GORKHALI
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« Reply #120 on: January 28, 2011, 06:50:31 pm » |
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« Last Edit: March 04, 2011, 01:27:08 pm by GORKHALI »
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Demon767
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EIR Veteran Posts: 6190
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« Reply #121 on: January 28, 2011, 07:17:16 pm » |
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Doesnt matter what its called Gork, call it whatever and make it a good mark than keeping to a style tbh
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![](http://i40.tinypic.com/sln38k.png) Generalleutnant of The Reichs Wolves ![](http://www.photobucket.com/albums/c265/mdnw/avatar_1785.gif) Nevergetsputonlistguy767
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GORKHALI
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« Reply #122 on: January 29, 2011, 03:13:47 pm » |
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« Last Edit: March 04, 2011, 01:27:18 pm by GORKHALI »
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GORKHALI
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« Reply #123 on: February 01, 2011, 12:27:33 am » |
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« Last Edit: March 04, 2011, 01:27:28 pm by GORKHALI »
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Demon767
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« Reply #124 on: February 01, 2011, 12:28:36 am » |
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THAT LOOKS AWESOME!!
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GORKHALI
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« Reply #125 on: February 01, 2011, 12:30:28 am » |
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« Last Edit: March 04, 2011, 01:27:40 pm by GORKHALI »
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LeoPhone
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« Reply #126 on: February 01, 2011, 11:10:33 am » |
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yeah looks good,
note that long walls of hedges are still ok. as long as the space between the hedges are big enough.
I am personally not a fan of the random shot blockers placed around a map. (single hedges or small buildings all alone)
try to remove those but keep the long rows of hedges intact. if you do need to remove some, remove the entire hedgewall. not parts of it.
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GORKHALI
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« Reply #128 on: February 05, 2011, 07:39:53 am » |
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« Last Edit: March 04, 2011, 01:27:55 pm by GORKHALI »
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LeoPhone
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« Reply #129 on: February 05, 2011, 08:34:28 am » |
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check the .info file and your module files in coh install folder.
possibly its unfixable if you didnt always remove mod modules before starting WB.
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GORKHALI
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« Reply #130 on: February 05, 2011, 10:24:10 am » |
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« Last Edit: March 04, 2011, 01:28:11 pm by GORKHALI »
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GORKHALI
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« Reply #131 on: February 05, 2011, 11:17:24 am » |
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does anyone want to take over my prject coz my WB got bug and doesn't work anymore so if anyone who want to finish this pls PM me ..... ![Smiley](http://forums.europeinruins.com/Smileys/default/smiley.gif)
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« Last Edit: February 05, 2011, 11:18:57 am by GORKHALI »
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LeoPhone
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« Reply #132 on: February 05, 2011, 12:49:03 pm » |
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gork, check the .info file and your coh install folder.
.info must be modname = "RelicCoH",
coh install folder must only have reloccoh modules.
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tank130
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« Reply #133 on: February 15, 2011, 08:54:03 am » |
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This map looks awesome imo.
It may favor indirect fire and Piats?
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Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
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GORKHALI
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« Reply #134 on: February 15, 2011, 08:55:44 am » |
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« Last Edit: March 04, 2011, 01:28:32 pm by GORKHALI »
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nugnugx
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« Reply #135 on: February 15, 2011, 09:11:13 am » |
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rofl the donkey stuka schreck is always lolz ![Grin](http://forums.europeinruins.com/Smileys/default/grin.gif)
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GORKHALI
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« Reply #136 on: February 17, 2011, 09:42:20 am » |
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« Last Edit: March 04, 2011, 01:28:50 pm by GORKHALI »
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LeoPhone
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« Reply #137 on: February 17, 2011, 09:54:46 am » |
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gork ur such fail. just post an image and a dl link in the first post and be done with it.
why remove everyting.
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nugnugx
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« Reply #138 on: February 17, 2011, 09:55:22 am » |
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lol This is what happens when maps undergo the EIR map inspection test (TM) ![Wink](http://forums.europeinruins.com/Smileys/default/wink.gif)
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GORKHALI
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« Reply #139 on: February 17, 2011, 10:02:26 am » |
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« Last Edit: March 04, 2011, 01:29:02 pm by GORKHALI »
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