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Author Topic: 7.9I Bug Report List  (Read 22337 times)
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deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« on: January 04, 2011, 03:29:37 pm »

Report all your bugs in this thread alone, keep it structured and about bugs only, any unnecessary posts will be removed.

Structure your posts as shown by this example:

[Wehrmacht] Defense: Fatherland Fortification T2

Followed with your bug report.

I'll update the list regularly so be sure to check the post below this with the list of bugs.

P.S: All topics in the bug forum will be being removed, so be sure to double check on any of your bug concerns in this patch and report them in this topic alone. Strict forum guidelines will be put to use to keep track of all necessary bugs and to get the mod up to its best possible standard. If you are unsure of a bug create a seperate thread asking the question about your query. The ''Subject'' of the thread should begin with [Query] Followed by your title. For example: [Query] Volksgrenadiers. Followed by the question you are going to ask about.

- thanks
« Last Edit: January 04, 2011, 03:38:42 pm by deadbolt » Logged

DERDBERT
Like Jesus, Keeps died for us

He made a funny thread for bear, and got banned.

Now bear makes his own funny thread. It's unsurprisingly not funny.

Keeps died for our funny threads.
deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« Reply #1 on: January 04, 2011, 03:29:49 pm »

Launcher Issues:

Axis/Allied Attack/Defend incorrectly set up. Selection of Allies attack results in Axis Attack, and vice versa

PE MG42 Missing vet information

General Bug: Units gaining xp for nothing; example:
Panzer Elite - Panther, Schimmwagen
Continue to receive sametimes free XP for nothing in launcher after battle. (like + 31XP for panther after my last battle with only 2 jeeps and 1 decrewed atg kills).
P.S. Panther stayed on battlefield to the end of the game. Effect only in launcher - ingame panther was vet0, but in launcher got +31XP and become vet1.


Commonwealth:

RCA T4: Fire Support;
25lber does not benefit from the -60second recharge buff


American:

Armour Ability: Calling It In;
Does not show an icon ingame

Wehrmacht:

Defensive Ability: Defensive Minefield;
Grens cannot purchase 2x slow mines

Defensive T2: Fatherland Fortification;
Does not result in a 30s time delay for the opposing side

Panzer Elite:

Scorched Earth T3: Incendinary Shells;
Hotchkiss stuka barrage not working to full potential

Luftwaffe Ability: Light AA;
Luftwaffe MG34 still hasn't got it's hold fire button and walks into the field as apose to paradropping.

Luftwaffe T4: Evasive Manuevers;
Retreating a cloaked FSJ squad causes them to crawl to spawn, not run

Luftwaffe Ability: Aerial Supply Crates;
G43 upgrade on fallschirmjagers gives slow, but the slow button in-game replaces hold fire, which interferes with your ability to hold fire from ambush.

Units:

MG42: Buggy set up animations

HMG: Buggy set up animations

Vickers MMG: Buggy set up animations

Tiger: Commander gets stuck in hatch when using the toggle sight ability.

95mm Cromwell: Does not retain vet

Support Grenadier: Has no sound for the machine gun firing

MG34: The soldiers themself cloak in cover where as the actual gun doesn't (not sure if it matters but will need to check ingame)
« Last Edit: January 07, 2011, 06:38:48 am by deadbolt » Logged
Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #2 on: January 04, 2011, 06:22:58 pm »

Wehrmacht [Defensive] Officer arty

-Takes 30 munitions to buy him in the launcher instead of 70. Officers before the patch can no longer drop their arty strike and new officers cant purchase it if they're supposed to.

Havent checked to see if Officers this patch can drop their arty (or even if they have it)


bug fixed
« Last Edit: January 06, 2011, 07:31:49 am by deadbolt » Logged

Latest Shoutcast:
EIRR Groundcast 11 "The Super Dev Showdown!!"
http://www.youtube.com/watch?v=IOGm79rXWhU (full version)

smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #3 on: January 04, 2011, 07:15:24 pm »

PE [Luftwaffe] Fallschirmjaeger mg34

Still doesnt have hold fire button and walks to field...I know it wasnt needed to change with this,but just saying here so it doesnt get forgoten.


logged
« Last Edit: January 06, 2011, 07:31:19 am by deadbolt » Logged
sheffer Offline
EIR Veteran
Posts: 593



« Reply #4 on: January 04, 2011, 10:33:47 pm »

PE T2 HMG42
support grenadiers have no vet bonuses (in launcher at last)



logged
« Last Edit: January 06, 2011, 07:31:09 am by deadbolt » Logged


Senseless and ruthless.
Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #5 on: January 05, 2011, 04:34:23 am »

They do, I just didn't have the time to add the description in the launcher yet :p

Groundfire, that screenshot doesn't show the actual SCAR error. If you can load the replay up and scroll (page up, page down) to where it says FATAL SCAR ERROR blablabla
Else we can't do anything about it
« Last Edit: January 05, 2011, 04:36:23 am by Unkn0wn » Logged
deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« Reply #6 on: January 05, 2011, 06:36:33 am »

If you retards cant follow rules ill just delete ur shit and it wont get logged. Read the initial post and follow the guidelines. I told you there's gonna be strict rules so obide by them.
Logged
Tymathee Offline
Donator
*
Posts: 9741



« Reply #7 on: January 05, 2011, 12:50:13 pm »

[US] Infantry: Field Dressings

Quite a useless ability. I used this at least 6 times last game i played and I got no infantry back, I even put my squad right on top of the downed unit member and nothing. I'll provide a replay later.


you have to use it on an injured squad member, the ability is working as intended however the member you're reviving has to be wounded, not blown to pieces

-db
« Last Edit: January 07, 2011, 06:42:52 am by deadbolt » Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
rambo124 Offline
EIR Regular
Posts: 10


« Reply #8 on: January 05, 2011, 01:44:36 pm »

[Panzer Elite] Unit: Support Grenadier

Has no sound for the machine gun firing.


logged
« Last Edit: January 06, 2011, 07:28:11 am by deadbolt » Logged
Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #9 on: January 05, 2011, 01:49:05 pm »

Deadbolt, the second repair for Allied War Machine and German Engineering is meant to cost more than the first one, and give just one extra repair (I.E. - you pay the full price for the first repair, then a premium price for the second one (50 mu for the first one, 70 for the second, or 120 mu for both). It's working exactly as intended.

well it doesnt show it that way in the launcher description, shows it as the extra purchase costing 20muni etc

-db


I'm pretty sure you've been through this with unknown. Yes, it's ambiguous. Yes, it can probably be worded better. Does it mean the second repair kit is now going to cost 20 munitions? Nope.


updated
« Last Edit: January 06, 2011, 07:29:24 am by deadbolt » Logged

Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #10 on: January 05, 2011, 06:30:33 pm »

I'll fix the wording on the abilities. Yes it IS supposed to cost original repair kit price + 20 munitions. Not 20 munitions. We can probably make it so you can only buy the second if you buy the first, but honestly you'd have to be stupid to purchase the 70Mun repair kit over the 50 Mun one if you only intend on buying one repair kit.

Also fixed WM officer to have artillery


updated
« Last Edit: January 06, 2011, 07:30:49 am by deadbolt » Logged
Tymathee Offline
Donator
*
Posts: 9741



« Reply #11 on: January 05, 2011, 09:13:40 pm »

95mm Cromwells dont keep vet.

logged
« Last Edit: January 06, 2011, 07:30:22 am by deadbolt » Logged
WildZontar Offline
Donator
*
Posts: 1168



« Reply #12 on: January 05, 2011, 09:56:04 pm »

US [Infantry] Display bug?

Riflemen with Zooks and Greaseguns show in their stat bar they have +2 against light vehicles and the such, but sometimes the units is equipped with all greaseguns instead.


- I didn't understand what you're trying to say


When I buy upgrades for Bazookas and Greaseguns for my Riflemen, instead of giving me the 5x Grease Guns and 1x Zook. It will sometimes just give me 6x Greaseguns. (US Infantry bug)

You are only ment to buy one particular weapon upgrade for rifles, you can't buy 2 upgrades e.g grease guns and bazookas, you can only have 1 of each type.


But I used to before!
« Last Edit: January 07, 2011, 06:59:29 pm by WildZontar » Logged

Zontar is a filthy sludge-dwelling muppet, thats why.
Y U SAVED US FROM GOING INTO BANKRUPT!
ALL BOW DOWN TO WILDZONTAR!
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #13 on: January 06, 2011, 06:21:50 pm »

falls mg34 ...while falls itself cloack in cover,actuall mg doesnt...

logged

(not sure if it matters but will need to check ingame from an enemies perspective)
« Last Edit: January 07, 2011, 06:39:31 am by deadbolt » Logged
Katusha Offline
EIR Veteran
Posts: 989



« Reply #14 on: January 06, 2011, 07:44:18 pm »

Panzer Elite [Luftwaffe] - T4 evasive maneuvers bug

Retreating a cloaked FSJ squad causes them to crawl to spawn, not run

Panzer Elite [Luftwaffe] - G43 slow on falls

G43 upgrade on fallschirmjagers gives slow, but the slow button in-game replaces hold fire, which interferes with your ability to hold fire from ambush.


logged
« Last Edit: January 07, 2011, 06:37:13 am by deadbolt » Logged
sheffer Offline
EIR Veteran
Posts: 593



« Reply #15 on: January 07, 2011, 01:25:17 am »

Panzer Elite - Panther, Schimmwagen
Continue to receive sametimes free XP for nothing in launcher after battle. (like + 31XP for panther after my last battle with only 2 jeeps and 1 decrewed atg kills).
P.S. Panther stayed on battlefield to the end of the game. Effect only in launcher - ingame panther was vet0, but in launcher got +31XP and become vet1.


logged
« Last Edit: January 07, 2011, 06:36:55 am by deadbolt » Logged
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #16 on: January 07, 2011, 07:29:51 am »

falls mg34 ...while falls itself cloack in cover,actuall mg doesnt...

logged

(not sure if it matters but will need to check ingame from an enemies perspective)


dunno is it because that,but I had falls cloacked,and mg was not,and Hants was able to snipe them with mando sniper despite them being cloacked...I think same thing happened few times against us sniper...
Logged
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #17 on: January 07, 2011, 10:33:28 am »

so apparently luft mg34 doesnt cloack,Hants said in last game,to me it looks cloacked,but to enemy he is not...
Logged
RoyalHants Offline
EIR Veteran
Posts: 2109



« Reply #18 on: January 07, 2011, 10:34:37 am »

so apparently luft mg34 doesnt cloack,Hants said in last game,to me it looks cloacked,but to enemy he is not...
it looks like cloaked storms (not stroms skin but the cloaking effect) as if they were my own
Logged

Yeah calbanes, I mean - some people like smokaz are still yet to win a single game, even though they've been around here for years.

smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #19 on: January 07, 2011, 05:18:10 pm »

and can falls haystack and bushes be fixed,so that enemy doesnt start to shoot at them?
Logged
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