Gen.Kosciuszko
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« on: December 25, 2010, 04:18:04 pm » |
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After playing a couple of game I must say that EIR needs to be tweaked a little more with balancing. And whats up with these rapid fire Cromwell's?
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bayarea510
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« Reply #1 on: December 25, 2010, 04:20:38 pm » |
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It had a vet 3 cct support. Not the cromwell itself.
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00:00:28 [Team] imnotsoisoisoi: they're noobish 00:01:07 [Team] imnotsoisoisoi: this is gonna be gg in 15 mins ... 00:28:50 [Team] RonnMercy: bring something on 00:29:04 [Team] imnotsoisoisoi: im out 00:29:05 [Team] RonnMercy: ur terrible lol Gg in 30, half right at least
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EIRRMod
Administrator / Lead Developer
Posts: 11009
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« Reply #2 on: December 25, 2010, 04:23:19 pm » |
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After playing a couple of game I must say that EIR needs to be tweaked a little more with balancing. And whats up with these rapid fire Cromwell's?
Are you meaning CCT vet 3 supported Cromwells?
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Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Why don't you collect up your love beads and potpourri and find something constructive to do.
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Gen.Kosciuszko
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« Reply #3 on: December 25, 2010, 04:23:26 pm » |
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ok but still rapid fire? is it available to any tank?
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EIRRMod
Administrator / Lead Developer
Posts: 11009
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« Reply #4 on: December 25, 2010, 04:25:20 pm » |
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ok but still rapid fire? is it available to any tank?
Not like this. The CCTs buffs are atm too powerful. Stacking, they fire once ~3 seconds. Its being discussed in a hot-topic balance fightout! IN THE RED CORNER!!!!!
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Gen.Kosciuszko
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« Reply #5 on: December 25, 2010, 04:32:57 pm » |
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Ok. It just upset me that the Cromwell could get off 3 shots for every 1 of my vet 1 P4's shots which led to it's demise.
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Gen.Kosciuszko
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« Reply #6 on: December 25, 2010, 04:34:32 pm » |
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If you ask me balancing in EIR should lean towards the OMG perspective.
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Smokaz
Honoured Member
Posts: 11418
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« Reply #7 on: December 25, 2010, 04:40:22 pm » |
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Sorry guys, I was in that game with you and rommel, you are just seeing EIRR at it's most crappy and dubious in that game.
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« Last Edit: December 25, 2010, 04:44:06 pm by Smokaz »
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SlippedHerTheBigOne: big penis puma SlippedHerTheBigOne: and i have no repairkits SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
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EIRRMod
Administrator / Lead Developer
Posts: 11009
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« Reply #8 on: December 25, 2010, 04:42:32 pm » |
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Back on topic please.
Gen.K is suggesting some balance tweaks.
That is all - now removing the off-topic posts.
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EIRRMod
Administrator / Lead Developer
Posts: 11009
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« Reply #9 on: December 25, 2010, 04:44:18 pm » |
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Thread cleaned ;p
/post remover
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Gen.Kosciuszko
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« Reply #10 on: December 25, 2010, 04:45:00 pm » |
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Ok yes sorry. Also staghounds/T17's. Ive had my fair share of games where an ally/allies would have like 3-4 of these on the field and it made it impossible to fight even with heavy armor because they would have 2-3 at guns supporting them.
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EIRRMod
Administrator / Lead Developer
Posts: 11009
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« Reply #11 on: December 25, 2010, 04:47:54 pm » |
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Ok yes sorry. Also staghounds/T17's. Ive had my fair share of games where an ally/allies would have like 3-4 of these on the field and it made it impossible to fight even with heavy armor because they would have 2-3 at guns supporting them.
Its a compounding effect - poor spam management, in effect overwhelming the obvious counters - alongside some poor unit balance/doctrine ability balance.
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Gen.Kosciuszko
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« Reply #12 on: December 25, 2010, 04:51:45 pm » |
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If you ask me there should be a limit to such units in a company
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EIRRMod
Administrator / Lead Developer
Posts: 11009
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« Reply #13 on: December 25, 2010, 05:00:10 pm » |
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If you ask me there should be a limit to such units in a company
Thats what the availability system is meant to manage. Which is why I said 'poor spam management'
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11on2d6
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« Reply #14 on: December 25, 2010, 08:38:59 pm » |
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ATG spam is a very comon and powerful tactic currently being employed by a lot of allied players, probably due to the shift a lot of axis players have made from relying on infantry to vehicles lately. Its all part of an ever evolving metagame
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Tymathee
Donator
Posts: 9741
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« Reply #15 on: December 26, 2010, 01:24:08 am » |
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ccts dont stack...or do they? if they now stack i had no idea (puts 6 ccts in company)
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"I want proof!" "I have proof!" "Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
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Artekas
Donator
Posts: 784
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« Reply #16 on: December 26, 2010, 02:56:59 am » |
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I was 100% sure that CCTs didn't stack... now I am not so sure since EiRRMod said otherwise.
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NightRain
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« Reply #17 on: December 26, 2010, 02:58:31 am » |
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The stacking was removed from both Ltds and CCTs no officer stacks no more
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Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
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