Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 06, 2024, 11:46:09 am
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 1
Battles in progress:
Battles waiting:
Download the mod from Steam
Join our Discord server
Recent posts
RINDEX YANDEX DISK RINDEX...
by
JRodriguez17
[
Today
at 05:29:25 am]
Hello, New guy in the mod
by
JRodriguez17
[
Today
at 05:28:38 am]
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
News & Introductions
>
Updates & Announcements
>
7.9J Changelog
Pages:
1
...
5
6
[
7
]
8
9
10
Go Down
Print
Author
Topic: 7.9J Changelog (Read 51561 times)
0 Members and 31 Guests are viewing this topic.
3rdCondor
Donator
Posts: 1536
Re: 7.9J Changelog
«
Reply #120 on:
February 05, 2011, 09:55:54 am »
I would actually like to thank the devs for nerfing pe. I was thinking about starting a pe company because it's the one faction that I haven't really given a chance, but you guys helped me realize that I have no incentive to play as PE now. Thank you for making it easier on me..
Condor
Logged
Quote from: Alpha TIG on August 08, 2012, 11:55:14 pm
No tits, but i will bake a cake then eat it in honour of Sir Condor The 3rd
Quote from: Smokaz on August 14, 2012, 04:15:58 pm
fuck the pgren rifle, fucking dogshit weapon
Quote from: TheIcelandicManiac on November 28, 2012, 04:04:22 pm
My beautiful black pussy won
TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: 7.9J Changelog
«
Reply #121 on:
February 05, 2011, 10:02:53 am »
Quote from: 3rdCondor on February 05, 2011, 09:55:54 am
I would actually like to thank the devs for nerfing pe. I was thinking about starting a pe company because it's the one faction that I haven't really given a chance, but you guys helped me realize that I have no incentive to play as PE now. Thank you for making it easier on me..
Condor
tankhunters are still rape
Logged
Quote from: Grundwaffe
Soon™
Quote from: Shabtajus on May 18, 2013, 02:16:45 am
gj icelandic i am proud of u
Quote from: aeroblade56 on June 21, 2013, 11:47:37 am
Sometimes its like PQ doesnt carrot all.
Work Harder
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: 7.9J Changelog
«
Reply #122 on:
February 05, 2011, 10:05:04 am »
Quote from: 3rdCondor on February 05, 2011, 09:55:54 am
I would actually like to thank the devs for nerfing pe. I was thinking about starting a pe company because it's the one faction that I haven't really given a chance, but you guys helped me realize that I have no incentive to play as PE now. Thank you for making it easier on me..
Condor
Wimp, PE is the real mans faction once again
Logged
Generalleutnant of The Reichs Wolves
Nevergetsputonlistguy767
nugnugx
Donator
Posts: 4051
Re: 7.9J Changelog
«
Reply #123 on:
February 05, 2011, 10:08:42 am »
It has always been.
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: 7.9J Changelog
«
Reply #124 on:
February 05, 2011, 10:14:09 am »
Quote
at 35 mun one could consider to get some fausts on recrew volks just in case to scare away some vehicles if he does not get them off it doesnt matter that much
They were 30 Mun, get your facts straight.
we considered making them 1 use at 25 Mun but having just one faust use would have caused an uprising just as well. The solution really is getting rid of the oversupply on availability and implementing the weapons cache. But until then, this will do as a stopgap. All this drama, which occurs after every balance patch regardless, is just a waste of time you could have spent playing and finding out it's not all that bad.
As for PE, when are you people going to get away from this ludicrous idea that PE were mainly nerfed? It's nonsense, the armour and health changes were mainly a buff. You don't see anyone crying about grenadiers getting 'dominated' by BARs or .30s either. Those are the only weapons they are 'worse' against in relation to their previous state, against everything else they are considerably better.
«
Last Edit: February 05, 2011, 10:27:24 am by Unkn0wn
»
Logged
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: 7.9J Changelog
«
Reply #125 on:
February 05, 2011, 10:19:24 am »
ive been trying to tell them that unknown, they just wont listen. i think they want wehrmact grens changed to soldier armor too
Logged
nugnugx
Donator
Posts: 4051
Re: 7.9J Changelog
«
Reply #126 on:
February 05, 2011, 10:21:25 am »
Quote from: Demon767 on February 05, 2011, 10:19:24 am
ive been trying to tell them that unknown, they just wont listen. i think they want wehrmact grens changed to soldier armor too
you will never be on the balance team 1111111111
Logged
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: 7.9J Changelog
«
Reply #127 on:
February 05, 2011, 10:21:56 am »
Its too late!!!11!
Logged
WildZontar
Donator
Posts: 1168
Re: 7.9J Changelog
«
Reply #128 on:
February 05, 2011, 10:22:36 am »
I'll never understand anything anymore.
Logged
Quote from: Smokaz on February 05, 2011, 06:24:08 am
Zontar is a filthy sludge-dwelling muppet, thats why.
Quote from: Killer344 on July 21, 2011, 08:10:45 pm
Y U SAVED US FROM GOING INTO BANKRUPT!
ALL BOW DOWN TO WILDZONTAR!
TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: 7.9J Changelog
«
Reply #129 on:
February 05, 2011, 10:27:57 am »
Quote from: WildZontar on February 05, 2011, 10:22:36 am
I'll never understand anything anymore.
ashasgasgfasdghxcvuiogxcvjkbæl,c>'Z,.asæxc,asælkvgðz<´æ gjlæ
Logged
nugnugx
Donator
Posts: 4051
Re: 7.9J Changelog
«
Reply #130 on:
February 05, 2011, 10:28:42 am »
Quote from: Demon767 on February 05, 2011, 10:21:56 am
Its too late!!!11!
ffffffffffuuuuuuuuuuuu
Logged
RoyalHants
EIR Veteran
Posts: 2109
Re: 7.9J Changelog
«
Reply #131 on:
February 05, 2011, 10:28:49 am »
Quote from: TheIcelandicManiac on February 05, 2011, 10:27:57 am
ashasgasgfasdghxcvuiogxcvjkbæl,c>'Z,.asæxc,asælkvgðz<´æ gjlæ
2 sugars please
Logged
Quote from: Mysthalin on May 27, 2013, 09:05:15 am
Yeah calbanes, I mean - some people like smokaz are still yet to win a single game, even though they've been around here for years.
TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: 7.9J Changelog
«
Reply #132 on:
February 05, 2011, 10:34:02 am »
Quote from: RoyalHants on February 05, 2011, 10:28:49 am
2 sugars please
http://www.youtube.com/watch?v=lITBGjNEp08
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: 7.9J Changelog
«
Reply #133 on:
February 05, 2011, 10:35:14 am »
Stop spamming
Logged
PonySlaystation
EIR Veteran
Posts: 4136
Re: 7.9J Changelog
«
Reply #134 on:
February 05, 2011, 10:41:31 am »
Quote from: Unkn0wn on February 05, 2011, 10:14:09 am
we considered making them 1 use at 25 Mun but having just one faust use would have caused an uprising just as well. The solution really is getting rid of the oversupply on availability and implementing the weapons cache. But until then, this will do as a stopgap. All this drama, which occurs after every balance patch regardless, is just a waste of time you could have spent playing and finding out it's not all that bad.
We did play it, only to find out it was even worse than we could possibly imagine. Congratz, you just broke EIR.
Yes it was unbalanced before but 50 ammo is too much, that's pretty much twice as much than before. It would make a lot more sense if you just split the cost in to number of uses. People were complaining that the faust cooldown was too short so that a player could easily fire 3-4 fausts for just 30 ammo. Yes this is wrong but 50 ammo is still too much. Nobody will ever use a faust again. They will never be worthwhile.
And why was the PzGren change needed?
Logged
Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
smurfORnot
EIR Veteran
Posts: 4715
Re: 7.9J Changelog
«
Reply #135 on:
February 05, 2011, 10:47:57 am »
so next time people complain about something,we can expect price of that to go 80% up...ok,start complaining!
Logged
BigDick
Guest
Re: 7.9J Changelog
«
Reply #136 on:
February 05, 2011, 11:00:41 am »
Quote from: PonySlaystation on February 05, 2011, 10:41:31 am
Yes it was unbalanced before but 50 ammo is too much, that's pretty much twice as much than before. It would make a lot more sense if you just split the cost in to number of uses. People were complaining that the faust cooldown was too short so that a player could easily fire 3-4 fausts for just 30 ammo. Yes this is wrong but 50 ammo is still too much. Nobody will ever use a faust again. They will never be worthwhile.
to make an upgrade more cheap but less uses will make them more spamable
the real solution as i said is keep high price even raise it to 60 mun but change its role as vehicle cripplers like stickies
Quote
And why was the PzGren change needed?
imho it was needed only for the tankbusters because these where a very bad 120 mun investment and should stay alive against armor now longer
the thing that wasn't needed is to price them like grens and to change armor of basic pgrens
that make basic pgrens to grens with very shit rifles
and additional there could be some weired leftovers of crit tables (did not checked it yet)
Logged
PonySlaystation
EIR Veteran
Posts: 4136
Re: 7.9J Changelog
«
Reply #137 on:
February 05, 2011, 11:06:14 am »
It's not cheaper. Before it was: 30/3=10 for each faust
10 ammo for 1 faust
It should be something like this
30 ammo for 1 faust
45 ammo for 2 faust
50 ammo for 3 faust
Right now it's 50 ammo for just 2 fausts. That's basically a sticky and stickies are way better. So yeah if you keep the cost you need to buff the fausts somehow.
«
Last Edit: February 05, 2011, 11:08:20 am by PonySlaystation
»
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: 7.9J Changelog
«
Reply #138 on:
February 05, 2011, 11:08:31 am »
Proves how good some people are at reading patch notes it seems, before they were
2 uses,
not 3.
And now they are 3 uses, not 2.
Logged
PonySlaystation
EIR Veteran
Posts: 4136
Re: 7.9J Changelog
«
Reply #139 on:
February 05, 2011, 11:11:01 am »
Doesn't matter, you never get to fire 3 fausts. You can fire 1 off easily because of different vehicle starts and you can maybe get to fire 2 if your lucky but 3 that never happens.
Logged
Pages:
1
...
5
6
[
7
]
8
9
10
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...