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Author Topic: What do the Allies have that's better than the Axis?  (Read 59621 times)
0 Members and 2 Guests are viewing this topic.
BigDick
Guest
« Reply #120 on: December 07, 2010, 05:52:05 am »

ok to make it easier for plain minds:

gameplay>>realism
realism==NIL in this topic

according button:

- balanced in vcoh
- need a look at in eir
    *reason==more mobile brit at
              hint a) no movement penalties
              hint b) 6 pounder

EOD
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #121 on: December 07, 2010, 05:55:39 am »

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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #122 on: December 07, 2010, 05:58:45 am »



i understand you smalldick
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Generalleutnant of The Reichs Wolves

Nevergetsputonlistguy767
CafeMilani Offline
Aloha
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Posts: 2994



« Reply #123 on: December 07, 2010, 06:06:21 am »

let it be, theyll figure it out in a year or two like they always did
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Silver1Wolf2 Offline
EIR Veteran
Posts: 83



« Reply #124 on: December 07, 2010, 06:55:54 am »

http://www.youtube.com/watch?v=lCI2l9JIMi4&feature=related I suggest you two hold hands and do some homoerotic stuff together to get over your bruised e-peens together.
« Last Edit: December 07, 2010, 07:00:30 am by Silver1Wolf2 » Logged
Mgallun74 Offline
EIR Veteran
Posts: 1478


« Reply #125 on: December 07, 2010, 07:01:21 am »

No they really aren't. I just played a game today with FailHammer and Fraxis where Fail's Stuka fired 7 barrages, and most of them kept landing smack perfectly into the middle of an AB blob. It got 0 kills all game.

Are you not Israleidefenseforce?
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TheWindCriesMary Offline
The Ethics Police
EIR Veteran
Posts: 2630


« Reply #126 on: December 07, 2010, 07:10:55 am »

ok to make it easier for plain minds: (Aka people who don't understand my debauchery of the english language, sentence structure, and argument formation)

gameplay>>realism
realism==NIL in this topic  (I will write this, despite the fact that the person I am supposedly writing it in response to JUST asserted that, in addition to being completely anti-intuitive, button is also a contributor to poor gameplay.)

according button:

- balanced in vcoh
- need a look at in eir
    *reason==more mobile brit at
              hint a) no movement penalties
              hint b) 6 pounder (I am making some kind of point that makes sense to me, but I am ostensibly making the EXACT same point that the person I am ostensibly arguing with did - except I'm writing it is if I've made some new revelation.).

EOD


 I don't think you realize how truly incoherent your posts really are. The way you try to communicate your ideas, irrelevant of how right you believe you are (about whatever the hell it is you are trying to say), is redolent of the articulation of a half dead african water buffalo on mushrooms. Even the organization of thoughts is baffling. I mean we're just lucky the Japanese never thought of sending their strategic messages to eachother back in WW2 via Bigdick speech, because if they had american codebreakers would have been completely fucked. You're a one-man enigma machine.

 With that being said, though, someone has to put on the zookeeper gloves to try and wrangle you back into your cage and since I get a kick out of it why not me.

 So, lets try this again. Are you arguing FOR button being re-examined in EiR given that the dynamic of British mobile AT options has changed dramatically, or are you arguing against it? Because right now I can't even tell if your agreeing with my first point, or if you even understand that your posts are supporting it.

 And this time put on your communication hat so that someone has a hope in hell of figuring out what the hell you are trying to say. We don't speak caveman.

 -Wind
« Last Edit: December 07, 2010, 07:21:12 am by TheWindCriesMary » Logged

Vermillion Hawk: Do you ever make a post that doesnt make you come across as an extreme douchebag?

Just sayin'
nugnugx Offline
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« Reply #127 on: December 07, 2010, 07:31:28 am »





What i can gather from BigDick is that, that the button in vcoh was balanced and in EiR it was directly taken from vcoh and not 'balanced' to EIR standards - thus making it OP adding the additional mobile AT capabilites of brits.
« Last Edit: December 07, 2010, 07:35:08 am by nugnugx » Logged

BigDick
Guest
« Reply #128 on: December 07, 2010, 07:39:22 am »

And this time put on your communication hat so that someone has a hope in hell of figuring out what the hell you are trying to say. We don't speak caveman.

 -Wind

To keep it at the nationality level WindCriesFail want to:

I didn't thought that the US education is THAT bad WindCriesFail wants to prove here.
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BoomGeneric Offline
EIR Regular
Posts: 1


« Reply #129 on: December 07, 2010, 10:35:15 am »

faildick and alotard are back lol
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TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6294


« Reply #130 on: December 07, 2010, 10:38:53 am »

faildick and alotard are back lol


well thats an old account.
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Quote from: Grundwaffe
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gj icelandic i am proud of u  Smiley
Sometimes its like PQ doesnt carrot all.

Work Harder
NightRain Offline
EIR Veteran
Posts: 3908



« Reply #131 on: December 07, 2010, 10:43:12 am »

I think he actually means.

"Why does british infantry still get button?" It lasts awfully long. In VCoH Brits crawled without a LTD so a tank could easily knite them- ontop of it they had no mobile AT other than Firefly and PIATs. When you buttoned the tank and bombarded it with piats though its different here in EIRR.

In EIRR the Brits dont crawl, they run normally like any other infantry. + They have 6 Pdr that is ad irect copy of a 57mm. Now add in Percistance and only 1 repair and that 14 second button. It is a dead or half dead tank in any possible case you can come up with in any front line situation. The only situation this is not the case is when a HT finds a strained bren squad capping behind their territory.
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Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #132 on: December 07, 2010, 12:30:43 pm »

No Spartan, you and Mgallun are getting annoying with your blatant Allied favoritism.

I know how to properly micro and use tanks proper vs infantry. I'm calling out the huge discrepancy of Allied tanks running over Axis infantry without issue, turning M10s and CCTs into awesome anti-infantry vehicles, meaning that suiciding a vehicle is a legitimate tactic so long as you run over enough shit. I support and properly micro my vehicles, but it's things like Stickies flying through multiple houses, or Button's long range and instant effects that only add to the problem. Even Smokaz called out Stickies and Button as a problem, guess he needs to l2p too?

Yes you are always so correct, as my favourite armies are RCA, RE, Luft and blitz. I just find everything generally fucking balanced.

Button is annoying, never had an issue with it as axis. I see brens, i back the fuck up mortar them to shit move in combined fucking arms. But with you its STICKIES ARE BROKEN I CAN'T DRIVE MY TIGER IN ALONE AND RAPE EVERYTHING. I see riflemen running up to my Tiger i let them chase, making sure they run into a squad of cloaked mp 44 stormies.

Now you can throw in a million scenarios of how i can get combi-arm screwed by allies and stickied, i can throw a million counters. My main point is, your tanks outrange infantry, so why do i see every allied sticky/button whiner that i have played against sitting there tanks INFRONT of thier at/inf screen.

If you have half a brain, you will keep your tank just inside the button/sticky range you see the button go off, back up a half step, he just wasted a button. See the sticky windup? back up you can make him waste all his sticky ammo without 1 toss.

You nerf stickies and button, remove panther as a non-doctrinal tank.

(tbh the only time button is a problem is when people are spamming/exploiting roos and brens.)
« Last Edit: December 07, 2010, 12:35:50 pm by Spartan_Marine88 » Logged

Yes that's me, the special snowflake.
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #133 on: December 07, 2010, 12:39:32 pm »

and who would have it as doctorinal,def? lol
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #134 on: December 07, 2010, 12:47:39 pm »

Quote
You nerf stickies and button, remove panther as a non-doctrinal tank.

Non-sequitur much? How is panther at all related to stickies or button?

The main issue in your argumentation, Spartan - is that ATGs outrange Panzer 4s, and both sticky and button are long-ranged enough to prevent all axis tanks from being able to circle ATGs (and - say what you will, the main purpose for using stickies/button is to protect ATGs from rushes).

In a vacuum of tank vs sticky/button - yes. A sensible user of the tank should never get either stickied or buttoned. But in a sensible enviroment where a tank is 12 popcap as oposed to the button/sticky squad being 5 popcap - the possibility of an ATG supporting the sticky/button squad without any excess support to the tank is quite reasonably high.
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11on2d6 Offline
EIR Veteran
Posts: 193


« Reply #135 on: December 07, 2010, 03:02:05 pm »

discussion is funny.

Allies; Spartan
Axis; Carrot.
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #136 on: December 07, 2010, 03:09:38 pm »

discussion is funny.

Balance; Spartan
2 good ideas a long time ago, whole lot of tiring crap now; Carrot.

fixed
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Mgallun74 Offline
EIR Veteran
Posts: 1478


« Reply #137 on: December 07, 2010, 04:34:44 pm »

Carrott is IsraeliDefenseForce

so ya, we played last night foo... so what was so op in that game?
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Illegal_Carrot Offline
Global Moderator
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Posts: 1068


« Reply #138 on: December 07, 2010, 04:50:20 pm »

discussion is funny.

Allies; Spartan
Axis; Carrot.
While it certainly is nice to have a sense of belonging, I feel you've been mistaken, Mr. 2D6.

I've made only two points in this thread:
1) Allied arty is both more powerful and more common than Axis arty. This is inarguably true.
2) Button and Sticky are BS and in their current state and are not balanced for EiR. Multiple people (including Smokaz) agree with me on this, so...
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Quote
Rifle87654: Give me reward points.
Brn4meplz: I'm drunk.
nugnugx Offline
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« Reply #139 on: December 07, 2010, 04:52:36 pm »

While it certainly is nice to have a sense of belonging, I feel you've been mistaken, Mr. 2D6.


2) Button and Sticky are BS and in their current state and are not balanced for EiR. Multiple people (including Smokaz) agree with me on this, so...

While sticky is more or less balanced because you have to move up close with rifles, button could use a looking at as it negates a tank fully and it can be killed without a problem.
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