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7.9J Changelog
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Topic: 7.9J Changelog (Read 52087 times)
0 Members and 3 Guests are viewing this topic.
Tymathee
Donator
Posts: 9741
Re: 7.9J Changelog
«
Reply #80 on:
February 05, 2011, 06:16:49 am »
Quote from: cloud234 on February 05, 2011, 05:42:36 am
play PE. Assault Grens =/= storms because they don't have elite armour or insanely high HP. Obviously u just pulled ur comments out of ur arse because you said "use 'em and survive some hits just like real grenadiers". Kar98k is PzGren kar98k. It deals 7 damage per shot. Use them like grenadiers.... RIGHHHHTT. L2P, kthxbye.
Wehr fausts don't get used most of the time as well! Surprise surprise.
I do play PE and yes assault grens do = storms, or at least close. now they're 80 health, storms are 85 each.
and surviability meaning taking hits not dealing lol you l2p cuz dealing damage has nothing to do with surviving hits.
btw, the pzgren kar98 is STILL better than the American garand except at close range, but that's still 55 health in 6 men against 4 men 80 health.
oh and you have no idea what ur talking about concerning the PE kar98 it's 12 damage per shot not 7, you really need to cover up cuz you're showing your stupid right about now.
no you obviously don't know what ur doing and if ur not using ur wehr fausts, ur doing something wrong. even if there are no vehicles, u can still use 'em against buildings, weapon crews and even sniping infantry.
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
RoyalHants
EIR Veteran
Posts: 2109
Re: 7.9J Changelog
«
Reply #81 on:
February 05, 2011, 06:16:53 am »
Quote from: Kruno on February 05, 2011, 06:14:25 am
What you mean if am lucky. Man, that volks have so much hitpoints they can not only fire all 3 of them and stay alive, but they can charge after that a mg nest.
I mean, now they can even hunt down pershing and kill it. While we're on that subject, lets make volks 6 pop, just to be sure that they cant be spamed so much in pop value. They are like cockroaches, they can survive anything!
+1
Quote from: nugnugx on February 05, 2011, 06:13:13 am
Bigdick your axis bias is bigger than mount everest.
roflmao
«
Last Edit: February 05, 2011, 06:18:36 am by RoyalHants
»
Logged
Quote from: Mysthalin on May 27, 2013, 09:05:15 am
Yeah calbanes, I mean - some people like smokaz are still yet to win a single game, even though they've been around here for years.
nugnugx
Donator
Posts: 4051
Re: 7.9J Changelog
«
Reply #82 on:
February 05, 2011, 06:18:04 am »
Quote from: smurfORnot on February 05, 2011, 06:16:39 am
you say it's hard to be done?
i'm saying your theorycrafting is useless in terms of balancing.
All theorycrafters should be banned from the balance forums in order to keep the sanity level.
«
Last Edit: February 05, 2011, 06:20:08 am by nugnugx
»
Logged
Tymathee
Donator
Posts: 9741
Re: 7.9J Changelog
«
Reply #83 on:
February 05, 2011, 06:19:35 am »
Quote from: BigDick on February 05, 2011, 06:11:32 am
wait is this some kind of reverse logic?
stickies are way more deadly in terms of crippled vehicles
if someone fires a faust on u you just think LOL (like when someone throws an AT nades)
if someone get a stickie off you think "shit i need repair asap" or "fuck i got no repair left/im not in save territory my vehicle is DEAD"
that's the thing, IF.
there's a 3/4 chance i've noticed in games that if you click with a faust on a vehicle, you'll hit but with stickies there's a 1/3 chance because of the shorter range and the vulnerability of squads to very accuracy tank fire because they're so close, while fausts have a greater chance to fire and not be hit back because they're usually fired from a tanks medium to long range.
Logged
BigDick
Guest
Re: 7.9J Changelog
«
Reply #84 on:
February 05, 2011, 06:20:13 am »
Quote from: nugnugx on February 05, 2011, 06:13:13 am
he says LOL , but the axis player when he fires an alpha strike of 2-3 fausts at same time and drops sherman health to 1/3 thx to the low faust price which allows him to spam it on whole company.
Bigdick your axis bias is bigger than mount everest.
lol i don't even use a single faust by myself so im not even affected except on my allied profiles
and i played stalins volksspam with my stagspam company and it turned out into a stomp (ok that was before the stag got less health)
and as you said "alphastrike" of 1000 fausts
there is a problem with spam not with the ability itsself
faust do to little damage to be cost effective at 50mun
the fix to that would be more raising price and raising engine crits because the ones who spam them does not benefit of the better crits with every aditional faust onto already crippled vehicles
Logged
smurfORnot
EIR Veteran
Posts: 4715
Re: 7.9J Changelog
«
Reply #85 on:
February 05, 2011, 06:23:20 am »
Quote from: nugnugx on February 05, 2011, 06:18:04 am
i'm saying your theorycrafting is useless in terms of balancing.
All theorycrafters should be banned from the balance forums in order to keep the sanity level.
then it's also theorycrafting that u will get hit by 3-4 alpha strike fausts,u know,you can always back up when animation goes,and he will waste faust,or just run for u while u kill em all while backing up...because to go back is rly hard is it?
Logged
nugnugx
Donator
Posts: 4051
Re: 7.9J Changelog
«
Reply #86 on:
February 05, 2011, 06:23:40 am »
Quote from: BigDick on February 05, 2011, 06:20:13 am
and as you said "alphastrike" of 1000 fausts
there is a problem with spam not with the ability itsself
exactly , and that is why the price has been upped , to limit the spam !
Quote
faust do to little damage to be cost effective at 50mun
They do enough and have modifiers making even more damage vs allied armor , 50 mu is perfect for them.
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nugnugx
Donator
Posts: 4051
Re: 7.9J Changelog
«
Reply #87 on:
February 05, 2011, 06:27:57 am »
Quote from: smurfORnot on February 05, 2011, 06:23:20 am
then it's also theorycrafting that u will get hit by 3-4 alpha strike fausts,u know,you can always back up when animation goes,and he will waste faust,or just run for u while u kill em all while backing up...because to go back is rly hard is it?
This is a fact, just ask allied players how they get insta faust gibbed.
It's ALOT easier to get back from stickie animation than from faust one , because :
Faust has a longer range and before you can see volks, axis player can already fire, and before you can stop and move back a faust will fly with you.
the KEY is here the range of the faust, with fog of war even if you are paying attention you WILL get fausted because there is NO POSSIBILITY to react vs a faust when volks emerge from fog of war.
Stickies has shorter range , so you actualy SEE rifles earlier , you stop, you move back or turn around and they STILL need to get closer - not possible with volks.
Logged
cloud234
EIR Veteran
Posts: 363
Re: 7.9J Changelog
«
Reply #88 on:
February 05, 2011, 06:31:37 am »
Quote from: Tymathee on February 05, 2011, 06:16:49 am
oh and you have no idea what ur talking about concerning the PE kar98 it's 12 damage per shot not 7, you really need to cover up cuz you're showing your stupid right about now.
Yeah, I was wrong on this. 12 damage not 7. I forgot what I got that figure from, maybe dps.
Quote from: Tymathee on February 05, 2011, 06:16:49 am
I do play PE and yes assault grens do = storms, or at least close. now they're 80 health, storms are 85 each.
and surviability meaning taking hits not dealing lol you l2p cuz dealing damage has nothing to do with surviving hits.
Elite Armour =/= Infantry Armour. Go read stat tables.
Quote from: Tymathee on February 05, 2011, 06:16:49 am
no you obviously don't know what ur doing and if ur not using ur wehr fausts, ur doing something wrong. even if there are no vehicles, u can still use 'em against buildings, weapon crews and even sniping infantry.
LOL. The only reason why pple use erm is because they r gonna lose it anyway (when volks r getting raped) so they just pop it off to "make it worth" which usually misses and deals shit damage.
Logged
Tymathee
Donator
Posts: 9741
Re: 7.9J Changelog
«
Reply #89 on:
February 05, 2011, 06:51:10 am »
cloud, you're still an idiot, Stormtroopers do NOT get Elite armor, they have infantry armor. they get elite armor as a t4 unlock on blitz.
Logged
BigDick
Guest
Re: 7.9J Changelog
«
Reply #90 on:
February 05, 2011, 06:58:11 am »
Quote from: nugnugx on February 05, 2011, 06:23:40 am
exactly , and that is why the price has been upped , to limit the spam !
that does not just limit spam that also limit the usefulness of fausts for people who don't spam them and got maybe fausts on 3-4 squads to support their AT?
why should people be punished who are maybe use 1 or 2 fausts when the problem lies in spam and alphastrikes that instantly kill vehicles before they can use their repair?
Logged
cloud234
EIR Veteran
Posts: 363
Re: 7.9J Changelog
«
Reply #91 on:
February 05, 2011, 06:58:55 am »
Quote from: Tymathee on February 05, 2011, 06:51:10 am
cloud, you're still an idiot, Stormtroopers do NOT get Elite armor, they have infantry armor. they get elite armor as a t4 unlock on blitz.
No u.
Fine, I was quoting Vet 2 on vCoH.
Storms have 380 Hp which boils down to 95HP per man on cohstats. Grens stand at 80. How does that even come close? Unless EiRR has reduced their HP to 85. Even then, they still have cloak.
Logged
nugnugx
Donator
Posts: 4051
Re: 7.9J Changelog
«
Reply #92 on:
February 05, 2011, 07:01:51 am »
Quote from: BigDick on February 05, 2011, 06:58:11 am
that does not just limit spam that also limit the usefulness of fausts for people who don't spam them and got maybe fausts on 3-4 squads to support their AT?
why should people be punished who are maybe use 1 or 2 fausts when the problem lies in spam and alphastrikes that instantly kill vehicles before they can use their repair?
Because no one knows do you want to have 2 fausts or equip your whole company with them.
faust price of 50mu does not hurt one single bit if you want to have 2 fausts in your company (roughly 40mu more) , but limits spam.
The effectivness of faust has not been changed, limiting spam means 'alphastrikes' will be lessened to some extent. Faust usefulness should be like it is now , support weapon firing a few fausts from a few volks, not a main vehicle destroyer.
Still the balance team went very easy on faust , if i was balancing it , it would be even more drastic.
«
Last Edit: February 05, 2011, 07:06:43 am by nugnugx
»
Logged
Tymathee
Donator
Posts: 9741
Re: 7.9J Changelog
«
Reply #93 on:
February 05, 2011, 07:07:08 am »
Quote from: cloud234 on February 05, 2011, 06:58:55 am
No u.
Fine, I was quoting Vet 2 on vCoH.
Storms have 380 Hp which boils down to 95HP per man on cohstats. Grens stand at 80. How does that even come close? Unless EiRR has reduced their HP to 85. Even then, they still have cloak.
i said the'yre uncloaked grens and people have been wanting mp44 grens for the longest and now they've got 'em and they're complaining :|
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spinn72
EIR Veteran
Posts: 1802
Re: 7.9J Changelog
«
Reply #94 on:
February 05, 2011, 07:10:47 am »
Instead of fielding 10 volks squads with fausts, I can only field 9, and the last mans has to settle on vehicle mines.
That change REALLY affected me, I mean, I can't win with only NINE squads with fausts.
Logged
smurfORnot
EIR Veteran
Posts: 4715
Re: 7.9J Changelog
«
Reply #95 on:
February 05, 2011, 07:12:03 am »
Quote
Because no one knows do you want to have 2 fausts or equip your whole company with them.
exactly,and no one knows do you have stickie on each rifle on not,so you BACK UP,you do same with faust...and volks emerging from FOW,well,tanks should never be on front lines charging stuff,now should they,if u have rifles in front of them,you see volks chargin u,and just back up while killing them,since sherman is faster than volks,is he
Logged
smurfORnot
EIR Veteran
Posts: 4715
Re: 7.9J Changelog
«
Reply #96 on:
February 05, 2011, 07:12:48 am »
Quote from: Tymathee on February 05, 2011, 07:07:08 am
i said the'yre uncloaked grens and people have been wanting mp44 grens for the longest and now they've got 'em and they're complaining :|
except they wanted them for wehr I guess...
Logged
nugnugx
Donator
Posts: 4051
Re: 7.9J Changelog
«
Reply #97 on:
February 05, 2011, 07:14:04 am »
Quote from: spinn72 on February 05, 2011, 07:10:47 am
Instead of fielding 10 volks squads with fausts, I can only field 9, and the last mans has to settle on vehicle mines.
That change REALLY affected me, I mean, I can't win with only NINE squads with fausts.
that's why i said fausts are being treated easy
Logged
BigDick
Guest
Re: 7.9J Changelog
«
Reply #98 on:
February 05, 2011, 07:14:56 am »
Quote from: nugnugx on February 05, 2011, 07:01:51 am
Because no one knows do you want to have 2 fausts or equip your whole company with them.
faust price of 50mu does not hurt one single bit if you want to have 2 fausts in your company (roughly 40mu more) , but limits spam.
that hurts me as far as i already did not consider the 35mun fausts and volks as cost effective so why should i get one now at 50 mun?
volks die like flies to vehicles and fausts do to little damage to really turn the tide
at 35 mun one could consider to get some fausts on recrew volks just in case to scare away some vehicles if he does not get them off it doesnt matter that much
but when you spend 50 mun into somthing on a squad you need to really make good use out of it
and i can't see how i would using a volks with fausts (as long they are not blobbed to alphastrike somthing)
Logged
nugnugx
Donator
Posts: 4051
Re: 7.9J Changelog
«
Reply #99 on:
February 05, 2011, 07:16:24 am »
Quote from: smurfORnot on February 05, 2011, 07:12:03 am
exactly,and no one knows do you have stickie on each rifle on not
har har stickie costs 60 mu for 2 uses
Quote
that hurts me as far as i already did not consider the 35mun fausts and volks as cost effective so why should i get one now at 50 mun?
for teh lulz,
why the f are you even talking about fausts then if you didn't want to buy them at 35 mu and now you complain about something that you even didn't use in the first place.
aaah fausts should cost 10 mu have 5 sec reload and fire 5 times , this is your way of balancing axis , i get it, then they would be useful.
Quote
volks die like flies to vehicles and fausts do to little damage to really turn the tide
furthermore i don't need to remind the obvious that has been stated gazillion times that volks are expendable
«
Last Edit: February 05, 2011, 07:21:37 am by nugnugx
»
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