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Author Topic: [WM] Rocket Arty  (Read 12702 times)
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Tymathee Offline
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« on: January 11, 2011, 08:20:35 pm »

So, now that Saturation arty has a huge from smoke to barrage delay, me thinks Rocket Arty needs the same thing. It comes down almost instantly and is at least if not more destructive than Saturation Arty.
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AmPM Offline
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« Reply #1 on: January 11, 2011, 08:52:42 pm »

Except it does not damage to emplacements, and doesn't kill infantry all that well.
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Demon767 Offline
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« Reply #2 on: January 11, 2011, 09:10:22 pm »

It seems like it rolls misses like the stuka used to do, but it does kill infantry well
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3rdCondor Offline
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« Reply #3 on: January 11, 2011, 09:20:31 pm »

Rocket arty is balanced.
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Tymathee Offline
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« Reply #4 on: January 11, 2011, 10:11:47 pm »

it does infantry just fine, it suppressed them instantly, absolutely ass rapes any type of vehicle and bombs the crap out of buildings. I got hit with 4 in one game and it practically won the game for them. Each one none of us could dodge.
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RoyalHants Offline
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Posts: 2109



« Reply #5 on: January 12, 2011, 01:56:22 am »

took out 2 lots of commando piats (3 men each) pretty  accuratley and instanly
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Mysthalin Offline
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« Reply #6 on: January 12, 2011, 03:05:39 am »

I like the in-depth analysis and well-grounded nature of your posts y'all.
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kwiatekkek Offline
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Posts: 702



« Reply #7 on: January 12, 2011, 03:43:47 am »

yeah  i  think its  buged it killed all mah shite
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Unkn0wn Offline
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« Reply #8 on: January 12, 2011, 05:33:56 am »

Quote
So, now that Saturation arty has a huge from smoke to barrage delay
Are you referring to the Infantry T3 barrage? The drop delay is only 3 seconds, that's really not that much...
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Smokaz Offline
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« Reply #9 on: January 12, 2011, 06:23:47 am »

Ehr? I removed RA because it was sucking. Circumstancial evidence aside, I wonder how consistent the damage tables of the rockets are because several times I've seen it hit a allied unit (a cromwell command tank ignoring like three rockets visually 'touching it' comes to mind) without doing any damage.
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Tymathee Offline
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« Reply #10 on: January 12, 2011, 07:06:21 am »

Are you referring to the Infantry T3 barrage? The drop delay is only 3 seconds, that's really not that much...

no the rca t2 arty. You pop it, there's at least a 5 sec delay now. I think Rocket Arty is on par in power to RCA Sat arty and at the moment it comes down almost instantly.

Ehr? I removed RA because it was sucking. Circumstancial evidence aside, I wonder how consistent the damage tables of the rockets are because several times I've seen it hit a allied unit (a cromwell command tank ignoring like three rockets visually 'touching it' comes to mind) without doing any damage.

it does quite a bit of damage but  i think sometimes visually it hits in odd places. but trust when it hits something it does a good amount of damage.
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8thRifleRegiment Offline
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« Reply #11 on: January 12, 2011, 07:21:12 am »

the rocket arty is fine. getting killed by it one game doesnt mean it needs a nerf, anything can seem OP if used properly.
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Unkn0wn Offline
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« Reply #12 on: January 12, 2011, 07:38:34 am »

The barrage you're referring to is a T2, Rocket Artillery is a T3.

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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #13 on: January 12, 2011, 10:13:16 am »

few games ago,I saw it thrown on repairing pershing,who had like 1/4 or 1/3 health,and it didnt even finish him,so I wouldnt say it's op...
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frsd Offline
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Posts: 109


« Reply #14 on: January 12, 2011, 10:37:15 am »

actually compared to the allied t3 counterparts it totally sucks imo
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Sachaztan Offline
EIR Veteran
Posts: 2667



« Reply #15 on: January 12, 2011, 11:36:59 am »

It does practically no damage to structures.

The damage against tanks is VERY random and sometimes a whole barrage fails to inflict any damage what so ever.

The only unit type it's good against is infantry, also remember folks that this is a t3 unlock.
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LeoPhone Offline
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« Reply #16 on: January 12, 2011, 11:40:52 am »

actually compared to the allied t3 counterparts it totally sucks imo

+1

1st the original cool offmaps were nerfed  and then the new ones were overdone.
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Unkn0wn Offline
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« Reply #17 on: January 12, 2011, 11:54:18 am »

We didn't even touch the original 'cool' (vCOH) off-maps, aside from perhaps an added second on some before they come down.
And the new ones aren't that bad, we fixed most of the excesses already. (They'll be further finetuned later)
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RoyalHants Offline
EIR Veteran
Posts: 2109



« Reply #18 on: January 12, 2011, 11:55:15 am »

my only problem woth it is its near instant so insta pwns any of my fragile units not even a chance to retreat
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LeoPhone Offline
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« Reply #19 on: January 12, 2011, 11:57:42 am »

We didn't even touch the original 'cool' (vCOH) off-maps, aside from perhaps an added second on some before they come down.
And the new ones aren't that bad, we fixed most of the excesses already. (They'll be further finetuned later)

1. drift
2. the way  eir handles offmaps, limited uses, takes a long time to obtain (level 8 company?)
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