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Author Topic: Terror Doctrine  (Read 13887 times)
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Smokaz Offline
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« on: December 17, 2010, 02:34:57 am »

I made a draft for Terror.

https://spreadsheets.google.com/ccc?key=tyePYhUaSb3FwKeLxwGk4LQ#gid=0

Tell me what you think!
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Artekas Offline
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« Reply #1 on: December 17, 2010, 02:37:19 am »

Lol'd at salvation

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Smokaz Offline
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« Reply #2 on: December 17, 2010, 02:38:16 am »

I dont know about you but its happened to me several times where not being able to destroy your own tank has caused a game-losing situation
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Artekas Offline
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« Reply #3 on: December 17, 2010, 02:40:05 am »

I know, I remember watching a game with that happening to your croc.
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smurfORnot Offline
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« Reply #4 on: December 17, 2010, 03:12:44 am »

I do like Wink ...but looks a bit too strong compared to old one,so it aint hapening...

even though,old heavy support was better,atleast I do like it more....elite armor,mp44,33% health and focus fire was just AWESOME!

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Smokaz Offline
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« Reply #5 on: December 17, 2010, 03:13:40 am »

I do like Wink ...but looks a bit too strong compared to old one,so it aint hapening...

even though,old heavy support was better,atleast I do like it more....elite armor,mp44,33% health and focus fire was just AWESOME!



I think this was flawed... the old heavy support made the support weapons better at CLOSE RANGE fighting than a supporting, long-range role.
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smurfORnot Offline
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« Reply #6 on: December 17, 2010, 03:25:11 am »

yes it did,but focus fire was awesome against blobs and other mg-s etc, when they came close,and things like rangers,ab etc. will come to u no matter that little extra range,and when they do,u did stand a chance,atleast do do some good dmg before u died...or just not to be overun by 1 rifle's flanking u....
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nugnugx Offline
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« Reply #7 on: December 17, 2010, 05:44:28 am »

« Last Edit: December 17, 2010, 05:51:27 am by nugnugx » Logged

smurfORnot Offline
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« Reply #8 on: December 17, 2010, 05:49:06 am »

dibs on knight grenadiers Cheesy
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nugnugx Offline
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« Reply #9 on: December 17, 2010, 07:09:26 am »

dibs on knight grenadiers Cheesy

Swords for close combat vs infantry and range weapon vs vehs Wink
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8thRifleRegiment Offline
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« Reply #10 on: December 17, 2010, 07:17:47 am »

its not OP at all, actually quite the good ideas there smokaz. especially the retreating inf thing lol
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Mysthalin Offline
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« Reply #11 on: December 17, 2010, 07:22:47 am »

No synergy between top T3 and the other two, heroic critical snipers too good vs other snipers and too hard to kill via use of things like jeeps and infantry.

Not sure we can code in the retreat T1, though it seems rather powerful :S.

Tank supremacy buffs Grenadiers, and StuGs twice, apparently - has no coherency with ferocity.

125 percent more healing on medikits would make them rather retarded.
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Smokaz Offline
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« Reply #12 on: December 17, 2010, 07:27:06 am »

Synergy between the two bottom T3s tbfh.

Some T3's cant replace each other, like the fact that you'd rather have moving main gun with the armor T3 than moving MG.
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Mysthalin Offline
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Posts: 9028


« Reply #13 on: December 17, 2010, 07:30:43 am »

If you're using greyhounds or armour crocodiles - having 100 speed moving MGs with faster repair rate could well be more useful than having 80 percent speed and the main gun working.

And one thing not being as synergetic as could be desired does not warrant completely forgoing synergy in the T3 of another doctrine.
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Smokaz Offline
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« Reply #14 on: December 17, 2010, 07:34:49 am »

Its impossible, you can't have three T3s with synergy to each other.. with each T4 having to be stuff like "inf buff T4 terror", "heavy support" etc which are completely different.

And I Dont see the problem with a heroic critical sniper, yes he will be hard to kill with commando sniper and with american sniper, but since when was this the most common way for allies to kil a sniper? They just rush it, strafe it, or a CCT maphack detect it with mandos etc. Won't be any harsher to kill than the airborne sniper imo.

Anyways I will change the top T3 didn't like it much anyways
« Last Edit: December 17, 2010, 07:38:29 am by Smokaz » Logged
Smokaz Offline
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« Reply #15 on: December 17, 2010, 07:42:12 am »

need more input here guys, see a lot of people reading the thread and having logged in on the draft
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Smokaz Offline
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« Reply #16 on: December 17, 2010, 07:47:23 am »

Imo the 4 man KCH squad was kinda fail, the only guy I saw with those were salan
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LeoPhone Offline
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« Reply #17 on: December 17, 2010, 07:48:05 am »

lol, is fighting retreat even possible to make?

Im putting the propaganda tower in commanders mod in the next update so you could test it there and see if it works.
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Mysthalin Offline
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Posts: 9028


« Reply #18 on: December 17, 2010, 07:57:04 am »

I know for a fact elitegren used 4-man KCH, and so did a fair few other people : they were by no means a rare sight when terror was still implemented.

You don't seem to realise, but heroic criticals over sniper criticals also make the sniper much better versus all kinds of small arms, not just snipers.

It doesn't matter if counter-sniping isn't the most common way of killing a sniper - the very fact you can't physically do it anymore is what makes the ability OP.

I mean, StuGs aren't the usual way of killing allied tanks, but a T4 that made shermans immune to StuGs(among other buffs) would have reason to be considered OP.
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Smokaz Offline
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« Reply #19 on: December 17, 2010, 07:57:58 am »

What if he just took like 90% damage from a snipe hit, from full health?
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