Hey guys,
Been awhile since we had a warmap progress update so I compiled all the latest information on development and it seems as if we've hit a few road bumps that must be ironed out before the beta test can begin.
Quote From EIRRMod:
Im encountering a problem with the test-suite and the warmap.
There is too much information being passed from a single client - what we see now with chat and lagups with the battleroom will be NOTHING compared to when the warmap is introduced.
There are two ways to tackle this. Firstly, increase the server power. I DO NOT want to go down this path, because its more costly, and ultimately, not really needed.
The second way, and the way I am tackling it, is to transfer smaller data, and leaving the Client to do the validation of an order (mostly anyway) - and just do final checks at the server end. The problem with this, is that the client needs to be up-to-date with data, and this can cause issues with de-syncing the data.
So Im having issues. They will be sorted, but my brain is still constantly telling me off for using web-services rather than a client-server TCP solution (Yeah yeah phil, you know it)
There is a third (odd) way, and thats to create a TCP client for the warmap only. But... that would be quite odd. And if I did that, I could slowly convert over all the other bits from the web-service. And then throw away mono (cos Id make it in C#, and itd easily be runnable as just an .exe)
So, just basic coder gibberish, but any news is good news.
As always we appreciate your patience with these matters. The kinks will eventually be hammered out and we'll have a playable product, but until that time, just sit tight.
[PR Lead] Groundfire