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[CW] Demo Charges OP?
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Topic: [CW] Demo Charges OP? (Read 11800 times)
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DarkSoldierX
EIR Veteran
Posts: 3015
Re: [CW] Demo Charges OP?
«
Reply #40 on:
January 17, 2011, 01:14:56 pm »
I like how I perfectly countered your statement, then your all like play it yourself and show me its OP.
Even though its clearly not right that it did 550 damage, I accept your OP challange.
Give me a while to get used to british faction again.
Logged
Quote from: nugnugx on June 03, 2011, 11:42:22 am
two words
atgs and fireflies
Looks who's butthurt
Quote from: BigDick on January 08, 2012, 06:47:44 am
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear
RoyalHants
EIR Veteran
Posts: 2109
Re: [CW] Demo Charges OP?
«
Reply #41 on:
January 17, 2011, 01:19:23 pm »
Demos are so high risk they should kill a tank if its sitting on top of it
if it was no where near the center than thats OP
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Quote from: Mysthalin on May 27, 2013, 09:05:15 am
Yeah calbanes, I mean - some people like smokaz are still yet to win a single game, even though they've been around here for years.
DarkSoldierX
EIR Veteran
Posts: 3015
Re: [CW] Demo Charges OP?
«
Reply #42 on:
January 17, 2011, 01:21:19 pm »
The devs clearly said they are supposed to do 200 damage, and as seen in replay they arnt over it, they are near it.
Logged
RoyalHants
EIR Veteran
Posts: 2109
Re: [CW] Demo Charges OP?
«
Reply #43 on:
January 17, 2011, 01:23:13 pm »
Quote from: DarkSoldierX on January 17, 2011, 01:21:19 pm
The devs clearly said they are supposed to do 200 damage, and as seen in replay they arnt over it, they are near it.
then put a modifier on it so thet it only does maz damage to tanks when there directly
on top if youve managaed to get a tank there you deserve that damage
Logged
Tymathee
Donator
Posts: 9741
Re: [CW] Demo Charges OP?
«
Reply #44 on:
January 17, 2011, 01:49:14 pm »
ist 600
demo 200
negative cover modifier 2x (
http://picly.us/coh/Weapon_Commando_Demolitions_Charge.html
)
= 400
firefly - 125
if commando had +20% dmg bonus thats a total of 480 so + 125 = Dead IST.
btw...it took two FF hits to take it out so thats 250 damage. Not OP, just very well placed and he waited until the p4 was right on top of it.
and lmao the vet 2 panther never got hit by a demo from what i saw. the second demo took out a wounded Ostwind, which it should've.
Here's the video of the IST Goin up in flaaaames.
http://www.xfire.com/video/3f3bec/
btw DarkSoldier, you complain aloooot.
«
Last Edit: January 17, 2011, 02:14:06 pm by Tymathee
»
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Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
DarkSoldierX
EIR Veteran
Posts: 3015
Re: [CW] Demo Charges OP?
«
Reply #45 on:
January 17, 2011, 02:18:27 pm »
1. in the replay neither IST nor panther was on negative ATM
2. Vehicles get cover? No im not talking about vehicle cover either....
3. The IST didnt have 250 HP left, just because he took two shots doesnt mean he had the HP of the combined damage of them both.
4. The vet 2 panther did get hit, watch a bit past or before when i said it was going to happen.
Logged
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: [CW] Demo Charges OP?
«
Reply #46 on:
January 17, 2011, 02:41:55 pm »
Quote from: DarkSoldierX on January 17, 2011, 02:18:27 pm
1. in the replay neither IST nor panther was on negative ATM
2. Vehicles get cover? No im not talking about vehicle cover either....
3. The IST didnt have 250 HP left, just because he took two shots doesnt mean he had the HP of the combined damage of them both.
4. The vet 2 panther did get hit, watch a bit past or before when i said it was going to happen.
1.
http://forums.europeinruins.com/index.php?topic=17908.msg311199#new
2....
In wrapping up, keep some infantry or a lv near your tanks at all times in a supporting role and you will never have this problem. And if Demo's did 1 million damage, i still wouldn't think that they were op, since that means you would still have to 1. place the damn thing, 2. wait for trank to drive on top of it without a single infantry noticing and destroying it. And 3. For someone dumb enough and unobservant enough to rush a tank alone like that and then crying OP on the forums about something else no-one not even Leophone has complained about
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Quote from: Sachaztan on March 24, 2013, 03:49:43 pm
Yes that's me, the special snowflake.
DarkSoldierX
EIR Veteran
Posts: 3015
Re: [CW] Demo Charges OP?
«
Reply #47 on:
January 17, 2011, 03:10:33 pm »
Vehicle cover isnt the same as infantry cover.
Logged
PonySlaystation
EIR Veteran
Posts: 4136
Re: [CW] Demo Charges OP?
«
Reply #48 on:
January 17, 2011, 04:09:25 pm »
Demo charges aren't OP, I just think you should be able to destroy them. Sometimes a few grenades or tank shots isn't enough. Not sure if you can use minesweeper.
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NightRain
EIR Veteran
Posts: 3908
Re: [CW] Demo Charges OP?
«
Reply #49 on:
January 17, 2011, 04:38:53 pm »
Shooting a democharged house down should destroy the demo itself.
If possible a minesweeper should be able to disable the democharge button and defuse the democharge- after entering to the building that is
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Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
Unkn0wn
No longer retired
Posts: 18379
Re: [CW] Demo Charges OP?
«
Reply #50 on:
January 17, 2011, 04:43:59 pm »
That'd be interesting, if it were possible.
(Although AFAIK mine sweepers can already disarm democharges?)
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Firesparks
Honoured Member
Posts: 1209
Re: [CW] Demo Charges OP?
«
Reply #51 on:
January 17, 2011, 04:57:36 pm »
there's a bug with sabotage making the commando demo way more powerful than it should be.
The next patch will have a fix for it.
Logged
With sufficient thrust, pigs fly just fine. However, this is not necessarily a good idea. It is hard to be sure where they are going to land, and it could be dangerous sitting under them as they fly overhead. -- RFC 1925
LeoPhone
Honoured Member
Posts: 0
Re: [CW] Demo Charges OP?
«
Reply #52 on:
January 17, 2011, 05:44:03 pm »
Quote from: Unkn0wn on January 17, 2011, 04:43:59 pm
That'd be interesting, if it were possible.
(Although AFAIK mine sweepers can already disarm democharges?)
this is probably possible. make the democharges only detectable by minesweepers, then you can set a on_detect_action that disables hardpoint 1. this should still remove the demo when the player uses it when its spotted but it wont cause an explosion. i think....
commando demos are harder coz infantry detects those too. i think you need to do something like have the minesweeper engi give a slotitem to the demo when its near and then the demo needs to have 0 of those slot items or else hardpoint 1 gets disabled.
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DarkSoldierX
EIR Veteran
Posts: 3015
Re: [CW] Demo Charges OP?
«
Reply #53 on:
January 17, 2011, 06:18:06 pm »
Thank you firesparks, I thought something was wrong with damage, and I guess I was right. After democharges are fixed I pull back my notion of them being OP.
Logged
Tymathee
Donator
Posts: 9741
Re: [CW] Demo Charges OP?
«
Reply #54 on:
January 17, 2011, 06:35:21 pm »
Quote from: Firesparks on January 17, 2011, 04:57:36 pm
there's a bug with sabotage making the commando demo way more powerful than it should be.
The next patch will have a fix for it.
i had a feeling that was the issue after looking at it, i was going to say something to that effect when i got back but u beat me 2 it.
Is it that the damage effect being used to destroy weapon crews is jumping on top of the demo-charge and thus doubling it, giving it about 500 damage or so?
«
Last Edit: January 17, 2011, 06:41:21 pm by Tymathee
»
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