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Vet trees
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Topic: Vet trees (Read 12914 times)
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Khorney
EIR Veteran
Posts: 221
Re: Vet trees
«
Reply #40 on:
December 26, 2010, 08:52:04 am »
we do scatter reduction vet over at OMG for our arty pieces, its simple enough. the only issue is you can only change the max scatter value on the fly (more precise methods requiring an ability or weapon swap), but generally that's enough
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Artekas
Donator
Posts: 784
Re: Vet trees
«
Reply #41 on:
December 26, 2010, 09:02:32 am »
A quick check at the OMG Wiki tells me that your veterancy is reducing the scatter for the artillery piece that has it, not increasing the scatter of enemy offmaps and artillery. A bit of a difference there.
Oh, and I also noticed the vet 4 and vet 5 icons you guys have while looking that up, the Axis vet 4 looks freakin' sweet!
Can't wait until vet 4 and 5 in EiRR so we can get some awesome vet icons here.
«
Last Edit: December 26, 2010, 09:08:00 am by Artekas
»
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RoyalHants
EIR Veteran
Posts: 2109
Re: Vet trees
«
Reply #42 on:
December 26, 2010, 09:09:54 am »
meh i wantz VC's on my mandos
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Quote from: Mysthalin on May 27, 2013, 09:05:15 am
Yeah calbanes, I mean - some people like smokaz are still yet to win a single game, even though they've been around here for years.
3rdCondor
Donator
Posts: 1536
Re: Vet trees
«
Reply #43 on:
December 26, 2010, 11:51:02 am »
I do like the PE inspired offensive/defensive approach. Very good and worth discussing.
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Quote from: Alpha TIG on August 08, 2012, 11:55:14 pm
No tits, but i will bake a cake then eat it in honour of Sir Condor The 3rd
Quote from: Smokaz on August 14, 2012, 04:15:58 pm
fuck the pgren rifle, fucking dogshit weapon
Quote from: TheIcelandicManiac on November 28, 2012, 04:04:22 pm
My beautiful black pussy won
Khorney
EIR Veteran
Posts: 221
Re: Vet trees
«
Reply #44 on:
December 26, 2010, 12:40:35 pm »
Quote from: Artekas on December 26, 2010, 09:02:32 am
A quick check at the OMG Wiki tells me that your veterancy is reducing the scatter for the artillery piece that has it, not increasing the scatter of enemy offmaps and artillery. A bit of a difference there.
Oh, and I also noticed the vet 4 and vet 5 icons you guys have while looking that up, the Axis vet 4 looks freakin' sweet!
Can't wait until vet 4 and 5 in EiRR so we can get some awesome vet icons here.
ah, misunderstood.
well, in that case you could do it through player upgrades, have the original 'NOT' require it, and the improved one require it.
glad you like the icons, they took long enough to make =P
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nugnugx
Donator
Posts: 4051
Re: Vet trees
«
Reply #45 on:
December 27, 2010, 04:27:58 am »
Quote from: 3rdCondor on December 26, 2010, 11:51:02 am
I do like the PE inspired offensive/defensive approach. Very good and worth discussing.
+1
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PonySlaystation
EIR Veteran
Posts: 4136
Re: Vet trees
«
Reply #46 on:
December 27, 2010, 05:47:40 am »
I'd like to see that with US and Wehr companies. Triple vet offensive sniper FTW!
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Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
nugnugx
Donator
Posts: 4051
Re: Vet trees
«
Reply #47 on:
December 30, 2010, 02:58:38 am »
So, any plans for this coders ?
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nugnugx
Donator
Posts: 4051
Re: Vet trees
«
Reply #48 on:
January 14, 2011, 08:26:27 am »
I was thinking of something else also
What if the units could also gain sort of 'achievements' for specific tasks like :
'hero' - kill 2 soldiers with your last man in squad (your hero soldier gets +5 weapon damage in next game)
defensive soldiers - kill a squad from behind a cover (whole squad gets +20 hp in the next game)
Have something like 5-6 some of them .
So you can have for example vet 2 squad with extra bonuses.
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smurfORnot
EIR Veteran
Posts: 4715
Re: Vet trees
«
Reply #49 on:
January 14, 2011, 08:39:10 am »
would that be possiable?
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nugnugx
Donator
Posts: 4051
Re: Vet trees
«
Reply #50 on:
January 14, 2011, 08:40:18 am »
I don't know , but probably yes (waiting on a coder)
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: Vet trees
«
Reply #51 on:
January 14, 2011, 10:01:04 am »
I doubt it's possible to track that.
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Tymathee
Donator
Posts: 9741
Re: Vet trees
«
Reply #52 on:
January 14, 2011, 02:55:31 pm »
Quote from: Khorney on December 26, 2010, 12:40:35 pm
ah, misunderstood.
well, in that case you could do it through player upgrades, have the original 'NOT' require it, and the improved one require it.
glad you like the icons, they took long enough to make =P
or have vet that affects all artillery pieces on the field's scatter, i think thats possible.
Quote from: nugnugx on January 14, 2011, 08:26:27 am
I was thinking of something else also
What if the units could also gain sort of 'achievements' for specific tasks like :
'hero' - kill 2 soldiers with your last man in squad (your hero soldier gets +5 weapon damage in next game)
defensive soldiers - kill a squad from behind a cover (whole squad gets +20 hp in the next game)
Have something like 5-6 some of them .
So you can have for example vet 2 squad with extra bonuses.
that's a bit much tbh but it could be possible.
Quote from: Unkn0wn on January 14, 2011, 10:01:04 am
I doubt it's possible to track that.
its possible since the game sends updates to the server every 3-5 minutes. Maybe not as in depth as nugx suggests but it's possible to have achievements via warmap/launcher
«
Last Edit: January 14, 2011, 02:57:07 pm by Tymathee
»
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Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Mysthalin
Tired King of Stats
Posts: 9028
Re: Vet trees
«
Reply #53 on:
January 25, 2011, 11:48:38 am »
What nugnug suggests for the "hero" thing is utterly impossible, since the code does not track how many men are left in a squad, nor even individual men - but only if a squad is alive or not(talking about the EiRR code).
Tracking if the kills are made from behind cover is also something that's quite impossible. Even if it were - the achievement bonus would have to be applied right there and now, because the EiRR code only takes into account how much exp was gained in the match - not how many kills and of what type were made.
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