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Author Topic: Scotzmens Commando Coy  (Read 14871 times)
0 Members and 3 Guests are viewing this topic.
sheffer Offline
EIR Veteran
Posts: 593



« Reply #20 on: January 21, 2011, 06:32:30 pm »

Assualt:
6 Commando squads, all with stens, all as separate call-ins

Mandos suck without nades vs good players dude.
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Senseless and ruthless.
AmPM Offline
Community Mapper
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Posts: 7978



« Reply #21 on: January 21, 2011, 06:37:20 pm »

Nah, Stens are still great.

However, too many people want to use Mando's as their main force. Use them to remove support weapons that are in your path, they work better that way.
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #22 on: January 21, 2011, 07:08:56 pm »

If you wanna roll with commando-stuart-tetrarch heavy company, grab the top T4 of course. But if you wanna play a traditional british company, the top and middle T3 means you are very strong against both snipers, buffed infantry and suppression.
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #23 on: January 21, 2011, 07:24:47 pm »

suppression.

Commandoes without any buffs are great against suppression when you use the smoke. Personally i find if you want to use mandoes as your main force, give em piats, then there just a nice ranged unit.
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Yes that's me, the special snowflake.
Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #24 on: January 22, 2011, 05:42:36 am »

lol wut? calling 1 rifle + another single rifle callin doesnt add another 5 seconds. it all comes out at once. it will come out as fast as you can choose and click. much more flexible where you can apply direct counters on the battlefield. noobs .

Jesus bloody christ, we've been through this a gajilion times.

Callin time formula is 5xNumber of Callins used - 1xNumber of minutes since very first callin

1 2x Rifle callin will thus add 5 seconds.
2 1x Rifle callins will thus add 10 seconds.

Simple, non?
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #25 on: January 22, 2011, 06:06:51 am »

no wrong. it does not add 5seconds per each call in. if it did my calls ins would take forever. and that certinaly aint true since every single unit in my companies have its own seperate box. your doing it wrong
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #26 on: January 22, 2011, 06:24:14 am »

Do we really need to call upon EiRRMod to enlighten the infidels literally not one month after the last time he had to descend from the heavens?

I actually found the thread EiRRMod stated it is in fact how callin times are calculated.

What makes me a sad panda is the fact you were ONE OF THE MAIN POSTERS THERE, Demon. Do you seriously only have the memory span of a goldfish?
« Last Edit: January 22, 2011, 06:36:08 am by Mysthalin » Logged
tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #27 on: January 22, 2011, 07:08:59 am »

Heh, Heh, Heh,.... you just back off buddy!!!!
My goldfish has a much better memory than that.
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #28 on: January 22, 2011, 07:16:09 am »

no. how many call ins i make x the match time = my call in timers

my call ins dont just jump 5 seconds everytime i call in another single unit. ive played eirr long enough to know of this fact as ive done it all my eirr life.
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tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #29 on: January 22, 2011, 07:59:49 am »

snip..... ive done it all my eirr life.

Alright, this is just going to far.........
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #30 on: January 22, 2011, 08:47:06 am »

Ok, I have an idea!
Let's play a 1v1. Create a company with 8 seperate 1x Jeep platoons.

Call in 7 of these platoons at the begining of the game, then once they all arrive call in the 8th one. Look at the call-in time then.
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TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6294


« Reply #31 on: January 22, 2011, 09:17:59 am »

i shall help you with that
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #32 on: January 22, 2011, 10:37:50 am »

Ok, I have an idea!
Let's play a 1v1. Create a company with 8 seperate 1x Jeep platoons.

Call in 7 of these platoons at the begining of the game, then once they all arrive call in the 8th one. Look at the call-in time then.

post replay here when its done plz
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #33 on: January 22, 2011, 03:14:45 pm »

id like to see the result
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #34 on: January 23, 2011, 08:35:27 pm »

I WAS WRONG *cries a little*

sorry
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TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6294


« Reply #35 on: January 24, 2011, 10:24:45 am »

so you finally figured out what we were trying to say?
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #36 on: January 24, 2011, 11:01:19 am »

So yes, single unit call-ins are a bad idea mkay.
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TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6294


« Reply #37 on: January 24, 2011, 11:04:30 am »

unless you have lightning war on blitz
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #38 on: January 24, 2011, 02:39:42 pm »

i still gonna do it, im never left with no units on the field anyways. i need that flexibility to counter the enemy in every turn.
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TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6294


« Reply #39 on: January 24, 2011, 02:46:39 pm »

noone is telling you that you should do anything like they want you to do but they mearly wanted to point out the flaw in your logic and to tell you that you can have alot shorter call in timer but you should play like you want to play and dont let anyone tell you other wise on how to play but you should not (like you did) try to fight good advise that exists.

well goodluck anyways and i wish you many merry wins.
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