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Author Topic: [All] Pool costs  (Read 11920 times)
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Unkn0wn Offline
No longer retired
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Posts: 18379


« on: January 31, 2011, 04:01:08 pm »

Post your pool issues here. Too cheap/Too expensive on pool, with argumentation.

We haven't looked at these for a while and there'll be some changes to the system soon enough but that shouldn't hold us from fine-tuning it to better enable or disable certain builds.
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #1 on: January 31, 2011, 04:05:18 pm »

Mobile Arty pool 24 while immobile around half or even less.
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #2 on: January 31, 2011, 04:08:40 pm »

Airborne and airborne riflemen, definitely. When you implement them of course. Their pool value is way too much.
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DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #3 on: January 31, 2011, 04:11:53 pm »

Luftwaffe squads are 3 pool and can only buy g43's or AT rifles, both of which are doctrine unlocks, while riflemen are also only 3 pool yet they can buy bars, sticky, and nade non doctrine, with more with doctrine. I propose luftwaffe loose 1 pool as they are the lesser.

Mortar halftrack and normal WE mortar are both 6 pool, mortar halftrack should gain 1 pool as it is more mobile, and can buy incidnary.
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two words
atgs and fireflies
Looks who's butthurt
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Scotzmen Offline
EIR Veteran
Posts: 2035


« Reply #4 on: January 31, 2011, 04:50:18 pm »

Engineers, sappers, pioneers. There twice the amount of pool then normal infantry squads.

Right now they sit a 6 infantry pool cost. Lowering it to 4 seems reasonable. I can see the effect of spamming them, but with EIRRmods method of fixing the spam, then this might not be a problem.
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RoyalHants Offline
EIR Veteran
Posts: 2109



« Reply #5 on: January 31, 2011, 04:51:50 pm »

SE flammer pgrens
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Yeah calbanes, I mean - some people like smokaz are still yet to win a single game, even though they've been around here for years.

AmPM Offline
Community Mapper
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Posts: 7978



« Reply #6 on: January 31, 2011, 04:54:15 pm »

KCH and Stormies; really, 9 pool?
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #7 on: January 31, 2011, 04:55:02 pm »

For the immediate moment, Calliope 24 pool to 20 pool

2 calliopes should not take up your entire support pool. they should take up a lot but certainly should not cost 48/42 pool considering your AT with such a build is limited to M10s and what your reserves can supply.
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BigDick
Guest
« Reply #8 on: January 31, 2011, 04:55:34 pm »

SE flammer pgrens

yep i support that 8 pool is to much where basic infantry is what 3?
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #9 on: January 31, 2011, 05:05:53 pm »

hants claims they are OP...
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BigDick
Guest
« Reply #10 on: January 31, 2011, 05:09:00 pm »

i don't see any basis for that a tommy squad is 3 pool and the assault flame are 8 pool

when there is something wrong with their pool value than its that they are to much pool value
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Tymathee Offline
Donator
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Posts: 9741



« Reply #11 on: January 31, 2011, 05:14:57 pm »

Flame grens are basically elite infantry, and all elite infantry are 9 pool, ur getting off easy with 8. Tommy's are basic infantry, all basic infantry are 3.

.30 Cal = 5
Vickers = 6

somethin aint right there. the vickers even if it has suppression fire is in every way a weaker hmg.
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"I have proof!"
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Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
BigDick
Guest
« Reply #12 on: January 31, 2011, 05:18:17 pm »

commandos are 8 too rangers i think 8

and those are way more versatile and surviveable due to magic tricks (mando smoke) and gay fireup and that they can carry AI and AT weapons (stens/thomsons+zooks and piats) and more men/health and better armor (in case of rangers)

im not sure about airborne maybe they are 9 pool limke storms or 8 pool too
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #13 on: January 31, 2011, 05:18:42 pm »

your crazy tym. its exactly why it high pool cuz of supression fire
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #14 on: January 31, 2011, 05:22:08 pm »

rangers are 9
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BigDick
Guest
« Reply #15 on: January 31, 2011, 05:23:46 pm »

but mandos are 8

when 8 is to less for assault flamers then rangers and mandos should be at least 12
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #16 on: January 31, 2011, 05:26:50 pm »

they are certanly less versatile and less survivable than those 2,but T3 unlock,quite good one though. I am not complaining about them being T3,but no other infantry is T3,and they arent all that super better than other inf.
« Last Edit: January 31, 2011, 05:43:23 pm by smurfORnot » Logged
RoyalHants Offline
EIR Veteran
Posts: 2109



« Reply #17 on: January 31, 2011, 05:47:59 pm »

they are certanly less versatile and less survivable than those 2,but T3 unlock,quite good one though. I am not complaining about them being T3,but no other infantry is T3,and they arent all that super better than other inf.
flammer with mp 44s they kill you if you run thry kill you in good cover they kill you on roads
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3rdCondor Offline
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Posts: 1536


« Reply #18 on: January 31, 2011, 05:51:07 pm »

Engineer/pioneer etc shouldn't be 6 pool.
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fuck the pgren rifle, fucking dogshit weapon
My beautiful black pussy won
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #19 on: January 31, 2011, 05:54:23 pm »

flammer with mp 44s they kill you if you run thry kill you in good cover they kill you on roads

mandos kill em,rangers kill em...
tanks kill em very effectivly,mg,bar,quad etc pins them,they die...
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