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Author Topic: 3rd vCoH Beta Patch  (Read 10149 times)
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sheffer Offline
EIR Veteran
Posts: 593



« Reply #20 on: January 29, 2011, 03:28:22 am »

Jan 28 2011 11:52 PM UTC (10 hrs ago)
Quote
General
- Abilities can no longer be used while pinned
 
American
- Stickybomb research no longer grants riflemen received experience increase
- Bar research no longer grants riflemen received experience increase
- Supply yard upgrade I riflemen received experience bonus increased
- AT gun health from 300 to 390
- M10 gun accuracy against panzer 4 armor skirts to 0.94
 
British
- Recon squads can no longer make trenches
- Churchill Crocodile population cost from 16 to 10
- Churchill tank pop to 8
- 6 pdr churchill gun area effect distance distant and long from 0.5 to 1.0
- 6 pdr churchill gun area effect distance medium from 0.25 to 0.5
- 6 pdr churchill gun area effect distance short from 0.1 to 0.15
- Tetrarch 2 pounder gun min reload time now matches Stuart tank
- Stuart tank canister shot accuracy now matches default gun
 
Wehrmacht
- Medkit cost from 35 to 30 munitions
- MG42 weapon prop health from 300 to 390
- Pak at gun health from 300 to 390
- Goliath cannot be buttoned by bren LMG
- Goliath rotation rate from 45 to 65
- Rocket barrage damage at distant and long to 0.2
- Rocket barrage distant, long and medium area effect set to 1.0
- Panzerfaust accuracy 100% at all distances
- Panzerfaust damage modifier to Bren carrier increased from 1.3 to 1.45
- Officer rocket barrage cannot be interrupted
- Manpower blitz munitions cost reduced from 200 to 175
- Blitzkrieg munitions cost reduced from 150 to 125
- Panzerschreck accuracy multiplier against halftrack to 0.85
 
Panzer Elite
- Hotchkiss Stuka barrage recharge time now decreases with vet
- Schimwagen mark target recharge time to 25 seconds
- Hotchkiss 37mm gun reload time min to 4 seconds
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BigDick
Guest
« Reply #21 on: January 29, 2011, 03:57:11 am »

wow the churchill guns recived massive buffs

did not played vcoh since a while but i doubt that this was a smart idea considering its armor and its fuel less offmap tank after 3?? CP
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skaffa Offline
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Posts: 3130


The very best player of one of the four factions.

« Reply #22 on: February 12, 2011, 04:36:42 am »

edit: also tell em to change the damage of axis on map and offmap arty vs bridges. they are much more effective than allied arty.
Your wish might get fulfilled by the looks of it. Smiley
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                      >  hated for creating best and most played eir maps

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Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
NightRain Offline
EIR Veteran
Posts: 3908



« Reply #23 on: February 12, 2011, 04:51:19 am »

wow the churchill guns recived massive buffs

did not played vcoh since a while but i doubt that this was a smart idea considering its armor and its fuel less offmap tank after 3?? CP

in the other hand PAK rapes it quite well :d
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brn4meplz Offline
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Posts: 6952


« Reply #24 on: February 12, 2011, 05:29:52 am »

Those are some sick Churchill buffs. The tank needed it though, all it ever did in vCoH was Tank shock and take hits. Thats why our upgraded version uses the Sherman gun, so the tank can actually do something.

the vCoH pak is different too if memory serves. Does it apply ambush to the first 3 shots out of cloak? because that makes penetration reliable
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TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6294


« Reply #25 on: February 12, 2011, 05:33:28 am »


why did you guys though get rid of tank shock?
or make it so Meh?
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #26 on: February 12, 2011, 05:37:21 am »

Tank shock works fine, just not the same way as it does in vCoH.

In vCoH it applies a set suppression amount to an entire area around the tank(which means front, back, everywhere)

In EiR Tank Shock is like Suppression fire for the guns of the Churchill. It Boosts suppression vales of the turret and hull machine guns. Which means point at the thing you want to suppress.

Last time I used it it worked fine.(Churchill croc has no use for it, but the Other variants can make use of it)
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TheIcelandicManiac Offline
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« Reply #27 on: February 12, 2011, 05:42:07 am »

fair enough but i still think that only being able to suppress 1 squad of a whole blob makes it not that usefull and given the ability of fausts being able to penetrait the frontal armor of a churchill mkIV makes its role not that usefull but what do i know.
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BigDick
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« Reply #28 on: February 12, 2011, 05:45:22 am »

in the other hand PAK rapes it quite well :d

remember they removed the 3 ambush shoots in vcoh beta too
pak got 1 ambush shoot otherwise it bounces more then it penetrates


why did you guys though get rid of tank shock?
or make it so Meh?

why? i tell you why

http://www.youtube.com/watch?v=z4cp1c0jpOE
« Last Edit: February 12, 2011, 05:48:01 am by BigDick » Logged
skaffa Offline
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Posts: 3130


The very best player of one of the four factions.

« Reply #29 on: February 12, 2011, 06:25:03 am »

Pak might get slight MP reduction.

WM early game might change a bit as well.
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #30 on: February 12, 2011, 06:29:29 am »

fair enough but i still think that only being able to suppress 1 squad of a whole blob makes it not that usefull and given the ability of fausts being able to penetrait the frontal armor of a churchill mkIV makes its role not that usefull but what do i know.

no you dont know anything

we dont want 1 click win buttons
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #31 on: February 12, 2011, 07:34:15 am »

Demon didn't say it in the best method. but he's right.

We've been trying to step away from click to win situations.

Even something like BAR Suppression Fire requires you to time it properly and sit and watch it before changing targets.

Tank Shock works, and it works on units infront of the tank. It's acting as it should because it's previosu incarnation was all messed up
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TheIcelandicManiac Offline
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Posts: 6294


« Reply #32 on: February 12, 2011, 07:59:41 am »

i agree with that the old version was OP but this one is not that useful alone, i am not sure what the suppression rate is on this and i like that it only suppresses what is infront of the tank but when i used it when i was RE i had the annoyence that the hull MG did little to no suppression and the turret mg would allways fire at something else like a bike or house,
well i dont use it anymore but still the current version of the MKIV is only usefull as a mine plow.
well i dont really care about it but i still think the Nerf was a little overkill in the suppression rate and it should be something like the instant suppress on the british mg with shorter activation timer but who cares  Tongue
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