3 M10s is a big no no).

moving ist is only good if it has lockdown....and u have to have T3 for that...withouth it he is ok,but nothing amaizing...
why engage P4 with zooks when u have 57 with ap rounds,m10's etc? also schrecks are kinda bad against shermans because he has longer range than you,and usually kills 1-2 guys with 1 shot  Roll Eyes
I see more panthers fail than shine...because not everyone can use them effectivly,and when u loose one,it hurts quite a bit,it's definattely harder to use it than m10 which u can rush blindly,57 etc...
I am curious how would it turn out if allies got panther,and axis got m10's?
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101stGG Offline
EIR Veteran
Posts: 88



« Reply #59 on: December 06, 2010, 04:12:17 am »

Switch skins and find out.
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