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Author Topic: boys at rifle  (Read 7649 times)
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marda145 Offline
EIR Veteran
Posts: 219


« on: December 06, 2010, 04:41:45 am »

What is your estimation of them?
Worth to buy?
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Scotzmen Offline
EIR Veteran
Posts: 2035


« Reply #1 on: December 06, 2010, 05:01:27 am »

If your facing American armour, expect no less the 2 squads of them 6 max.
Brits engineers, probarly same amount
Havn't seen alot on the Falls, maybe 1 or 2 squads of them.

There 90 munis per squad i think, they make mince meat of anything light on the axis side, great for backing up at's that are likly to come under fire from light vehicles.

Basically half tracks, scout cars, those sorta things. Maybe a marder if your lucky to get a good shot. Anything else and the tank just repels there shots.
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #2 on: December 06, 2010, 06:13:33 am »

u can kill everything PE has,except P4ist...so against them,they are very nice...
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #3 on: December 06, 2010, 07:53:14 am »

they rape AT guns, flaks, nebels, allow you to destroy hmgs and mortars, also does ridiculous amount of dmg vs buildings and bunkers for a 50 cal rifle.
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Illegal_Carrot Offline
Global Moderator
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Posts: 1068


« Reply #4 on: December 06, 2010, 11:10:07 am »

Basically they'll own anything Axis has that isn't med-heavy armor.
As Axis, it's only really useful vs M8 spam, which there are already better counters to anyways.
They do pretty good against ATGs, though.
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marda145 Offline
EIR Veteran
Posts: 219


« Reply #5 on: December 06, 2010, 11:48:00 am »

I have just tried them on my armor account and they are awesome! PE halftracks , one burst and they have 1/3 health, marder and hotchkiss, armored cars were raped as well, paks were destroyed very fast, I also dealt some damage to panther!
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Jodomar Offline
EIR Veteran
Posts: 734


« Reply #6 on: December 06, 2010, 02:37:24 pm »

I think they are to good and to prevalent in games now. Some kind of nerf needs to be done in order to balance things out again. You can't run any light vehicles anymore with out getting raped and the fact that this can damage flaks is just retarded.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #7 on: December 06, 2010, 02:38:25 pm »

think their damage versus towed weaponry should be toned down, yeah. Other than that.. They're SUPPOSED to be good versus light vehicles.
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Tymathee Offline
Donator
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Posts: 9741



« Reply #8 on: December 06, 2010, 03:05:09 pm »

i think their effectiveness needs to be lowered so that the power of 2 = 1 just like RR's and zooks (1 schreck = 120, 2 rr's = 130, 2 zooks = 150)

this also makes me think about a cool idea for a sniper unit, give them an anti material rifle that has lowered accuracy vs infantry (lower than axis sniper) but can still one shot them but can penetrate light vehicles (but can't one hit detector units)
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #9 on: December 06, 2010, 08:55:00 pm »

anti-mater sniper rifles, tymmie?

Really?
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #10 on: December 06, 2010, 09:00:41 pm »


I want buster sword KCH
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SlippedHerTheBigOne: big penis puma
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Illegal_Carrot Offline
Global Moderator
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Posts: 1068


« Reply #11 on: December 06, 2010, 09:22:16 pm »

Anti-material, not anti-matter.
I wouldn't mind an improved terror of Stalingrad, so long as its done tastefully and correctly.

That, or KCH with power weapons.
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #12 on: December 06, 2010, 09:23:53 pm »

Anti-material, not anti-matter.


That, or KCH with power weapons = done tastefully and correctly.

Fixed*
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Illegal_Carrot Offline
Global Moderator
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Posts: 1068


« Reply #13 on: December 06, 2010, 10:19:54 pm »

Deep strike right next to a Priest and have a field day!
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Tymathee Offline
Donator
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Posts: 9741



« Reply #14 on: December 06, 2010, 11:36:25 pm »

anti-mater sniper rifles, tymmie?

Really?

just think about it, it wouldn't be terribly OP. It'd have regular sniper armor, about 70% 75% accuracy vs infantry and light vehicles.

Jeeps are 185 health,
Bikes 125

It can be a Terror Sniper, so you give it 90 damage (double G43 Sniper & takes out any target, including officers), and it can take out a jeep in 3 hits but more likely 5-6 shots because of accuracy.

It's really not OP at all since you crap its accuracy (it is a bigger gun after all) but you get more killing power.

Then again, now that i think about it, if you spam these, hmm, never mind. It was a good idea in theory but whenever u think of a new unit, you always gotta think "how powerful would it be if spammed?"
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #15 on: December 07, 2010, 04:07:58 am »

just give him rail gun ...so he can nail...like everything....
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Heartmann Offline
Officer of Kindness
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Posts: 1776



« Reply #16 on: December 07, 2010, 08:38:49 am »

Tbh i ahve a bit of a problem with AT rifles for us inf, like whas it not enough with the zooks?Huh Give PE more griefs why dont ya.
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It's not really creepy until I show up.............

- I've heard of being an animal in bed but...

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sheffer Offline
EIR Veteran
Posts: 593



« Reply #17 on: December 07, 2010, 08:47:30 am »

i want Javelin for my tankbusters
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Senseless and ruthless.
3rdCondor Offline
Donator
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Posts: 1536


« Reply #18 on: December 07, 2010, 11:01:39 am »

Anti-material, not anti-matter.
I wouldn't mind an improved terror of Stalingrad, so long as its done tastefully and correctly.

That, or KCH with power weapons.

Lol I want an antimatter gun! Turn KT into light!
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No tits, but i will bake a cake then eat it in honour of Sir Condor The 3rd
fuck the pgren rifle, fucking dogshit weapon
My beautiful black pussy won
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #19 on: December 07, 2010, 11:18:06 am »

power fist for khc leader  Grin
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