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Author Topic: Just a few RE suggestions  (Read 2818 times)
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Scotzmen Offline
EIR Veteran
Posts: 2035


« on: December 26, 2010, 05:44:36 am »

Just a few suggestions for the Royal Engineers Doctrine thats in the works.

Most people should agree with me, that emplacements should be stronger, i mean two shrek rounds and its gone. kaput. there just to easy to kill. I mean look at the 88, that takes everything and more in your arsenel to take out. I do relise it can be de-crewed by arty/mortor. But so can a 17 pounder and bofors.

The time it takes hem to abandon and retreat. Again this is probarly down to the HP, but they never have enough time to vacate the emplacement. It'll be half way thorugh retreating and it'll be blown sky high.

May i also suggest some sort of health buff for the sappers? These guys die way to easily. There survivabilty makes your piat investment sometimes unworthwhile. And yes i do relise other engineers die just as easily, but they have AI capability like flamthrowers. A pait that hits like a hammer is all well and good but about 50% of shots miss if the target is moving.

- Scotz
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #1 on: December 26, 2010, 06:05:44 am »

88 dies very fast. 2 atg shots and its almost dead already. not to mention rrs, zooks and boys AT rifles everyone can use now.

mortars killig 17 pounders and bofors? I dont think so. emplacements can be packed up and when redeployed regain all their life. Infinite HP!

keep sappers in ambush or behind a hedge to keep them alive. Piats have the function to shoot trough that for a reason.
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Scotzmen Offline
EIR Veteran
Posts: 2035


« Reply #2 on: December 26, 2010, 06:11:45 am »

Quote
88 dies very fast. 2 atg shots and its almost dead already. not to mention rrs, zooks and boys AT rifles everyone can use now.

i swear, most games ive played it survives alot, even a howie barrage. It can be decrewed easily.

Quote
mortars killig 17 pounders and bofors? I dont think so. emplacements can be packed up and when redeployed regain all their life. Infinite HP!

Its possible, there pretty weak atm. It takes ages to pack up aswell. thats why no one has a vetted 17pounder or bofors lol.


Quote
keep sappers in ambush or behind a hedge to keep them alive. Piats have the function to shoot trough that for a reason.

Very true, but there isnt always a nice hedge or building to go behind to shoot. Although ambush is good, but i would like to use them more then what they are there for, they cost double the pool value of tommies, they die quicker and have 1 less man. There weapon loadouts are limited to AT. Its just some units are becoming obsolete and unused in EIR:R.
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Artekas Offline
Donator
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Posts: 784


« Reply #3 on: December 26, 2010, 06:13:43 am »

Don't lump sappers into this. You said a few RE suggestions, buffing underpowered sappers is not an RE suggestion. If you think sappers are underpowered, you should make another thread for it. One doctrine buffs to help an UP unit is not balance.

However, I'd argue all day that they're not underpowered. They miss a lot, but so does every other handheld AT. They are less survivable, but they get the ability to fire over shotblockers to make up for it. They also have ambush. Listing off just the bad things about them and not considering their advantages is not going to prove they're bad.
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spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #4 on: December 26, 2010, 06:28:38 am »

i swear, most games ive played it survives alot, even a howie barrage. It can be decrewed easily.

This is due to incoming accuracy. Artillery always fails to hit the damn thing, especially when sandbags are built around it!

Sappers aren't UP, they're great. Chuck em in Bren carriers, put them in buildings, they're always good!
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Scotzmen Offline
EIR Veteran
Posts: 2035


« Reply #5 on: December 26, 2010, 06:34:41 am »

Quote
Don't lump sappers into this. You said a few RE suggestions, buffing underpowered sappers is not an RE suggestion. If you think sappers are underpowered, you should make another thread for it. One doctrine buffs to help an UP unit is not balance.

Ok then ill rectify this by saying this:

I think sappers should get a doctrine buff from the RE side of things, as sappers are the engineers, a nice couple of buffs for sappers would fit pretty well into RE.
Either an accucary buff or a tad more HP would be fine.

Quote
However, I'd argue all day that they're not underpowered. They miss a lot, but so does every other handheld AT. They are less survivable, but they get the ability to fire over shotblockers to make up for it.

yes i whole heartedly agree with you on this, but the ambush ability is more defense orrientated then offencive. Even then a tank is normally moving towards you.

Sorry i may have hinted at the fact that sappers are UP, and i may go back on what i was saying here, bu yes sappers are great, there ability to shoot over stuff, and camo are brilliant. But becuase of there hammer AT there becoming a top target and get taken pretty easily
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kwiatekkek Offline
okultysta, mistyk, szachista i alpinista.
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Posts: 702



« Reply #6 on: December 26, 2010, 09:58:51 am »

I'd argue all day


i bet u $20 u  wont
Smiley
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"L2P" is like a Auswitcz tattoo on your arm, a mark of the survivor.
*cough* Team Lead is Allied bias, just FYI
RoyalHants Offline
EIR Veteran
Posts: 2109



« Reply #7 on: December 26, 2010, 10:02:19 am »


i bet u $20 u  wont
Smiley
its artekas you just lost 20$
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Yeah calbanes, I mean - some people like smokaz are still yet to win a single game, even though they've been around here for years.

smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #8 on: December 26, 2010, 11:17:57 am »

88 is easy to take out,you just need atg and smoke,and it's dead...and with all those nice blobs running around field,you will probably gona loose it and be used against u...
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