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Author Topic: [WM] Presighted Positions  (Read 2241 times)
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Tymathee Offline
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Posts: 9741



« on: December 14, 2010, 06:21:18 pm »

Can anyone explain to me the benefits of this?

Mortar
+10% Nearby Suppression Modifier

HMG42, LMG42
5% Nearby * *
3% Incremental * *
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Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
sheffer Offline
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Posts: 593



« Reply #1 on: December 14, 2010, 06:25:33 pm »

i think its abtiblob accuracy, but i cant explain how numbers exectly works Smiley
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Smokaz Offline
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« Reply #2 on: December 14, 2010, 06:27:58 pm »

Incremental Accuracy uses the weapon search radius to increase accuracy on the weapon using some kind of formula with incremental accuracy x amount of units within search radius of the weapon. Dunno if that explained it.

Nearby supression is the stat mg's use to supress squads close to the stuff they are firing on iirc.

Search radius is a circle around the man the LMG is firing on, so a rifle squad on its own adds a incremental accuracy based on 5 guys.
« Last Edit: December 14, 2010, 06:30:44 pm by Smokaz » Logged

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Tymathee Offline
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« Reply #3 on: December 14, 2010, 06:30:37 pm »

o, rite http://picly.us/coh/Info_Contents.html

Quote
Please note that this is not your standard Accuracy Multiplier, I will try to explain it with the following example.


MG42 has an Accuracy of 0.125 at long range.

Its Accuracy Increment Modifier is 1.12.


At long distances

When the MG42 is shooting at 1 man, the accuracy is 0.125 (12.5%)

When the MG42 is shooting at 2 men, the accuracy is 0.125*1.12=0.14 (14%)

When the MG42 is shooting at 3 men, the accuracy is 0.125*1.12*1.12=~0.16 (16%)

When the MG42 is shooting at 4 men, the accuracy is 0.125*1.12*1.12*1.12=~0.18 (18%)

When the MG42 is shooting at 5 men, the accuracy is 0.125*1.12*1.12*1.12*1.12=~0.20 (20%)

When the MG42 is shooting at 6 men, the accuracy is 0.125*1.12*1.12*1.12*1.12*1.12=~0.22 (22%)

......

......

Notice its not 1,2,3... squads, but 1,2,3... men.


To take advantage of the extra accuracy bonuses, all of the men must be standing within the search radius.

If the target is outside of the search radius, only the default accuracy apply. Search radius has not been extensively tested.

So what this means is that the same MG42 at long distances, kills one member of a 6 men riflemen squad (6/6) faster than killing a single rifleman on his own (1/6).

Bike and Jeep has a Accuracy Increment Multiplier of 0.975, which translates to reduced accuracy when there are a lot of units, so less damage.

Quote
Nearby Suppression Multiplier doest not affect the targeted unit, only units around it. Nearby Suppression Radius gives the radius of the suppression area of effect. For example, the NSM for the Kar 98 Rifle is 0.1, an engineer squad near the engineer squad will take 10 times more bullets to suppress. (40 x 0.006 x 0.1 = 0.024 > 0.02)

still kinda confused...
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