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Author Topic: Why I lose.  (Read 13085 times)
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rifle87654 Offline
EIR Veteran
Posts: 1107


« on: January 21, 2011, 08:03:58 pm »

http://www.filefront.com/17829841/EuropeInRuinsBattle (2).zip
Can you watch this and see why I lose?
I hold a flank alone and the others fight in the center.
I killed many things.
But they seem to have more.
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hahahahahahahahahahahahahahahhahahahaha hahahahahahahahahahhahahahahahahahahaha hahahahah
Does he have a problem?
Anyway he's hilarious.
Malgoroth Offline
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Posts: 960


« Reply #1 on: January 21, 2011, 08:45:57 pm »

the other team always has more.
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #2 on: January 21, 2011, 09:23:07 pm »

Alright, let me hand it to you, the main reason why you lost is because you did not teamwork at all and your teammates played way to defensive.

There are also several more factors so I'll just start with your first call-in. You should NEVER start with a tank, the only exception is marderIII. Because even if you manage to get a few kills your still not fully using the tanks potential. A tank can do way more damage if you support it, which you can't do early in the game. And two AT guns on the field at the same time is good but only if you keep one pretty far behind the other so they can cover each other. When you have AT guns you don't need more firepower, you need protection.

And then there's your teammates playing too defensive, even when they scouted and saw only ONE mg covering two sectors they had to throw artillery at it. This allowed the axis to focus most of their main force on your side while defending the other side with a few screeners.

About teamwork, this is even more important if you have less territory, you need to help your teammates push through, after that you can focus on other sectors. Teamwork is key and attacking alone is never a good idea. This does not mean that you should attack in the same direction as they are. Instead you should have flanked their support weapons on the right flank.

Now to your infantry, you have way to few BARs, if they are recrewing infantry then you only need one squad. BAR riflemen are the backbone of the US army. Your teammates did not do this well either, scotzmen is a master of non-combined arms. He has two rifle nades at all times. So he has nothing against vechicles. Furthermore he never uses rifle smoke and most of his piats were in the start.

You never use BAR suppress. It's really good but it's no counter for assault. If assaulted run towards them or away from them, never stand still. Cover your infantry and assault won't be a problem.

Another thing is that you play armor company but still you have no calliope, no pershing, no at rifles, no assault engineers, no mark target, no T17, no quads, no phosphor strike, no calling it in, no extra repair kit, no bike, no sniper, no mg, no mortar and probably more.

Your team has a lot of AT guns but not much else. No firefly until it's too late and no brens or piats. An important note on m10s is that they are useless alone. Always use them in teams of two otherwise they won't do any real damage but if used correctly and supported they can take down tigers. You also have a AT guns on the front lines unsupported, if you can't support them then back them up.

Mines. Your team never used mines or minesweepers. Not good. Minesweepers are the key to winning against kiwi (kwiatekkek). Keep one minesweeper and his 800 munitions spend on mines will be wasted.

Sorry if I sound angry, just trying to help you out, you did not play great.
« Last Edit: January 21, 2011, 09:28:57 pm by PonySlaystation » Logged

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Scotzmen Offline
EIR Veteran
Posts: 2035


« Reply #3 on: January 21, 2011, 09:47:52 pm »

hey look some advice for me... Cheesy
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #4 on: January 21, 2011, 10:51:18 pm »

I can honestly say I have never seen a successful tank start, but if you have then maybe you could enlighten us.
« Last Edit: January 21, 2011, 11:00:35 pm by PonySlaystation » Logged
Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #5 on: January 21, 2011, 11:13:29 pm »

P4, HMG, Pak Gren LMGx2
P4, HMG, double shrek storm, 1 pio = flame+mine, 1 pio = mine
P4 HMG, Shrek gren, 1 pio = flame+mine, 1 pio = mine


IST, 50mm HT, InfHT + Assault gren + tankbuster
(Scorched earth doc)
IST, 50mm HT, InfHT + flammen + tankbuster

Sherman 76, ATG, Bar rifle, Flame engineers + mine
Crocodile, ATG, Bar rifle, zook rifle
Sherman 76, Rangers full package, HMG, Mortar

Firefly, 2xbren squad, Vickers
Cromwell, ATG, Vickers, Bren

Too name a few..
« Last Edit: January 21, 2011, 11:20:38 pm by Demon767 » Logged


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Nevergetsputonlistguy767
AmPM Offline
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Posts: 7978



« Reply #6 on: January 21, 2011, 11:44:15 pm »

Also, sometimes unleashing a double P4 start can just stomp the enemy when used properly to flank and destroy their forces.

Same for Shermans/Croms....
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #7 on: January 21, 2011, 11:49:41 pm »

precisely.
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #8 on: January 21, 2011, 11:54:31 pm »

A sherman and an atg is a fierce combo no matter when its played
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spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #9 on: January 22, 2011, 12:49:10 am »

I can honestly say I have never seen a successful tank start, but if you have then maybe you could enlighten us.

WHAT IS THIS?
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Malgoroth Offline
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Posts: 960


« Reply #10 on: January 22, 2011, 01:22:35 am »

enkk has seen firsthand the power of the p4ist start. It's the follow up that eludes me...
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spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #11 on: January 22, 2011, 01:55:53 am »

I'd love to know what you'd do with an AB + raid company, a Blitz Lightning War + Blitzkrieg company or a Luft Fortress Europe company! Starting with 31 pop as AB allows you to bring on and support 2 shermans, which ALWAYS works. Luft Fortress Europe lets you start with 2 Hotch stukas which will last the whole game, or easily fit in an IST in your starting column.

And Blitz LW + Ostwinds or Pumas is just unbelievably good.

I just played in a game today where myself and my ally started with Ostwinds as Blitz with LW, we had full map control in four minutes!
« Last Edit: January 22, 2011, 01:59:27 am by spinn72 » Logged
Malgoroth Offline
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Posts: 960


« Reply #12 on: January 22, 2011, 02:20:46 am »

To be fair; you and your teammate were vets who went up against 2 relatively noob allies. But yes, ost lightning war start is epic.


btw, best part of that replay was when the vet 3 nebel killed itself. 
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BigDick
Guest
« Reply #13 on: January 22, 2011, 02:29:26 am »

"tank starts sux" <----wtf is this noob?


as wehrmacht its actually the safest option to start with a p4 to be prepared against all this lightvehicles

if you don't got a p4 or ambush storms to protect you pak you can say GG after 3 min because your entire core got trashed by 2 stags 2-3 m8 or something

as pe similar...the IST may be not great without the scorched earth T3 but it helps to protect your stuff against rangermobs lightvehicles and even tanks because it can block and take damage while your 50mm is picking them off


as allies you can start with a tank too but in most cases a light vehicle is a better option (because the allied light armor >>> axis one and can handle infantry and in some kind even support vs. tanks)
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #14 on: January 22, 2011, 02:30:53 am »

On a side note: 1x M10 with proper use of micro can defeat majority of Axis medium armor ALONE.

It includes these tanks:

P4
Tiger
StuG
P4 IST

All these above a single M10 can handle without taking any damage back.
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rifle87654 Offline
EIR Veteran
Posts: 1107


« Reply #15 on: January 22, 2011, 04:05:11 am »

Thanks for the advice.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #16 on: January 22, 2011, 05:26:23 am »

Mysth + Keeps dual pershing start.

Good times.
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Grundwaffe Offline
EIR Veteran
Posts: 1128



« Reply #17 on: January 22, 2011, 07:55:11 am »

I can honestly say I have never seen a successful tank start, but if you have then maybe you could enlighten us.
Tank starts is win if used correctly, that I know myself.
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #18 on: January 22, 2011, 07:55:41 am »

No tank start still sucks. Let's look at this replay, their shermans got like what? 1-2 kills? that's not worth it. The Tiger only got a lot of kills because they never even tried to counter it.

To be fair; you and your teammate were vets who went up against 2 relatively noob allies. But yes, ost lightning war start is epic.

This is also the entire reason why a tank start would work. If you play against new players that pzIV can probably get more than 20 kills but not against a more difficult opponent.

You are likely to face tank reaping combos like
bren carrier + bren lmg + piats + atg + more
schreck storms + pak + more
50mm + marder + shreck halftrack + more
halftrack + rifle sticky + atg + rangers + more

So let me rephrase: I have never seen a successful tank start against any average player. I have however seen many against noobs but that would also require some micro.
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Grundwaffe Offline
EIR Veteran
Posts: 1128



« Reply #19 on: January 22, 2011, 07:57:03 am »

Did i talk about this replay? no? i talked tank starts in general Tongue

If your lucky you wont meet all the things you sum up, if the other enemy has a wierd callin you may be lucky and just drive over the whoole start, like Nug did to me by his stags. Light tank Grin
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