Hey guys,
Thought Id write this now, to save future headaches / arguments down the line.
Basically, the warmap will NOT be out for a beta test on the 18th, the best I can promise is the 25th (or close to it) - and even then it will probably be fairly bare-bones.
The reason for this is - I made it a little more complicated ;p
Thats a good thing! However, it also is giving me quite a number of headaches that could have been avoided for simplicity (which I didnt want to do).
Regards
EIRRMod
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Update 25th:
Good news and Bad news ;P
Bad news is. You wont be playing the warmap today.
Good news is. Its close to playable.
My reasoning behind this is that even though it is a beta, a vast majority of data-input and first impressions will be drawn from it....
Thus, it needs to be pretty damn perfect.
What I am doing today, is finishing up the unit orders - and I'll then post a screen-shot of it.
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Update 1st January
Just a wee bit more till you get to play guys
Im working in the actions for units, and displaying of their orders. After that, I need to finish up the turn processing which I have hit a hump on due to me using Webservices =/ But in the mean time, I should have a workaround that makes it WORK, but turns not being... exact time wise. We could just call it intentional ;p
So heres what I need to do till you see the warmap.
80% - Unit Orders
80% - Unit Order display / feedback status
40% - Reinforcement / Unit creation per turn
40- End of Turn processing
0% - Grindless system implemented
100% - Veterancy change (launcher)
Then, these extentions will be next, these are extra parts that will make the warmap *interesting* rather than just functional:
- Action cards
- Spy actions
- Sector and Territory actions
- Warmap objectives and Buildings / Critical points
- Supply effects
- Team chat system
- Trading
- 'Suggest' order system
I will update this post and bold out the done parts.
Regards
EIRRMod