I find companies consisting of lot of them to be more bad for gameplay than a company that has 2-3.
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Nug's stag spam was effective but he was not facing any hetzers, panzer IV's etc. Panthers were rendering them unable to go close enough to molest infantry too well, marders were hitting them, shreks were hurting them etc.
That is precisely correct. Staghounds will not face up to tanks and its ability does not lie in being spammed in tandem.
I think it is force multiplier effect in combined arms which makes staghounds very effective.
Assuming the common AT counters: Pak38 [380MP 120MU 4Pop] Schreck Gren[240MP 120MU 5Pop] P4 [400MP 250FU 12Pop]
And the reasonable, and I think, most common combinations which should work against a single Staghound
Pak38 + Schreck Gren [640MP 240MU 9Pop]
Pak38 x 2 [760MP 240MU 8Pop]
P4 [400MP 250FU 12Pop]
They often require either microing 2 units against 1, or significantly larger pop and resources (i.e. tanks) to beat a single staghound.
Other counters such as pure fausts volks, schreck storms, Tigers are less common.
Remember that the brit player has only used 8Pop. If he has only pure infantry based units with a stag, all the AT investment could be potentially wasted, as strong as it is.
Tanks are somewhat negated by a smaller popcap combination, Bren (Tommies/Tommies in Bren/MMG Bren Carrier) + ATG, which in due honesty, only has 4 popcap invested purely into AT but a good versatile AI/AT weapon. Thats about 12Pop losing to 9Pop.
I think it will be logical to assume that most british players would definitely have an ATG and Bren in their army build. At least I would definitely start with a Bren + ATG.
Overall, this makes fielding a Staghound a strategic advantage, requiring your opponent to use more resources against you. If a staghound is used in the game at all times, you're effectively tieing down at least 8 popcap worth of your enemy's troops into AT roles, without helping in AI roles where as your own Brit troops are significantly more versatile and are only really losing 4Pop into AT against tanks.
If someone starts with 3 staghounds versus a Panzer IV + shrek start the staghounds get routed easily etc.
If you meant a 3 staghound start, you're probably right. Too much micro and resource intensive to actually pay off against the wehr player. I'm thinking of a combination of Stag, Bren Tommie/MMG Carrier + ATG which goes at about 16/17 pop, comparable to your own Pop and a straight on conflict, I think, favours the British side more.
The stag would focus on pushing the schrecks to prevent a fire off, while the bren buttons the tank and the atg finishes it. Very ideal situation I know, but I can't help thinking about this caveat where as I'm not too sure about the "ideal outcome" for the wehr. Killing staghound first? Killing Bren first? Or what?
However I do dissaprove of the modifiers it has against some PE stuff which makes it unreasonable good against marders and HT's.
I know very little of the effects of the staghound on the PE. Could you explain more?
If anything adding canister shot to them is a bad idea making it completely negate inf ht by modifiers and easily gibbing a shrek squad on foot.
I have not tried the canister shot combination yet. However, I think it may result in a need for 3 Inf-AT to deal with a single staghound, as in the presence of only 2 units, it can canister shot one, and flank the other thereafter, having enough HP (I think) to sustain the damage received.
This is of course, purely hypothetical and subject to the terrain (hedges, cover, roads[for fast flanking & higher damage] etc.)