Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 27, 2024, 08:17:52 pm
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 0
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
Tactics & Strategy
>
Luft: Scout Training
Pages:
1
2
[
3
]
4
Go Down
Print
Author
Topic: Luft: Scout Training (Read 19639 times)
0 Members and 1 Guest are viewing this topic.
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: Luft: Scout Training
«
Reply #40 on:
December 07, 2010, 06:16:59 pm »
Quote from: AmPM on December 07, 2010, 06:14:35 pm
Wait, so Spartan, your goal with FJ is to decrew a howi, then get maybe 1 barrage off, have your men killed by an M8/M3, have the enemy recrew said howi, and then fire their free barrage?
The only time its good to attack a Howi is if its a high vet crew, or you can destroy the gun.
AB have Fireup, it makes all the difference.
Yea, cuz that m8/m3 really fucks up my guys with at rifles these days
Logged
Quote from: Sachaztan on March 24, 2013, 03:49:43 pm
Yes that's me, the special snowflake.
AmPM
Community Mapper
Posts: 7978
Re: Luft: Scout Training
«
Reply #41 on:
December 07, 2010, 06:22:30 pm »
If you drop in 500mp, 180mu to kill a Howi, you are losing either way =)
Logged
.
.
.
.
.
.
.
.
.
.
.
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: Luft: Scout Training
«
Reply #42 on:
December 07, 2010, 06:25:59 pm »
Quote from: AmPM on December 07, 2010, 06:22:30 pm
If you drop in 500mp, 180mu to kill a Howi, you are losing either way =)
Nope
not if you don't wait there after killing the howie, walk away cloak and wait for them to come searching.
While you know they are, push with your allies
Logged
AmPM
Community Mapper
Posts: 7978
Re: Luft: Scout Training
«
Reply #43 on:
December 07, 2010, 06:38:40 pm »
Quote from: Spartan_Marine88 on December 07, 2010, 06:25:59 pm
Nope
not if you don't wait there after killing the howie, walk away cloak and wait for them to come searching.
While you know they are, push with your allies
Or play a good doctrine, drop offmaps on it, and attack with your allies =)
Logged
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: Luft: Scout Training
«
Reply #44 on:
December 07, 2010, 06:50:41 pm »
Quote from: AmPM on December 07, 2010, 06:38:40 pm
Or play a good doctrine, drop offmaps on it, and attack with your allies =)
Luft is the best doctrine.
Logged
Illegal_Carrot
Global Moderator
Posts: 1068
Re: Luft: Scout Training
«
Reply #45 on:
December 08, 2010, 12:29:32 am »
You seem to be under the impression that FJs are Airbonre of Commandos; they're not. FJs aren't versatile enough to reliably engage forces behind enemy lines, and lack the get out of jail free card that other elite infantry have.
FJs cannot reliably engage the enemy far from Axis lines, which is why paradropping is pretty much worthless on them: they must remain close to Marders/50mms in case they are engaged by armor, must remain close to mortars which could smoke/cover them if they start to get overwhelmed, must remain close to scouts to see what's ahead (as a single MG burst could spell doom for an entire FJ squad), etc.
Quote from: Spartan_Marine88 on December 07, 2010, 06:50:41 pm
Luft is the best doctrine.
Straight up lol.
Logged
Quote
Rifle87654: Give me reward points.
Brn4meplz: I'm drunk.
smurfORnot
EIR Veteran
Posts: 4715
Re: Luft: Scout Training
«
Reply #46 on:
December 08, 2010, 12:54:14 am »
jep,paradrop is worthless,I would rather pay less for them and not to be able to,since I havent used it single time,almost have to paradrop at spawn to pick those shitty medikits...
Quote
Nope
not if you don't wait there after killing the howie, walk away cloak and wait for them to come searching.
While you know they are, push with your allies
paradroping them behind enemy lines,is just asking to be killed very fast...
except when you have at rifles,2 rifle squad,and they dont even need to have bars are enough to kill u,and if they have bars,then you are 200% dead...so yea,you can push,but wont have any advantage,or you expect him to send 50% of his force to come search for u....
and even at rifles are nice,they are worth shit most of the time,because if he doesnt have that m3 or/m8 you have 5pop that cant do shit to almost anything else....
luft 'was best' when they had they terminator medikits,now they are just average...
Logged
Smokaz
Honoured Member
Posts: 11418
Re: Luft: Scout Training
«
Reply #47 on:
December 08, 2010, 02:41:18 am »
Well they are closer than ever to having reliable AT. Then again people KNOW how to counter 'tard-drops'. It's something people realize have huge weaknesses, first of all getting gangbanged and the relative vulnerability a pure RR army has against stuff like pumas. Plus its the everpresent risk of getting mangled as you drop by some AA weapon.
The weakness to getting raped by "paradrop" flank isn't favoring AB over Luft that much. That said its all about the upgrades. If you had a satchel like weapon or the Top T4 was working could drop some shreks behind the lines to kill a arty piece.
Logged
SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
LeoPhone
Honoured Member
Posts: 0
Re: Luft: Scout Training
«
Reply #48 on:
December 08, 2010, 03:25:21 am »
dont fjs have their anti building incendiary grenades? drop one squad on a howy, throw the nade and then retreat. totally worth it recourse wise.
Logged
smurfORnot
EIR Veteran
Posts: 4715
Re: Luft: Scout Training
«
Reply #49 on:
December 08, 2010, 03:29:55 am »
will it kill howie?
Logged
LeoPhone
Honoured Member
Posts: 0
Re: Luft: Scout Training
«
Reply #50 on:
December 08, 2010, 03:34:40 am »
not sure actually, ill test. if it doesnt do enough dmg maybe it will together with a panzerfaust.
Logged
smurfORnot
EIR Veteran
Posts: 4715
Re: Luft: Scout Training
«
Reply #51 on:
December 08, 2010, 03:37:22 am »
problem is if there is triage by the howie,which there is in quite bit of cases...
Logged
LeoPhone
Honoured Member
Posts: 0
Re: Luft: Scout Training
«
Reply #52 on:
December 08, 2010, 03:43:57 am »
then throw it on the triage when u find out, still a good trade
so... how good is fsj at destroying a howy?
well, since eirr buffed the dmg of the panzerfaust you have a 0.16% chanse two panzerfausts will destroy the howy. in all other cases it will be left with between 1 and 50 hp.
dmg of incendiary grenade is kinda random, i'd say it does about the same dmg as the panzerfaust.
there is a t4 that allows 1 fallschirmjager to shoot 2 fausts rly fast after eachother, but there is also a t1 that will give your fsj AT rifles for 90 mu. now those things will rape a 105.
«
Last Edit: December 08, 2010, 03:51:05 am by LeoPhone
»
Logged
smurfORnot
EIR Veteran
Posts: 4715
Re: Luft: Scout Training
«
Reply #53 on:
December 08, 2010, 03:44:29 am »
will it kill triage? :p
Logged
LeoPhone
Honoured Member
Posts: 0
Re: Luft: Scout Training
«
Reply #54 on:
December 08, 2010, 03:55:55 am »
Quote from: smurfORnot on December 08, 2010, 03:44:29 am
will it kill triage? :p
meh, the longer i look at the stats of this thing the sadder my face becomes. what is the point of this thing if it wont do any good dmg vs team weapons or even triages/mg bunkers?
it seems the only good thing this nade can do is remove crew of brit emplacement.
Logged
smurfORnot
EIR Veteran
Posts: 4715
Re: Luft: Scout Training
«
Reply #55 on:
December 08, 2010, 04:22:55 am »
as I said,falls could rly use some new nade,that will be used and useful,and wont there just be as a decoration...
even some nade as 'flashbang' that doesnt necesary dmg enemy troops,but stuns/pinns them would be nice...or just a regular nade...
Logged
Illegal_Carrot
Global Moderator
Posts: 1068
Re: Luft: Scout Training
«
Reply #56 on:
December 08, 2010, 04:27:31 am »
The Incendiary Device is actually very effective against Triages and CCSs, usually one will do the trick. The problem is any infantry at the Triage will easily gun you down before you get close, and you have to get
real
close.
Damage vs the Howi seems decent, but IDK if it'll actually kill it outright; every time I've thrown one it always misses and flies right past, causing no damage. Bad luck, I guess, but shows how unreliable it can be.
Against emplacements, it actually does next to nothing. I tossed one on a 25 lbr, then retreated. Later in the game, that same exact 25 lbr was still there with about 80% health.
Logged
11on2d6
EIR Veteran
Posts: 193
Re: Luft: Scout Training
«
Reply #57 on:
December 08, 2010, 07:41:47 am »
it didnt used to kill the howie, I tried that trick last war.
Logged
LeoPhone
Honoured Member
Posts: 0
Re: Luft: Scout Training
«
Reply #58 on:
December 08, 2010, 08:26:40 am »
Quote from: Illegal_Carrot on December 08, 2010, 04:27:31 am
Against emplacements, it actually does next to nothing. I tossed one on a 25 lbr, then retreated. Later in the game, that same exact 25 lbr was still there with about 80% health.
what probably happened was that the crew died or retreated and then the health got back once it was remanned.
Logged
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: Luft: Scout Training
«
Reply #59 on:
December 08, 2010, 11:27:23 am »
Quote from: smurfORnot on December 08, 2010, 03:37:22 am
problem is if there is triage by the howie,which there is in quite bit of cases...
Hmm, you must be stomping newbs. As no one with any intellegence will put a triage by a howie, it just guarentees you lose more then just the howie to a v1 or hummel incendiary.
Logged
Pages:
1
2
[
3
]
4
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...