*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 25, 2024, 08:48:35 am

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: 1 [2]   Go Down
  Print  
Author Topic: Need someone  (Read 4228 times)
0 Members and 3 Guests are viewing this topic.
deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« Reply #20 on: January 04, 2011, 01:51:29 pm »

k i guess somethin like this, i just grabbed all bugs from this forum section and added them, but because there spread out without much info i couldnt find out what patch theyre from, otherwise i'd add the patch number, or colour code it :p

Launcher Issues:

Axis/Allied Attack/Defend incorrectly set up. Selection of Allies attack results in Axis Attack, and vice versa

Commonwealth:

RCA T1: Supercharged Rounds;
                     result in increased sight as apose to increased range

RCA T3: High Quality Munitions;
                     Apparently a bug with this but lag of detail, presumably the range buffs

Commandos T4: RAF Support;
                              Grenades and Demo charges do not benefit from the +1 gain

RCA T4: Fire Support;
                      25lber does not benefit from the -60second recharge buff


American:

Armour Ability: Allied War Machine;
                             Purchasing additional repair kits add to the core price incorrectly. F.E: 50 muni medium repair
                             plus the second purchase (70 muni) = 120muni. However buying the 2nd repair by itself which is
                             probably how the ability should function results in only 1 repair in game

Armour T3: Next Gen Vehichles;
                        Ability lets the main gun of the M8 to fire aswell as it's MG.

Wehrmacht:

Defensive T4: Camouflage Equipment;
                            cloaking ability results in blocking the use of the barrage on the nebelwerfer
                            and vice versa with the barrage blocking the camouflage

Defensive T4: Omniscience;
                            removes stuka barrage instead of +25 range

Defensive Ability: Defensive Minefield;
                      Grens cannot purchase 2x slow mines

Defensive T2: Fatherland Fortification;
                           Does not result in a 30s time delay for the opposing side

Blitzkrieg Ability: German Engineering;
                               Purchasing additional repair kits add to the core price incorrectly. F.E: 50 muni medium repair
                         plus the second purchase (70 muni) = 120muni. However buying the 2nd repair by itself which is
                         probably how the ability should function results in only 1 repair in game

Panzer Elite:

Luftwaffe T4: Crete Veterans;
                            cloaking ability results in blocking the uses of the abilities: Medkits and Riflenade smoke

Scorched Earth T2: Counter-Attack;
                         Companies not benefitting from the -30s deployment in R mode

Tank Destroyers Ability: Tellermines;
                                         Picking up medkits results in blocking the ability, until the medkit is used.

Luftwaffe T4: Fortress Europe;
                           Hetzer ambush is used on 50mm HT instead of specified LAT HT  

Units:

Pak 40: Shows 4 pop in launcher however uses 5 pop ingame

MG42: Buggy set up animations

HMG: Buggy set up animations

Vickers MMG: Buggy set up animations

Tiger: Commander gets stuck in hatch when using the toggle sight ability.
Logged

DERDBERT
Like Jesus, Keeps died for us

He made a funny thread for bear, and got banned.

Now bear makes his own funny thread. It's unsurprisingly not funny.

Keeps died for our funny threads.
deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« Reply #21 on: January 04, 2011, 01:55:18 pm »

Logged
TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
*
Posts: 6294


« Reply #22 on: January 04, 2011, 01:59:33 pm »

fuck yea indeed great work.

i nominate deadbolt to run the running race
Logged

Quote from: Grundwaffe
Soon™
gj icelandic i am proud of u  Smiley
Sometimes its like PQ doesnt carrot all.

Work Harder
LeoPhone Offline
Honoured Member
*
Posts: 0


« Reply #23 on: January 04, 2011, 02:00:10 pm »

just waiting until we find out deadbolt doenst report bugs that benefit him...

but for now... good job?
Logged
Smokaz Offline
Honoured Member
*
Posts: 11418



« Reply #24 on: January 04, 2011, 02:00:57 pm »

Stuck in hatch is kind diet related`?
Logged

SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #25 on: January 04, 2011, 02:01:38 pm »

I'm sure he'll do fine
Logged
Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #26 on: January 04, 2011, 02:01:46 pm »

Sherman hatch does that too sometimes, where it spawns the tank with the closed hatch, but the gunner is still up there. We should fix that too. Tongue
Logged

Latest Shoutcast:
EIRR Groundcast 11 "The Super Dev Showdown!!"
http://www.youtube.com/watch?v=IOGm79rXWhU (full version)

Lai Offline
Propaganda Minister
*
Posts: 3060


« Reply #27 on: January 04, 2011, 02:15:40 pm »

omfg, deadbolty indeed has mody-status here
Logged

nugnugx Offline
Donator
*
Posts: 4051



« Reply #28 on: January 04, 2011, 02:25:27 pm »

where is kthxbai ?!  NO MOD FOR U !
Logged

Pages: 1 [2]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.063 seconds with 37 queries.