Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 12, 2024, 01:24:26 pm
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 1
Battles in progress: 0
Battles waiting: 1
Download the mod from Steam
Join our Discord server
Recent posts
Hello, New guy in the mod
by
RafaelaBla
[
Today
at 12:10:44 pm]
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
General Discussion
>
How it's changed!
Pages: [
1
]
2
Go Down
Print
Author
Topic: How it's changed! (Read 6660 times)
0 Members and 1 Guest are viewing this topic.
BradAnderson
EIR Veteran
Posts: 1233
How it's changed!
«
on:
January 25, 2011, 05:45:19 am »
Don't get me wrong, i appreciate everything the EiR dev team for everything they have done to bring this mod back from the brink, it's came on leaps and bounds but i thought i might give you my views on some factors of EIRR that really grind my gears. If your not interessted fuck off.
1. Company management, currently i have to spend 4x the amount of time building and faffing about with my company than i did with vEIR, i'm not really interessted in so much interaction, i want to play the game little more.
2.Buying vet, this probabally host to no end of debate but the only thing that irritates is that i have to spend time searching through all my units to find those needing ranked up. Again more management than gameplay.
3. Company diversity: This one factor kept me playing the VEiR for hundreds of games after i had exhausted conventional strategies. With the current limitations on support, vehicles and infantry etc it leads to production of companys that are incredibly dull and similar, it's inflicting restrictions for the sake of a few whiney little pricks that don't know how to do it themselves.
4. Less Resources: Don't like it, games don't last as long, gameplay was much faster in vEiR because you could quite happily waste units with no great impact, unit preservation is more important and vet is king, more than it's ever been.
5.Certain members of your community bring out the worst in people.
I don't give a shit what you think of my oppinions. I'm never going to enjoy this version as much as VEiR and thats simply because this version is so restricted, i know you won't change anything but thats my oppinion
Brad
Logged
smurfORnot
EIR Veteran
Posts: 4715
Re: How it's changed!
«
Reply #1 on:
January 25, 2011, 05:58:23 am »
dunno about vEIR,but you rly dont need more than like 40sec to find out which units need to vet up.
Quote
3. Company diversity: This one factor kept me playing the VEiR for hundreds of games after i had exhausted conventional strategies. With the current limitations on support, vehicles and infantry etc it leads to production of companys that are incredibly dull and similar, it's inflicting restrictions for the sake of a few whiney little pricks that don't know how to do it themselves.
withouth limitations,spam would rule,even now there are still issues with spam.
Logged
nugnugx
Donator
Posts: 4051
Re: How it's changed!
«
Reply #2 on:
January 25, 2011, 06:01:57 am »
Quote
3. Company diversity: This one factor kept me playing the VEiR for hundreds of games after i had exhausted conventional strategies. With the current limitations on support, vehicles and infantry etc it leads to production of companys that are incredibly dull and similar, it's inflicting restrictions for the sake of a few whiney little pricks that don't know how to do it themselves.
+1
This is the problem of Eir , create limitations and companies are similiar and dull, make unrestricted companies and people spam.
Although i had to admit, it was fun in old veir seeing jeep spam companies or HT spam companies.
Something needs to be done that would allow people to buy units they are willing to in any numbers thus having a company they want to play, but at the same time, limiting the buying ability of other units.
For example if someone wants to spam 1 type of unit let him to but limit the ability of buying other units.
Lets say i want to have 4 KT and nothing else, let me, when i go above limit of 1 KT and buy 2nd one the ability to buy other units decreases and with every next KT it doubles so at the end i'm left with 4 kt and 4 volks... something like this.
Having the normal limit system as now, but instead of oversupply, you could buy less of other units when you go beyond normal cap limit.
This would allow people to have personalized companies, the way THEY want to play. Spam? no problem. Bunker town? no problem , balanced company ? no problem gimmick mine company spam ? no problem ! but remember ,with this system you will be left with only mines without other units , so think wisely.
Quote
4. Less Resources: Don't like it, games don't last as long, gameplay was much faster in vEiR because you could quite happily waste units with no great impact, unit preservation is more important and vet is king, more than it's ever been.
I could argue if wasting units is such a good idea for the overall gameplay and 'persistency' aspect of this mod.
Mod edit: No need for the flames.
«
Last Edit: January 25, 2011, 07:16:54 am by Unkn0wn
»
Logged
Scotzmen
EIR Veteran
Posts: 2035
Re: How it's changed!
«
Reply #3 on:
January 25, 2011, 06:03:35 am »
1. Customisation is what bring most people to the mod. That and persistency
2. That being changed. Units will vet up on automatically with no cost or fiddeling about with them.
3. The devs are trying to find a balance betwen this and gameplay. Right now even with the pool limitations a few people have taken to spamming single units. I see your point, as most companys are now built around certain requirements to take on another company. Its kind of like chess really...
4. Agreed, all though games can range from 20 to 45 minutes roughly which is quite a long game for some people.
5. Aye they do, cant really help that. Unless the devs ban those certain people.
Logged
spinn72
EIR Veteran
Posts: 1802
Re: How it's changed!
«
Reply #4 on:
January 25, 2011, 06:05:42 am »
Quote from: BradAnderson on January 25, 2011, 05:45:19 am
I don't give a shit what you think of my oppinions.
Then why post
Company management takes maybe five minutes. After you have found something that works, you should be able to remember what is in it, so it should only really take you one to two minutes after every game.
Scotzmen, units will vet up automatically? What about SP costs? I don't want to upgrade every unit that gets vet!
2v2's are usually within the 20-40 minute time frame. I've always found this appealing as i've got a lot of other stuff to do with my day, if games were longer i'd be inclined to play much less than I currently do, and I think a lot of other players would too.
«
Last Edit: January 25, 2011, 06:12:33 am by spinn72
»
Logged
Scotzmen
EIR Veteran
Posts: 2035
Re: How it's changed!
«
Reply #5 on:
January 25, 2011, 06:15:48 am »
Quote from: spinn72 on January 25, 2011, 06:05:42 am
Scotzmen, units will vet up automatically? What about SP costs? I don't want to upgrade every unit that gets vet!
Dont quote me on this actually, one of the devs said something along these lines, although its vague inside my head so i may be wrong.
Logged
EliteGren
EIR Veteran
Posts: 6106
Re: How it's changed!
«
Reply #6 on:
January 25, 2011, 06:42:59 am »
Vet purchasing is being removed with the upcoming vet rework. It already has no cost atm
Logged
Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Unkn0wn
No longer retired
Posts: 18379
Re: How it's changed!
«
Reply #7 on:
January 25, 2011, 07:17:58 am »
If you guys have nothing proper to comment then don't bother commenting at all.
Logged
EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: How it's changed!
«
Reply #8 on:
January 26, 2011, 05:39:24 pm »
Quote from: BradAnderson on January 25, 2011, 05:45:19 am
I don't give a shit what you think of my oppinions. I'm never going to enjoy this version as much as VEiR and thats simply because this version is so restricted, i know you won't change anything but thats my oppinion
Brad
You know I listen to everyones opinions Brad =p
xox
Logged
Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
Tymathee
Donator
Posts: 9741
Re: How it's changed!
«
Reply #9 on:
January 26, 2011, 07:11:34 pm »
i find it hard to take him seriously cuz he always complains tbh.
i personally find this version of eir more enjoyable because of the parity. the old eir was much harder for newer players to adapt to and because u didn't know who u were facing level wise, more than likely you were going into a stomp.
now...as uch as i love me's i want some good old atk/def and even r+, getting tired of every game being ME
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
3rdCondor
Donator
Posts: 1536
Re: How it's changed!
«
Reply #10 on:
January 26, 2011, 07:23:16 pm »
+1
Logged
Quote from: Alpha TIG on August 08, 2012, 11:55:14 pm
No tits, but i will bake a cake then eat it in honour of Sir Condor The 3rd
Quote from: Smokaz on August 14, 2012, 04:15:58 pm
fuck the pgren rifle, fucking dogshit weapon
Quote from: TheIcelandicManiac on November 28, 2012, 04:04:22 pm
My beautiful black pussy won
AmPM
Community Mapper
Posts: 7978
Re: How it's changed!
«
Reply #11 on:
January 26, 2011, 08:30:44 pm »
Yes Tym, because level of company is totally the deciding factor on a stomp =)
My issues with EIRR currently.
Lack of focus on Axis doctrines specifically, RCA could use less tank buffs you would think, but who knows....doctrines just don't feel specialized, even with most T4's (there are some that do, Blitz Elite Infantry for one).
Amount of Offmaps in the game have made the early/mid part of the game all about who runs out of them first as far as breaking defenses goes. Easy availability of Recon has removed the need for bikes and scouting infantry for the most part as well as the ability to feint with units.
ME as a game mode is ok, but for the love of god, can we get something different. Also if game mode is to be determined by warmap, please allow people to have 2 companies per account or at least make the unit holding area not take up Pool etc.
The other thing, the fact that often the "Quantity has a quality all of it's own" seems to be the most effective way to play, just spam swarms of something and wait till the enemy runs out of counters.
Sherman 76mm face raping P4's sucks too, they should really have that Upgun (which doesn't significantly decrease anything else and is useful vs all armored vehicles) take up a higher pool and be a separate unit. For the most part Axis armor is outclassed by its Allied counterpart which has lead to the mass volks spamming. Why use a P4 when it will fail so hard the moment a Sherman, M10, M18, Crom or 57mm/6pdr looks at it when you can have tons of PFausts.
Logged
.
.
.
.
.
.
.
.
.
.
.
DasNoob
EIR Veteran
Posts: 3430
Re: How it's changed!
«
Reply #12 on:
January 26, 2011, 08:33:15 pm »
Quote from: Scotzmen on January 25, 2011, 06:03:35 am
5. Aye they do, cant really help that. Unless the devs ban those certain people.
Brad being one of our favs. to ban from the past.
Logged
Quote from: fldash on Today at 06:22:34 PM
DISASTER AVERTED... IM A MOTHER FUCKING GENIUS!
Quote from: Smokaz on February 24, 2010, 11:45:39 am
You have DasNoob who uses the mod as COHTV
Mysthalin
Tired King of Stats
Posts: 9028
Re: How it's changed!
«
Reply #13 on:
January 27, 2011, 04:07:53 am »
Quote
Sherman 76mm face raping P4's sucks too, they should really have that Upgun (which doesn't significantly decrease anything else and is useful vs all armored vehicles) take up a higher pool and be a separate unit
This isn't vCoH anymore. The 76mm had no concievable reason to become worse versus everything over the 75mm when being paid quite a bit of resources for in the first place, so stop using that absolutely retarded argument of "It doesn't significantly decrease anything else". Skirts don't decrease the P4s ability versus anything either.
Quote
For the most part Axis armor is outclassed by its Allied counterpart which has lead to the mass volks spamming.
Wrong, massed volks has come into play due to a large amount of Pershings and Churchils being fielded at the time, as they fill the following criteria required to defeat heavy armour based builds :
1) High level of penetration
2) Ability to alpha-strike en-masse
3) Extreme capping power
4) Cheapness alows for an easy time out-attritioning the aforementioned heavy tank.
Essentially it's a meta-game fluctuation that volks are being used again. Not because tanks are somehow useless(Look at deadbolts 35-1 account that uses nothing but P4s for armour).
In other words stop fucking crying about the bloody P4. Just because you're shit at using it doesn't mean it's useless.
Logged
AmPM
Community Mapper
Posts: 7978
Re: How it's changed!
«
Reply #14 on:
January 27, 2011, 10:53:56 am »
The account rankings for players that only play with their buddies is meaningless.
I didn't say the P4 is useless either, it can engage tanks if it has AT support, it can fight light vehicles and it can run over infantry. However, it cannot engage enemy tanks solo, which is something all Allied tanks can do other than the 75mm Sherman.
I would rate the 76mm upgrade to be pretty cheap, since it is far and away better than say, MP40's, which cost the same.
Also, give the P4 an upgun option and I would take that over skirts any day.
«
Last Edit: January 27, 2011, 10:58:12 am by AmPM
»
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: How it's changed!
«
Reply #15 on:
January 27, 2011, 12:02:17 pm »
Quote from: AmPM on January 27, 2011, 10:53:56 am
However, it cannot engage enemy tanks solo, which is something all Allied tanks can do other than the 75mm Sherman.
Sherman Calliope, Sherman Crocodile, Cromwell, Churchill Mk 4, CCT, AVRE.
6 more tanks that have no chance engaging enemy tanks solo.
Considering that the ones left are either pure anti-tank (Firefly, M10, M18) or heavies (Churchil Croc, Pershing, Churchil Mk 6) and most of them will still be put to a severe test against anything heavier than the P4 your opinion is largely unbased.
Considering the base P4 gun is much better than the base sherman gun(say what you will, 1 second less reload is amazing) a P4 upgun option would have to cost a fair bit more than just 60 mun.
Logged
AmPM
Community Mapper
Posts: 7978
Re: How it's changed!
«
Reply #16 on:
January 27, 2011, 01:09:12 pm »
Churchill MkIV and Cromwell will probably both beat it considering doctrine abilities and all.
Sherman Calli is Arty, not a tank; that would be similar to stating that the 75mm Sherman can kill a Hummel and the Hummel is now a tank.
Same goes for the CCT, it has no weapons, if it did, it would probably beat a P4 or at least give it a run for its money. Sherman Croc? Ok. Again, specialist vehicle.
Lets play the game the other way.
Sherman 75mm beats Puma, Puma Upgun, Flammenwerfer, Hummel, Stuka, Hotchkiss, STuG in most cases, STuH, 37mm ATHT, 50mm ATHT, Marder.
As far as M10/M18 being pure AT, both kill infantry rather easily as well.
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: How it's changed!
«
Reply #17 on:
January 27, 2011, 01:17:08 pm »
Quote
Churchill MkIV and Cromwell will probably both beat it considering doctrine abilities and all.
No, they wouldn't. If you disagree go do the maths and prove me wrong.
Quote
Sherman Calli is Arty, not a tank; that would be similar to stating that the 75mm Sherman can kill a Hummel and the Hummel is now a tank.
Urban survival kits gives the calliope a main gun, now doesn't it?
Quote
Same goes for the CCT, it has no weapons, if it did, it would probably beat a P4 or at least give it a run for its money. Sherman Croc? Ok. Again, specialist vehicle.
If it had weapons, it would have the cromwell gun. The cromwell gun does not beat the P4. Case closed. Sherman Croc is a TANK. Not a light vehicle. You said all allied tanks would beat the P4. Either stick to your words, or stfu.
Quote
Sherman 75mm beats Puma, Puma Upgun, Flammenwerfer, Hummel, Stuka, Hotchkiss, STuG in most cases, STuH, 37mm ATHT, 50mm ATHT, Marder.
Everything of those is a light vehicle or a self-propelled gun.
For the benefit of the doubt i'll clasify the StuG and StuH as tanks. The StuH, yes - will lose. StuG will roflstomp the sherman unless StuG user is retarded.
Marder, unless unsuported - will also win against the sherman 75mm. Upgun Hotchkiss also has quite a good chance of that due to kiting. Same for the 50mm ATHT tbh(all of which cost less popcap than the Sherman allowing for more support to be fielded, btw).
Show me an M18 that has gotten more than 5 infantry kills. M10 can only kill infantry via crushing - which, assuming you actually have AT is not going to happen.
Logged
Tymathee
Donator
Posts: 9741
Re: How it's changed!
«
Reply #18 on:
January 27, 2011, 01:25:53 pm »
^ +1
Logged
AmPM
Community Mapper
Posts: 7978
Re: How it's changed!
«
Reply #19 on:
January 27, 2011, 01:43:57 pm »
My M18's run people over quite happily, I dunno, maybe you are using them wrong. A single STuG vs a 75mm Sherman is all about position and terrain. Very rarely can you just use a reversing arc to save your STuG on todays maps without the Sherman being able to pop in and out of concealment.
Would you prefer I change the statement from "tanks" to "tracked/semi tracked armored fighting vehicles that may or may not have a turret but which includes at least 1 weapon system capable of harming another armored vehicle at a range between 0 and 800"?
Logged
Pages: [
1
]
2
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...