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Author Topic: Eir restrictions.......  (Read 16607 times)
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fldash Offline
Founder
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Posts: 9755


« Reply #40 on: August 25, 2007, 11:26:50 am »

If you don't enjoy the game enough to keep playing even after you reach your max CP's for the day, then you will just quit after you max out your company anyway.  It seems to me most players want to find a reason not to play, this is fine.  I hope you will return later, and if not, I wish you the best of luck.  As I've said time and time again, we have a vision and it may not line up with each individual players idea of what they think it should be.  If that's the case, and they can't stand not getting their way, then they won't play and there's nothing we can do about that.
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CommanderNewbie Offline
EIR Veteran
Posts: 1240


« Reply #41 on: August 25, 2007, 11:32:12 am »

Who in their right mind would like to play a 60 minute dual if they were a lvl 10 WoW player vs a lvl 60 WoW player?  No one. It wouldn't be fun for either player. 

Stole the words right out of my mouth.  MMOs like that revolve for the most part around fighting NPCs with the greatest emphasis.

Let me put it in CoH terms :
How would you like playing against someone who has high resources on and full CPs for his doctrine tree, when you have jack-shit basics?

There is still room to excell over your peers, here.  That said, being a newbie from 3 weeks ago this is a vast improvement over the starting advice I got of "You WILL lose, just try and retreat early.  Over time, you'll earn some CPs and unlock abilities to become competitive."

It's nice to have some sort of fighting chance, this time around.
« Last Edit: August 25, 2007, 11:37:00 am by CommanderNewbie » Logged

CommanderNewbie - Allied
Prydefalcn - Axis
Skunker Offline
Koenigstiger Panzerfuehrer
EIR Veteran
Posts: 993


« Reply #42 on: August 25, 2007, 12:00:46 pm »

Who in their right mind would like to play a 60 minute dual if they were a lvl 10 WoW player vs a lvl 60 WoW player?  No one. It wouldn't be fun for either player. 

This game is not an MMORPG, it's an MMORTS (actually massive is a bit extreme =P).

We want to keep players on reasonably competitive levels and let their skill be the main deciding factor, not their gametime.

Well to be honest, nobody would do that, you'd play vs other level 10's and the level 60's would fight each other. But who in their right mind would play wow anyways Wink.  It doesn't matter if it is either, both would incorporate some method of you being able to gain advantages by playing.
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CommanderNewbie Offline
EIR Veteran
Posts: 1240


« Reply #43 on: August 25, 2007, 12:09:53 pm »

Well to be honest, nobody would do that, you'd play vs other level 10's and the level 60's would fight each other. But who in their right mind would play wow anyways Wink.  It doesn't matter if it is either, both would incorporate some method of you being able to gain advantages by playing.

You gain an advantage by playing here, as well.
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Dragon93 Offline
17th Airborne Division - Thunder From Heaven
EIR Veteran
Posts: 234


« Reply #44 on: August 25, 2007, 12:33:28 pm »

Ive played this mod for ages and its amazing, but some of the new restrictions are getting irrating, specially some of the stuff in 1.8. Ive started to like playing with fully airborne comps, usually this company does quite well,  weather im playing a 1v1 or a 3v3. But now, after the wipe i have barely any abilities at the beginning, making it hard to fight players with more game time, and i don't have much resourses to have proper AT support. Because of this it means i have to have some tanks, which means less, airborne and not all Airborne Company. One thing this mod needs to do other than reduce restrictions is to have the game working in a way so people can use their own tactics more easily, and without having to of played the game for ages.
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stumpster Offline
Honoured Member
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Posts: 2197


« Reply #45 on: August 25, 2007, 01:26:47 pm »

I'd like to see myself in the middle ground here, with school back in session I'm nowhere near as hardcore as before (*cough1.7cough*) but I do tend to play a game or two a day.

The problem I see with the CP restriction is that NO PLAYER should have to LOSE a game to maximize their CP gain.  That thinking is absurd.  I'm not sure about you guys, but I actually enjoy having win streaks and high records.  I also enjoy playing AGAINST people that have win streaks for the chance to break them.  But not anymore!  Any player who is good, yet wants their maximum CP not only has to lose on purpose but they have to do it against a (potentially) weaker player.  I can tell you right now that I wouldn't play a game after I won my max CP because the only bonus CP I will get is if I throw in the towel.

Fuck that.

If you feel it absolutely necessary to restrict CP as well as damned near everything else, at least make just a 'cap' of how much you can gain per day (8?) and then it doesn't matter HOW you get it.  You could win 4 times, yay!  Or, you could lose 8 times!  No more of this "Well, to get the maximum amount you need to win twice and then lose...and then sacrifice a goat..."

Or hell, leave the game as is and drive away both new players with the massive restrictions on anything, as well as old players because you're just making it too damned complicated to figure out.  Already, CoH is a very, very 'theorycraft' game.  EiR shouldn't need to add so much to that to be entertaining.  And just think, in two months we're going to have to go through this again with the Brits and Panzer Elite!
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Quote
Step out of the way. He'll keep going until he hits a wall, that being Akranadas. Let him go unmolested, his journey will take less time.
Lai Offline
Propaganda Minister
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Posts: 3060


« Reply #46 on: August 25, 2007, 01:38:13 pm »

If you're right stumpster, we'll look into it. We don't want to promote max CP gains through losing.
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Apex Offline
Honoured Member
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Posts: 2971


« Reply #47 on: August 25, 2007, 02:09:04 pm »

I think he messes up the loosing cp system. After what i heard, you dont get cp´s for loosing directly. After a day, if you lost all your games, you get 1 cp for every lost game, but only 4 as a maximum. But as soon as you win a game, you dont get any cp´s for loosing at all, but only for the games you won.

See what i mean with unnecessery complicated?

A simple hard cap would be easier. There is no need for trying to control every little shite.
« Last Edit: August 25, 2007, 03:24:22 pm by APEX » Logged
Ucross Offline
Honoured Member
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Posts: 5732


« Reply #48 on: August 25, 2007, 06:43:29 pm »

That's not correct apex.
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Apex Offline
Honoured Member
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Posts: 2971


« Reply #49 on: August 25, 2007, 10:20:00 pm »

Which part?

I really dont think there is a need to control every detail of this game.

For example the diminishing cp´s for playing more attacks or defends. There are no players who defend or attack only. These things were never really an issue, but one is made out of it now. Ultimately, trying to enforce things like this with diminishing benefits only will make setting games up more difficult because players want to max out their cp´s.
« Last Edit: August 25, 2007, 11:00:49 pm by APEX » Logged
Tkaudi
Guest
« Reply #50 on: August 25, 2007, 10:22:47 pm »

I really dont think there is a need to control every detail of this game.

For example the diminishing cp´s for playing more attacks or defends. There are no players who defend or attack only. These things were never really an issue, but one is made out of it now.

if you mean ONLY, you might be right, even if by a sliver, look at the top axis players, devs and dev friends?  (not implying you, you have 25ish games played and your wins are balanced with your territory i believe)

there are a few allies that fall into the higher attack % for wins aswell, but airborn has specific doctrine choices that force them to attack more, and I believe the ones with the higher % in attacking are all airborn players..
« Last Edit: August 25, 2007, 10:26:27 pm by Tkaudi » Logged
roflmao Offline
Professional Buttkicker.
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Posts: 1317


« Reply #51 on: August 25, 2007, 10:44:29 pm »

Could everyone please stop the bitching and try out the new system before going ape-shit please? The dev team is about to go commit suicide..
« Last Edit: August 25, 2007, 10:54:09 pm by roflmao » Logged
Migi Offline
See airborne should get SMG's too!
EIR Veteran
Posts: 292


« Reply #52 on: August 25, 2007, 11:02:54 pm »

As an Airborne player I disagree with....

[/quote]
if you mean ONLY, you might be right, even if by a sliver, look at the top axis players, devs and dev friends?  (not implying you, you have 25ish games played and your wins are balanced with your territory i believe)

there are a few allies that fall into the higher attack % for wins aswell, but airborn has specific doctrine choices that force them to attack more, and I believe the ones with the higher % in attacking are all airborn players..
[/quote]

With current CPs I dont have early drop and I dont even perfer to use it when i do have it as it leads to High casualties with my intial drop force.
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Akranadas Offline
Honoured Member
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Posts: 6906


« Reply #53 on: August 26, 2007, 07:39:46 am »

Quote
there are a few allies that fall into the higher attack % for wins aswell, but airborn has specific doctrine choices that force them to attack more, and I believe the ones with the higher % in attacking are all airborn players..

I'm an Airborne player  Cheesy Grin
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Censura Offline
EIR Regular
Posts: 15


« Reply #54 on: August 26, 2007, 10:00:28 pm »

We used to have a system in which the companies were more persistent, yet people bitched about how they couldn't play enough games and how hardcore gamers were getting too strong. We now have a system allowing infinite games and people are bitching about how they don't like playing with the exact same company all the time.

We have availability forcing you to not suicide all units and differ in company set-up and you are complaining about how it's not working well enough... yet if we make it more strict you will complain that you run out of units and can't play games.


Instead of all this bashing, start posting constructive criticism.
Threads are these are useless, all they do is rant without even given good thought out suggestions on how to improve.


We are in an alpha stage and you are playing our mod for free.
If you would've actually had to pay something I could understand your right to bitch without any constructive input but you didn't! The least you could do is show some respect.
Damn straight. You people bitching about whats wrong with the game is almost enough for me to quit playing! Help them make a better game! Not discourage them from making it.
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Apex Offline
Honoured Member
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Posts: 2971


« Reply #55 on: August 26, 2007, 10:31:24 pm »

I only have a Problem with the dwindling bonus system. Availability, tav and resupply all have a purpose and do it well in my oppinion. I realized that even the dwindling bonus system serves a purpose, but it´s too complicated and forcing to defend and attack is unnecessery imo and makes people more selective when joining games. Suggested new revised system in the dwindling battle bonus thread.

« Last Edit: August 26, 2007, 10:39:55 pm by APEX » Logged
GeneralSteve Offline
EIR Veteran
Posts: 261


« Reply #56 on: August 26, 2007, 11:08:20 pm »

I propose we make both defending and attacking give the same rewards while giving them both distinct advantages. If attacking and defending can both appeal to people, we won't this problem anymore. We can still limit the CPs given per day by lowing the CPs given as the player wins more games. Instead of having CP reduction based on the amount of defensive and offensive games, it should be based on your total games played.

Now for the advantages, I'm pretty much at a stone block. This is were some input would do nicely.
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Apex Offline
Honoured Member
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Posts: 2971


« Reply #57 on: August 26, 2007, 11:44:11 pm »

I agree that cp reduction shouldnt be based on attacking or defending.
But i think attacking and defending are distinct enough and giving them the same rewards is not a good idea as well as giving people disadvantages for playing games.
Both have a good benefits gained when won/risk to loose and effort to take ratio

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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #58 on: August 27, 2007, 12:36:28 am »

Btw excuse me if I sounded a little harsh in my previous threads Smiley.
But I'm sure you got the point.

It just comes down to the fact that you will need to give us a little more time, I'm confident that we'll manage to work out some kinks in our current system and improve it even further.
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DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #59 on: August 28, 2007, 01:34:30 am »

As I've said time and time again, we have a vision and it may not line up with each individual players idea of what they think it should be.  If that's the case, and they can't stand not getting their way, then they won't play and there's nothing we can do about that.

Vision is fine, but from what i've read all over this forum in the last week, and from the amount of people i've seen stop playing, and from the fact that in 1.7 there were about 10 people on at 12:19 pacific standard time and right now there is no one besides me.... I think the vision of the dev team needs to be adapted to the player base. 

If you treat this small player base as a test group for the rest of the world, it looks like about 70% don't like the changes made in 1.8 while about 30% don't mind and I have not read really anyone who is very excited about the changes outside of the dev team.

What makes EiR great are not CPs... it is the ability of being able to enjoy playing COH without having to build buildings; the ability to create your company from the ground up and try to keep it alive to gain strength through exp gain. THESE attributes are what should be further developed and celebrated, not a quest to turn an amazing mod into a role playing game.

Simple is always better.  Wipe back to 1.7, and start working on a territory map of Europe that shows a persistent war, and make that the focus of play, not the attaining of CPs.  That way it won't matter if there is so much imbalance in each battle between players.... the whole goal will be winning the war!  Which sector should we attack next!  Which custom map should we play on that will represent that territory etc.!
« Last Edit: August 28, 2007, 01:36:57 am by DasNoob » Logged

Quote from: fldash on Today at 06:22:34 PM
DISASTER AVERTED... IM A MOTHER FUCKING GENIUS!

You have DasNoob who uses the mod as COHTV
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