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Author Topic: Eir restrictions.......  (Read 16541 times)
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Bonte Offline
EIR Veteran
Posts: 1234


« on: August 25, 2007, 01:03:01 am »

As i said a while ago eir is going back in time...right now we have regressed back to 1.6.....1.5 even...our companies never change we get barely any spoils of war and everyday a new limitation is added in....the game isnt even persistant anymore...it should be called eir a vetrency persistancy mod...thats all eir does now...it keeps track of vetrency. The restrictions have to be stoped becaus pretty soon doctrine choses will be a chose of what tree i want and then i will get tier 1-4 on that tree and nothing else...thats what its gonna be like. then after that Everyone will be forced to have the exact same units because of availability. Then vetrency will be taken out because " noobs dont stand a chance" and walla we will be back right where the mod started.

This needs to be changed now before it goes to far
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I'm too candid to hide something like that. Smiley
Candid - frank; outspoken; open and sincere: a candid critic

You must really think im an idoit.
salan
Guest
« Reply #1 on: August 25, 2007, 01:04:13 am »

As i said a while ago eir is going back in time...right now we have regressed back to 1.6.....1.5 even...our companies never change we get barely any spoils of war and everyday a new limitation is added in....the game isnt even persistant anymore...it should be called eir a vetrency persistancy mod...thats all eir does now...it keeps track of vetrency. The restrictions have to be stoped becaus pretty soon doctrine choses will be a chose of what tree i want and then i will get tier 1-4 on that tree and nothing else...thats what its gonna be like. then after that Everyone will be forced to have the exact same units because of availability. Then vetrency will be taken out because " noobs dont stand a chance" and walla we will be back right where the mod started.

This needs to be changed now before it goes to far

oo just think next wipe we awill all have the exact same doctrines as each other aswell.. 7cp a day max baby...

wow.. all i can say anymore, i have 3 friends i asked to check it out and play they took one look and laughed their asses off at me due to the restrictions alone, even if it sounds like a fun game.
« Last Edit: August 25, 2007, 01:05:50 am by salan » Logged
Bonte Offline
EIR Veteran
Posts: 1234


« Reply #2 on: August 25, 2007, 01:06:59 am »

like i said we will all start with 200% resources and all abilities and withe very win we will have to choose 2 abilities and 2 ? of resources to deduct and with every loss we will gain 2 abilites..but if we play over 1 game a day our companies will be reset to 0 cp
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Apex Offline
Honoured Member
*
Posts: 2971


« Reply #3 on: August 25, 2007, 01:15:24 am »

Hmmm, i think tav is good for not getting the company size out of hand. Availability is good for not wasting troops, and the new resupply system promotes variaty. But the dwindling battle boni system is way too strict right now.
Having said that, what scares new players is the amount of all these systems, and adding further complex restrications to worry about will not help. Everything should be kept as simple as possible.
 
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Faltnor Offline
Major General Faltnor
EIR Veteran
Posts: 182


« Reply #4 on: August 25, 2007, 01:54:38 am »

They should call it "1.8 Death of a Mod"
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Migi Offline
See airborne should get SMG's too!
EIR Veteran
Posts: 292


« Reply #5 on: August 25, 2007, 02:03:52 am »

Ooohh someone said it...
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salan
Guest
« Reply #6 on: August 25, 2007, 02:08:33 am »

every game has naysayers, thats a fact of life, its just a bad sign when the fanbois are even starting to naysay Sad
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ReqiumMass Offline
Wehrmacht Commander
EIR Regular
Posts: 16


« Reply #7 on: August 25, 2007, 05:29:58 am »

Restrictions or not, I still enjoy playing, even if I can't have "omfg uber l33t" company.

Even though its not a veteran company, its still my company. Every tank that gets destroyed I feel a loss. Every unit that "fought to the death for the fatherland" makes me grit my teeth and consider retreating those dead soldiers brothers in arms off the map to fight another day.

It sure as hell beats playing vanilla COH online. Argue if you want, but I'm not going to stop playing.
If you think restrictions are becoming to great, then go back to playing Counter Strike.
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Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #8 on: August 25, 2007, 06:00:16 am »

We used to have a system in which the companies were more persistent, yet people bitched about how they couldn't play enough games and how hardcore gamers were getting too strong. We now have a system allowing infinite games and people are bitching about how they don't like playing with the exact same company all the time.

We have availability forcing you to not suicide all units and differ in company set-up and you are complaining about how it's not working well enough... yet if we make it more strict you will complain that you run out of units and can't play games.


Instead of all this bashing, start posting constructive criticism.
Threads are these are useless, all they do is rant without even given good thought out suggestions on how to improve.


We are in an alpha stage and you are playing our mod for free.
If you would've actually had to pay something I could understand your right to bitch without any constructive input but you didn't! The least you could do is show some respect.
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Apex Offline
Honoured Member
*
Posts: 2971


« Reply #9 on: August 25, 2007, 06:39:14 am »

Dwindling Battle Boni Suggestion:

Make it easier. Maybe like this.

Attack win: 3 CP, 5 RBs, (drop the Spoils of War, itīs an unnessecary addition and noone knows what it does anyway)
Defense Wins: 2 CP, 3 RBs
Any loss: 1 CP, 1 RB

Hard cap of 10 Cpīs max per day. Attacking and Defending variety is already promoted with with the sector system and the different rewards. And it would motivate you to play than more 2 games a day.
« Last Edit: August 25, 2007, 09:06:16 am by APEX » Logged
NSGReaper2 Offline
EIR Regular
Posts: 37


« Reply #10 on: August 25, 2007, 06:47:00 am »

Amen.

I play EiR over CoH because I don't think CoH should ever have been about building anything other than defenses, and those should never be infallible.  EiR does this.  I play 4v4s with my allies sitting next to me, my enemies sitting across the room all of us calling out advice and yelling things like: "I NEED ANTI-ARMOUR RIGHT HERE".

This is of course only an opinion, but i don't think the most important parts of EiR are what you can do in the War Control Panel.  I think what is important is the way what you do there changes the way CoH is played. Maybe its just because i'm a newer player... but these battles are FUN.  I agree, i'm scared when my sherman gets hit by ATGs or my m8s and halftracks run into axis armor.  I'm sad everytime one of my units don't make it back to spawn in time to retreat.  Thats all the persistancy i need.

I briefly wondered what will happen the day I will have spent all the CP it is possible to spend... and then i remember that i had full cp last week.  And it was still fun.

[Please filter this post between your eyes and brain to fit with your opinions, i doubt it'll affect them anyway]
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DasGuntLord01 Offline
Shoutcaster
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Posts: 430



« Reply #11 on: August 25, 2007, 06:58:58 am »

Amen, reaper.  These games ARE fun.
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Akranadas Offline
Honoured Member
*
Posts: 6906


« Reply #12 on: August 25, 2007, 07:56:09 am »

The only people I see complaining about the Restrictions is the members who play 4-10 games a day. If you want to play more games of EiR, make both an Axis/Allies account. Just because you play 500% more games than 70% of the player base, doesn't mean you should always get the spoils.
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Apex Offline
Honoured Member
*
Posts: 2971


« Reply #13 on: August 25, 2007, 08:22:04 am »

Quote
Dude, instead of finding something in between you just scaled our effective cp progress down to that of the least playing gamer who scores two lucky wins, maybe one of them because an enemy teammate dropped, and to that of the worst nab who lost 4 times in a row. How can that be fair?
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Akranadas Offline
Honoured Member
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Posts: 6906


« Reply #14 on: August 25, 2007, 08:27:19 am »

/cry APEX?

Again, the only reason your against this is because you play EiR more than anyone and you want all the goodies/ your company to be uber better than everyone else. You can't stand it to be fair between you, a hardcore player who has racked up 23 games since 1.8 and someone like me a casual, who only gets 1-2 games a day and has only played a total of 8.

If you want your CPs that bad, win attacking games 1 and 2, win defending games 1 and 2, then lose 4 games in a row. That'll give you 11 CPs for one day.
« Last Edit: August 25, 2007, 08:32:32 am by Akranadas » Logged
Kolath Offline
Commander, 2nd Infantry Division
*
Posts: 2382



« Reply #15 on: August 25, 2007, 08:45:24 am »

Instead of all this bashing, start posting constructive criticism.
Threads are these are useless, all they do is rant without even given good thought out suggestions on how to improve.

Quote FTW.

But in the interests of constructive comments... let me see if I get this right, APEX and Bonte.

Your complaints are:
1. The resources systems limits how many resources you get per day.  We get resource bonuses to apply to our TAV and we also get spoils of war, which are supposed to be an incentive for winning attack games.  Would you like to go back to a single resource injection per day like it used to be?  Or is it that you want more resources to fund your 6-10 games per day?

2. The CP system limits how many CP you get per day.  The current system caps you at 7 CP if you have four wins for both defense and offense.  If you have four losses you get 4 CP.  Both hypothetical players have played 4 games, the winner gets 3 CP more than the loser.  If someone plays 1 game and win they get 2-3 CP or 1 CP if they lose.  So your complaint is that after 4 games, you don't get any more CPs AND 3 CP differential is too small between winners and losers?  Is that correct?  Is your problem with the existence of caps at all or with the quantities of the caps?

3. The game is not persistent.  This one I don't quite understand.  I think Unk0wn answers it best.  But what you are saying, mainly Bonte, is that we make our companies and then we lose units and it is not "persistant" because we can just rebuy those units again quickly?  Yet you also complain that there are not enough resources and TAV is too limiting.  Which is it?  It sounds like you want our companies to grow in size over time.  Or conversely, you want each loss to matter, which would mean you wouldn't be able to replace it right away, which would contradict #1.  Explain?


« Last Edit: August 25, 2007, 08:48:07 am by Kolath » Logged

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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #16 on: August 25, 2007, 08:48:21 am »

Now thats the kind of posts I like to see.
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Apex Offline
Honoured Member
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Posts: 2971


« Reply #17 on: August 25, 2007, 08:57:53 am »

@Kolath: I dont have any problem with the tav or the resupply or the persistency. All i dislike is dwindling resource system.

@Akranades:

Quote
/cry APEX?

Do not try to insult me.

Quote
Again, the only reason your against this is because you play EiR more than anyone and you want all the goodies/ your company to be uber better than everyone else.

Of course thatīs the reson why. What else should it be? You just gotta realise that the desire to be better is not a bad thing that has to be forbidden.

Quote
If you want your CPs that bad, win attacking games 1 and 2, win defending games 1 and 2, then lose 4 games in a row. That'll give you 11 CPs for one day.


Wrong. First understand what you are talking about.

And Akranades, you say itīs unfair that i get more benefits because i play more, but itīs fair that i get less benefits because you play less?


Iīm trying to suggest a system where a less experienced player like yourself still has a chance against hardcore gamers like me, but where it is still possible to get a bit more competetion in from players that want more. The current way this DBB system is is in favour of 2 games per day players all the way, and it is unnecessary complicated. My biggest issue is getting only 1cp from the 2nd win on the 2nd sort of game, and that someone that wins all only gets 3 cpīs more than someone who lost all.
Look at my suggestion 2 posts up.
« Last Edit: August 25, 2007, 09:03:00 am by APEX » Logged
Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #18 on: August 25, 2007, 09:05:00 am »

It's still not favoring the casual players at all, the system still allows hardcore gamers MORE than enough CPs per day.

Think about it Apex, at the rate you're playing games per day, if you'd get CPs for all those games you'd have T4 by now and you'd have maxed out all your abilities & tiers. What are you going to do then? Stop playing?

All the system does is make it so that the casual player does not get a HUGE dissadvantage on both company strenght (RB) and Company abilities (Doctrines) when he has to play a hardcore player.


Also note that we will have a rank system in the future, you still get veterancy for all your games, RB, etc.
Not to mention that with a warmap you'll just play to win the war and for fun even more.
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fldash Offline
Founder
*
Posts: 9755


« Reply #19 on: August 25, 2007, 09:07:22 am »

Plus, if you win 5 attacking games per day.  You get 15% more resources at midnight... ON TOP of your TAV + RBs... That's pretty good incentive if you ask me...
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