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Author Topic: Update on progress  (Read 20610 times)
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bbsmith Offline
The Brain and Muscle
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Posts: 2778


« on: December 06, 2010, 02:48:25 am »

Well I'm expecting Tank Hunters to be released next weekend. I can't do too much since I got to study for finals. Bugs will be fixed as they come up. Next week I'll be updating the drafts of the first 8 doctrines to represent changes that happened after they were released. We are currently looking into making PE work better independent of a Wehr Player, next patch we will be adding HMGs to the PE doctrines.

Scorched Earth
- HMG42 Support Grenadier Team
HMG42 Crewed with 4 Soldier Armor PGs with PE K98ks
Added to Panzer Pio unlock, and unlock moved to T2 (swapping places with Support Scout Car),

Luftwaffe
- Fallschrimjager MG34
30 Cal Like HMG Crewed with 3 Airborne Armor, 65 HP, Falls with PE K98ks.
Ambushes in Cover, Buffed by Falls abilities, Gains sprint at vet 2, Gun gives no cover (Normal HMGs give light cover)
Added to T2 unlock with Wirbelwind. (T2 Flakvierling moves to T3 with 88 and FJ Tankbusters.)

Doctrine stuff to fix (Next few weeks)
Unit swaps will be fixed next launcher patch, allowing things to work like Fatherland Defense to give +1 men.
Timer abilities and +1 Offmap uses are still pending releasing a working version of the warmap.
In the future this can be applied to other T4s giving skin or model swaps for certain units to show a T4.

Tank hunters (Next Week)
Airborne (In 2-3 Weeks)
Terror/Engineers (Early January)

Offmap Overhaul (1-2 Months)
Infantry, Defensive, Scorched Earth, and Artillery will have Military Intel. It was decided that Scorched Earth and Artillery would benefit more from it than awareness because MI would allow them to fire howitzers into the fog of war without penalties.

Blitzkreig, Commandos, Luftwaffe, and Airborne will be retaining their Scouting Runs
Armor will have the old Artillery Awareness ability.
Tank Hunters will retain their Tank Intelligence.
Terror will have Blackout.

With the removal of the Offmap location scatter, I'll be looking further into tweaking the scatter of actual shells and fixing bugs with the offmaps. We are also thinking about resource costs for offmaps or spotter units. What do you guys think about it?

Repair/Crit Overhaul (2-3 Months)
Low priority at the moment. There is a graphical error I have to work out with the Repairs, but in the future we will be able to have Repairs that will repair Crit damages 100% of the time. We might even add in special repair kits specially for Crit damages.
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nugnugx Offline
Donator
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Posts: 4051



« Reply #1 on: December 06, 2010, 03:06:44 am »

Good news.







Scorched Earth
- HMG42 Support Grenadier Team
HMG42 Crewed with 4 Soldier Armor PGs with PE K98ks
Added to Panzer Pio unlock, and unlock moved to T2 (swapping places with Support Scout Car),

Luftwaffe
- Fallschrimjager MG34
30 Cal Like HMG Crewed with 3 Airborne Armor, 65 HP, Falls with PE K98ks.
Ambushes in Cover, Buffed by Falls abilities, Gains sprint at vet 2, Gun gives no cover (Normal HMGs give light cover)
Added to T2 unlock with Wirbelwind. (T2 Flakvierling moves to T3 with 88 and FJ Tankbusters.)


I'm not realy concerned about lack of HMG tbh, i choosed PE because it has other means to fight, If i wanted hmg i'd take wehr, but i guess it will give more flexibility to PE.
« Last Edit: December 06, 2010, 03:09:15 am by nugnugx » Logged

101stGG Offline
EIR Veteran
Posts: 88



« Reply #2 on: December 06, 2010, 04:03:50 am »

I thought MG HT was the "mobile" MG version for every PE player. Perhaps I thought wrong...
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #3 on: December 06, 2010, 04:44:38 am »

mg made out of paper...
can u recrew it,put it in building,expect him to hold blob for more than a sec...no...
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101stGG Offline
EIR Veteran
Posts: 88



« Reply #4 on: December 06, 2010, 05:00:00 am »

If only halftracks were made of steel instead of paper ...

... You wouldnt be wanting another doc unit to complement PE.
« Last Edit: December 06, 2010, 05:02:46 am by 101stGG » Logged
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #5 on: December 06, 2010, 05:01:52 am »

tell that to halftracks drivers  Grin
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sheffer Offline
EIR Veteran
Posts: 593



« Reply #6 on: December 06, 2010, 10:02:06 am »

We are also thinking about resource costs for offmaps or spotter units.

Your read my mind, i was near making a thread about it. Save their effectiveness, but make offmaps FOO like - single combat controller unit, cloak with cover, no weapon. 2 variants -  buy for SP and get free CCU (combat controller unit) callings, or make MU cost for offmaps and unitcap for CCU.

P.S. enother suggestion - an experiment with "bunkers hold territory".
add a man power (like 100mp) and lets see what we get! Its really interesting.
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Senseless and ruthless.
Artekas Offline
Donator
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Posts: 784


« Reply #7 on: December 06, 2010, 10:12:14 am »

IHT is not even supposed to be an MG, it's a transport. The MG doesn't reliably suppress anything but vCoH engineers.
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sheffer Offline
EIR Veteran
Posts: 593



« Reply #8 on: December 06, 2010, 10:17:11 am »

at close range it can supress everything. and yes, its minimg for pe.
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #9 on: December 06, 2010, 10:22:07 am »

I dont think people are waiting for another single purpose unit that they also have to micro (spotter)

perhaps if offmaps could only be used near your own forces to stop them from blowing up calliopes and arty. But only increasing the spread or the time before it drops would be enough already.

Why not make artillery drop really slow? one shell every 5 seconds for example. if you drop a howy barrage on someone then you will be sure that area will be clear for the next 30(+) seconds.
force the enemy to move their defenses, but only have the arty kill if he doesnt move. flank his defense while he is relocating!

and to balance out the airplanes: make strafle run do almost no dmg at all, only suppress. the bombing run will be the lonely exception. but since its a t3 and not spammable(hopefully) its no problem
« Last Edit: December 06, 2010, 10:26:59 am by LeoPhone » Logged
nugnugx Offline
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Posts: 4051



« Reply #10 on: December 06, 2010, 10:31:13 am »


make strafle run do almost no dmg at all, only suppress.

+1, but not suppress but pin , the red one.
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sheffer Offline
EIR Veteran
Posts: 593



« Reply #11 on: December 06, 2010, 10:34:51 am »

but since its a t3 and not spammable(hopefully) its no problem

For now I fear the prospect of Commando doc with Lancaster\Bombing run with +1 offmap t4 Undecided
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RoyalHants Offline
EIR Veteran
Posts: 2109



« Reply #12 on: December 06, 2010, 10:36:10 am »

not rly my most effective killers were the demos but now they get auto targeted i cant hide them at all
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Yeah calbanes, I mean - some people like smokaz are still yet to win a single game, even though they've been around here for years.

Artekas Offline
Donator
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Posts: 784


« Reply #13 on: December 06, 2010, 10:37:37 am »

Something definitely needs to be changed about strafle run, I've never had it used on me but I played 3 games as AB and every time I used it it instantly raped whatever was bothering me with no chance to dodge on a 2v2 map. I've also seen it used on my teammates and basically it's an instant offmap that 100% guarantees one squad off the field, usually two.
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #14 on: December 06, 2010, 10:41:00 am »

in cohO at first u could destroy vehiachles like ostwind  with it,lol,guess what,they figured that it was a bit op...
yea,but pin,instead of instant kill would be nice...recon plane runs,your expensive storms are discovered,zzap,they are dead...u killed 650mun,600 manpower with single run...not op at all...
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #15 on: December 06, 2010, 10:44:37 am »

For now I fear the prospect of Commando doc with Lancaster\Bombing run with +1 offmap t4 Undecided

oh right, that retarded thing. I already blocked all memories of that horrible thing off my mind. stuff like that ruins EIRR.

commandos already had a nice normal unique artillery barrage: a precision barrage of a few shots + decoy smoke. Why was it replaced?
« Last Edit: December 06, 2010, 10:46:20 am by LeoPhone » Logged
Artekas Offline
Donator
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Posts: 784


« Reply #16 on: December 06, 2010, 10:45:52 am »

Strafle run is a lot more tolerable in vCoH 'cause you can buy elite armour for troops and also retreat when you see it coming, not to mention it actually costs a shitload of resources... none of that is here.
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #17 on: December 06, 2010, 10:47:06 am »

Strafle run is a lot more tolerable in vCoH 'cause you can buy elite armour for troops and also retreat when you see it coming, not to mention it actually costs a shitload of resources... none of that is here.

and still, it was the cause of half the ragequits and drophacks in vcoh.
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nugnugx Offline
Donator
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Posts: 4051



« Reply #18 on: December 06, 2010, 10:50:21 am »

pffft weak coho kiddies,

eir hardcore axis stormtrooper players catch strafle run bullets with their teeth and spit them out.
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sheffer Offline
EIR Veteran
Posts: 593



« Reply #19 on: December 06, 2010, 10:54:21 am »

pffft weak coho kiddies,

eir hardcore axis stormtrooper players catch strafle run bullets with their teeth and spit them out.

and blow up a plane with a sniper Schreck shot? or they always alphastrike a plane? :-D
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